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SpaceEnthusiast23

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Everything posted by SpaceEnthusiast23

  1. Holy smokes that's amazing! I'm glad that we won't have to use LazTek's capsule anymore!
  2. It used to work with Firespitter, but the mod uses the stock texture switching system now, which does not allow for texture switching in flight.
  3. Like @Cheesecake said: Download the .zip file from Spacedock using the link in the op Right click on the .zip and select "Extract" Copy the "GameData" folder and paste it into your Kerbal Space Program folder Start KSP Now you should see parts from the mod
  4. Make sure that you have put the mod in the right folder and make sure that you are using version 1.4.3
  5. @Alcentar What do you use to texture your models?
  6. Sorry, I was just too lazy to add another license, will change it. Also made the text smaller because it was huge.
  7. It only works in RSS/RO. BTW, Realplume cfgs for everyone! Realplume Configuration Files for BFR Download Requirements: RO and all of its requirements (Realplume-stock cfgs coming soon) Credit goes to Theysen and his team Realism Overhaul can be found here Instructions 1:Copy and paste "GameData" into your KSP folder 2: Overwrite anything it asks 3: Start KSP 4: It should work Licensed under a GPLv2 license
  8. Yeah I put craft files from mods, KerbalX, and other stuff there. Thanks anyway. Thank you!
  9. Is there any way I can get only the original craft files that came with ksp back because I have put in a lot of other crafts, and I'm not sure which are the original files. If I can't do it, then can anyone please tell me the names of the og files? Thanks in advance.
  10. Be warned, Vessel Mover makes it flip upside down when you place it down. I don't know if this is fixed yet or not, but last I checked, it flips. No guarantees. https://www.dropbox.com/sh/eyjrk1fxt33jumz/AADKSdtDHQm8Ji4O1VY5560ta?dl=0 I haven't even updated to 1.4.2 yet so I can't test it. Instructions: Copy and paste "Launchers Pack" folder into GameData and overwrite anything is asked. Start KSP.
  11. Then we can have an even bigger collection of helpful addons to this already amazing mod. Speaking of addons, I am going to make another add on. It will be to add another engine with cfgs for the updated Merlin for block v.
  12. Oh shoot I'm using a potato that can barely run ksp. 2 instances of ksp running would make the fps 0. Ill try telemachus though. Used it a few times before with other people on the internet but never used it locally. Thanks!
  13. Right now, I only have 2 monitors that are not the same size. Is there any way I can put the map on one screen and the default view in the other? @LoSBoL
  14. If you want, I can make configs for the ULA launch vehicles too. I just have a few questions: What KSP version does the mod use? What version of Realplume is used for that KSP version? Thanks in advance.
  15. Realplume Configs for Every Engine Realplume cfgs for every single engine in the mod. The cfgs for the Merlin-1D, Merlin-1DV, Merlin-1D+, & Merlin-1DV+ were modified by me but originally made by @Hysterrics. Original Post Requires: RealPlume-Stock made by NHawks17 & DirtyFirework Also requires Launchers Pack by @Kartoffelkuchen (obviously) Included engines: Download Installation instructions: 1: Extract files 2: Paste "Launchers Pack" folder into RealPlume-Stock folder. 3: Start KSP 4: Enjoy your eye candy ITS Falcon 1 Falcon 9 1.0 License CC-BY-NC-SA Feel free to tell me of any issues or if you want more cfgs.
  16. Thank you for this. I don't have to do it myself now.
  17. According to this video by Everyday Astronaut, Block 5 will have a 7% thrust increase for the uprated Merlin-1D engine. @Kartoffelkuchen
  18. I'm hyped for the launch of block 5. Interested to see what it looks like after reentry because apparently, it has a coating on it that makes it more resistant to heat. Also, the landing legs will apparently be black this time. Another thing, is there any chance we will have a Mr. Steven in this mod too? @Virtualgenius just use @Tristonwilson12's cfgs or scale everything to 1.25
  19. Any chance we can get a Falcon 9 block 5 with a lighter interstage and landing gear, titanium gridfins, and upgraded Merlin 1D engines? If not, ill just mess around with the cfgs.
  20. I'm sure downloads will spike because of the launch.
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