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Maneuver node delays


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playing on Xbox and I've got multiple maneuver nodes in place and when I try to delay the first node, it moves the node to a completely different place and messes up all my other nodes. Am I doing something wrong or is this a bug? And if I am doing something wrong, could you explain what I should be doing instead?

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It's most likely a bug, the console UI seems to suffer a lot from click through, this used to plague the PC versions as well and is a problem exacerbated by the Unity engine not providing decent tools to prevent it.

If you rotate your view so there is nothing behind the buttons it should help.

Squad and Flying Tiger do plan to fix issues but it would help if you could report this to the issue tracker.

 

From Squad.

Quote

The release processes on console and PC are quite different, and the console builds are based off of the PC ones. When we want to patch the consoles we merge PC commits and work on the custom code and assets that are needed to make it run on the consoles. The console builds then have to go through certification with the console manufacturer (Sony, Microsoft or Nintendo) before we can make them available. As a result the consoles are likely to run a little bit behind compared to the PC releases, but we will keep updating all platforms as we move forward.

 

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