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TMasterson5

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  On 4/14/2017 at 5:31 PM, Drew Kerman said:

what is up with the download link? I get 4 zip files name 1.zip, 2.zip, 3.zip, 4.zip - they are all different sizes but they all have the same change log so I don't even know :huh:

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always go with the most recent version, I keep old versions there as well so that people can backpedal if an update breaks a craft or the game or what not

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  On 4/15/2017 at 1:35 AM, Drew Kerman said:

And I determine that how? Like I said, every single one has the same change log. How is that even possible if they are supposed to be different versions?

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the easiest way is go by the highest number is the most recent, if you want to double check change it from grid to list sort(top right corner of page above the files) and look at the modified dates.

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  On 4/17/2017 at 4:59 PM, TMasterson5 said:

Screenshot?

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Sorry to get back so late, spotty internet, I had earlier modified your smokestacks to the festive shipbuilding color scheme so I could use them when I downloaded the pack again it applied that modified texture instead of the correct one, I ended up fixing it by moving the texture from the helicopter parts to the affected files, thanks for getting back so quick though and I love the mod. On another note does the hangar still extend or did I just miss how to do it?

Edited by KodiaksFury
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  On 4/19/2017 at 2:51 PM, KodiaksFury said:

Sorry to get back so late, spotty internet, I had earlier modified your smokestacks to the festive shipbuilding color scheme so I could use them when I downloaded the pack again it applied that modified texture instead of the correct one, I ended up fixing it by moving the texture from the helicopter parts to the affected files, thanks for getting back so quick though and I love the mod. On another note does the hangar still extend or did I just miss how to do it?

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It should? I have t changed the model or anything for the extending hanger in forever

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  • 4 weeks later...
  On 5/21/2017 at 2:07 PM, SpaceIsCool said:

Does this mod work for 1.2.2?

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What the Irishman said

  On 5/21/2017 at 9:05 PM, TheRagingIrishman said:

yes

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Thanks!

  On 5/29/2017 at 6:59 PM, Potato3478 said:

I hope this gets made for 1.3! :)

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Honestly it *should* work fine in 1.3 as is. However I do plan to ensure it does and update it accordingly once we get a stable 1.3 release in the coming weeks. Until then however it wont be worked on as I dont want to spend hours fixing things just for them to be re-broken by further 1.3.X updates

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  On 6/6/2017 at 9:41 PM, Potato3478 said:

Btw NKD, a required mod for Blue hawk In. Doesn't Work for 1.3 which, is what Im using...

Unless, of course You magically recompiled it.

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Repost, but it's only required if you want the the nuclear weapons to work. And I don't support 1.3 yet so bugs are bound to be present

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  • 1 month later...
  • 2 months later...

For @TMasterson5 - why not use Firespitter texture switcher? I've made small pack from your's #8 zip (just small boats and their stuff) which uses only 2 texture files for the whole parts.
Here is example config of SmallBoat2 hull (I moved .mu files and textures to "Assets folder), my changes are coloured in green:

  Reveal hidden contents

The most troublesome part was to find all objects for texture switcher("objectNames ="), but now it works like a charm...

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  On 10/16/2017 at 8:20 PM, Warro said:

For @TMasterson5 - why not use Firespitter texture switcher? I've made small pack from your's #8 zip (just small boats and their stuff) which uses only 2 texture files for the whole parts.
Here is example config of SmallBoat2 hull (I moved .mu files and textures to "Assets folder), my changes are coloured in green:

  Reveal hidden contents

The most troublesome part was to find all objects for texture switcher("objectNames ="), but now it works like a charm...

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Mostly because its already done the way it is now and I dont have the time to spend to go through each and every single part and compile the transform names of every single object(some of which are quite complex) Also the mod uses more than just two plain textures so it is far more easy to just leave it how it is since it works fine the way it is currently than to go through and do all the work to arrive at the same exact result.

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  • 3 weeks later...

Updated to be compatible with BD Armory features added as part of the "v1.0.0 - Under the radar, over the horizon" update. If you are still using an older version of BD Armory do not download any future updates, they are not backwards compatible. I will keep the backwards compatible version at the download link as well as new ones so if youre running an old version simply grab the outdated download. If youre running the newest BD Armory updates, grab the newest updates. 

 

I am also about 100% sure there will be bugs/issues with this version, so please let me know here if there is. Thanks and enjoy!

 

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  • 4 weeks later...
  On 10/16/2017 at 8:20 PM, Warro said:

For @TMasterson5 - why not use Firespitter texture switcher? I've made small pack from your's #8 zip (just small boats and their stuff) which uses only 2 texture files for the whole parts.
Here is example config of SmallBoat2 hull (I moved .mu files and textures to "Assets folder), my changes are coloured in green:

  Reveal hidden contents

The most troublesome part was to find all objects for texture switcher("objectNames ="), but now it works like a charm...

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Release #11 is now available at the download link. This is a big one, bringing in @Warro's suggestion to use the firespitter texture switch. The superstructure models have also been redone a bit to fix some edge split issues. The hangers will receive the same soon. BE WARNED the WILL break saved vessels if you were using the standard SAR texture prior to this. If you were using the military half, you might be safe, but thats a large might and I in no way promise that either will not break. Firespitter is now included with the download also for ease of access for everyone. There is bound to be issues with this one so please please please let me know if there is and enjoy!

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  • 5 months later...
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