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CFG and sounds


manudu77600

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Hello everybody,

I try to build a new engine with a cfg file. All is alright............. All but the sound when the engine is running : there's no sound.

Please, does anybody could tell me what's wrong with my cfg file ?

Here is the code :

PART
{
name = RD275m
module = Part
author = mymod

mesh = model.mu
rescaleFactor = 0.85

node_stack_top = 0.0, 0.7816036, 0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.882533, 0, 0.0, 1.0, 0.0, 2
node_attach = 0.0, 0.7816036, 0.0, 0.0, 1.0, 0.0
// --- FX definitions ---

fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustSparks_flameout = 0.0, -2, 0.0, 0.0, 1.0, 0.0, flameout

// --- Sound FX definition ---


sound_vent_medium = engage
sound_vent_soft = disengage
sound_explosion_low = flameout

TechRequired = generalRocketry
entryCost = 500
cost = 12500
category = Propulsion
subcategory = 0
title = RD-275M
manufacturer = aaaaaaa
description = 

attachRules = 1,1,1,0,0

mass = 0.166
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 20
breakingForce = 1620
breakingTorque = 1620
maxTemp = 3600


MODULE
{
	name = ModuleEngines
	thrustVectorTransformName = thrustTransform
	exhaustDamage = True
	ignitionThreshold = 0.1
	minThrust = 0
	maxThrust = 1671
	heatProduction = 150
	fxOffset = 0, 0, 1.7
	PROPELLANT
	{
		name = NTO
        	ratio = 1
		DrawGauge = True
	}
	PROPELLANT
	{
		name = UDMH
		ratio = 2.67
	}
	atmosphereCurve
 	{
		key = 0 315
  		key = 1 288
	 }
	
}


MODULE
{
	name = ModuleGimbal
	gimbalTransformName = gimbaltransform
	gimbalRange = 1.0
}

MODULE
{
     name = ModuleAnimateHeat
      ThermalAnim = rd0146_heat
}

MODULE
{
	name = ModuleAlternator	
	RESOURCE
	{
		name = ElectricCharge
		rate = 1.0
	}
}
RESOURCE
{
	name = ElectricCharge
	amount = 0
	maxAmount = 0
	isTweakable = false
	hideFlow = true
}

MODULE
{
       name = ModuleJettison
       jettisonName = shroud1
       bottomNodeName = bottom
       isFairing = False
       jettisonedObjectMass = 0.1
       jettisonForce = 30
       jettisonDirection = 0 0 1
	
}

MODULE
{
       name = ModuleJettison
       jettisonName = shroud2
       bottomNodeName = bottom
       isFairing = False
       jettisonedObjectMass = 0.1
       jettisonForce = 30
       jettisonDirection = 0 0 -1
	
}

MODULE
{
       name = ModuleJettison
       jettisonName = shroud3
       bottomNodeName = bottom
       isFairing = False
       jettisonedObjectMass = 0.1
       jettisonForce = 30
       jettisonDirection = 1 0 0
	
}

MODULE
{
       name = ModuleJettison
       jettisonName = shroud4
       bottomNodeName = bottom
       isFairing = False
       jettisonedObjectMass = 0.1
       jettisonForce = 30
       jettisonDirection = -1 0 0
	
}
EFFECTS
{
  running_closed
  {
    AUDIO
    {
      channel = Ship
      clip = mymod/Sounds/sound_altloop2
      volume = 0.0 0.0
      volume = 1.0 1.0
      pitch = 0.0 0.2
      pitch = 1.0 1.0
      loop = true
    }
  }
}

}

Sincerely.

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