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Favorite Incompatible Mods


Mike Mars

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While  browsing CKAN this morning, I noticed that there are 791 mods listed as incompatible with version 1.13.  I realize some of these still work with 1.13, like my personal favorite, Impossible Innovations, but there are many mods that, for lack of a better term, have been abandoned.

What are your favorite mods that you wish would come back from the dead?

MM

 

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1 hour ago, GluttonyReaper said:

Adjustable Landing Gear was always surprisingly satisfying to use, but it's not looking like it's getting updated any time soon with wheel changes and such. :(  

It's on hold until the wheel changes stabilize, hopefully 1.2. There's not much point updating it at the moment when it's likely substantial changes will come then.

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Here's a small list of things no longer supported, and whose developer hasn't green-lighted any ppl to take over (so we're screwed, really)

  • Kommit Nucleonics (Some very cool Nuke engines), was updated once for 0.24 I think, but models and stats where changed and I just kept the previous version.  No updates since.
  • Kosmos (some large solar panels, like the Balka, who where really awesome in KSP 0.23), no update since.
  • Science Alert (No news as of 1.0.4, just bumped the thread about it myself)
  • "IonHybElec_Pack" -- Had some extremely nice hybrid ion engines (Xe + LFO).  Not updated since like 0.22

I managed to self-fix most of them at tremendous cost of my own time last February.
Sadly, because of my opening line above I am not even allowed to release the fixed mods (It's pure crap if you ask me, but the rules have to be obeyed. It's quite frustrating).
I cannot fix the Science_Alert mod tho unfortunately.

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