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Mohole Quakes?


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I guess this is the best place for this. I don't really need support, since I worked past the issue. It may be a bug, but hard to say since I run some mods. So I'll just ask the question here: Has anyone else run into (what seems to be) MoQuakes around the Mohole? Here's my story....

First off, the mods I'm running, it's not that many:

Spoiler

aV4b777.png

I launched what I'll call a Galaxy-class mission to Moho (getting over 500 tons to LKO in a single launch is a story in itself). I don't think the particulars of the station-lander complex are relevant, but during the design revisions there were issues with struts becoming disconnected. In fact, I didn't notice until landing on Moho that the fuel lines on the lander had disconnected, but that was't a big deal. I'll say now that I'm thankful to Squad that KSP started keeping backups of persistent and quicksave files.

So I landed on Moho with my mining rig, ~1420m from the Mohole waypoint marker. I didn't want to walk that far to the mohole, so I quicksaved and hopped the lander closer to the rim of the mohole (and quicksaved again). That's where the fun started. As I was running through the science experiments, suddenly and without warning the landing gear exploded and threw the lander in the air. I ran through this rimside save a few times with the same results each time; sometimes I was able to re-land the rig on the engine bells. Then it got thrown in the air again.

https://youtu.be/g16eAPQB0FI

Allright, So I gave up on that. I went back to the backup quicksave at my orginal landing spot, and sent Magtina on a hike. When she got to the mohole, she also got launched into the air.

https://youtu.be/qA3bPfuphy8

At least it saved her from walking back, from 200m up she had plenty of EVA monoprop to fly back to the ship. 

At the original landing site, there were no moquakes. I was able to do all my science and fill the fuel and ore tanks undisturbed, and launched back to the mothership intact.

I must say, since they enlarged the easter eggs the mohole is freaking huge, visible from orbit even. The only other time I went to the mohole was way back around 0.23.5, I think.

And so I ask, again: Has anyone experienced anything similar to this near the mohole?

Quicksaves:

Edit: .craft file available if needed.

Edited by StrandedonEarth
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28 minutes ago, StrandedonEarth said:

I must say, since they enlarged the easter eggs the mohole is freaking huge, visible from orbit even. The only other time I went to the mohole was way back around 0.23.5, I think

I didn't think they enlarged the Mohole. I'm pretty sure it was always visible from orbit.

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45 minutes ago, Brownhair2 said:

I didn't think they enlarged the Mohole. I'm pretty sure it was always visible from orbit.

I don't think it was as easily visible. I only saw it the first time by looking very hard for it. This time it was practically glaring at me.

rhMDDGF.png

Edited by StrandedonEarth
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8 minutes ago, StrandedonEarth said:

Does it count if I use KAC and TWP to help get there? Or Hyperedit, which I've never tried...

It's not an absolute either-or.  In general, the fewer mods involved, the firmer ground you're on that "this is not a mod-caused problem."

What's really helpful is if you can have a savegame file (i.e. a .sfs file) that you can attach to the bug report-- it makes it much easier for someone to reproduce the problem quickly and easily.  "Here, load this file and the problem happens."  But that only works if the save file is unmodded; if you've got a game with mod parts in it, for example, it wouldn't load unless someone has all the same mods that you do, which makes it not super useful as a bug report.  Note that not all mods affect the savegame file:  for example, if you have a mod that just adds some UI or something but doesn't actually affect in-game physics or ships or anything, it might not actually affect the .sfs at all.

The easy test:  get your save file however you get it, then try loading it in a pure-stock install of KSP and see if it loads without errors and then reproduces the bug.  If it does, you're golden.  Log a bug and attach the .sfs.

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2 hours ago, StrandedonEarth said:

First off, the mods I'm running, it's not that many:

  Reveal hidden contents

aV4b777.png

What do you consider to be "many"? I run five mods, and I'm considering taking three of them out!

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14 minutes ago, Mjp1050 said:

What do you consider to be "many"? I run five mods, and I'm considering taking three of them out!

Ok, I suppose I have more than a few, but considerig how many some people run. The only part mods I have are KAS/KIS and Station Science (no SS parts at Moho, either). I consider flag packs to be hardly worth mentioning, but I'll have to see if the absence of flag packs causes issues

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