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Starship USS Kelvin NCC-0514


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USS Kelvin NCC-0514

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No where near completion. I need to do a lot of work mostly on the lighting and the shape of the saucer.

Currently it has 1900 m/s of DV in the main engines and 600 m/s of DV in the impulse engines. No where near warp drive but i'm working on it XD 

Current part count of  1,171

Download link: https://www.dropbox.com/s/qbkj08rtclwd59y/USS Kelvin.craft?dl=0

 

Edited by Gman_builder
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Interesting ... Almost everyone uses the cupola as a bridge module.

 

What scale is it? Wait ... Abramsverse, that probably makes it an type-F vessel ...

How do you cram 1100 parts in such a small vessel?

Looks good though ... have you flung some balls at it to see how it explodes?

I've made a simple impulse engine, do you want it? Chemical rockets in a starship ... that's an engineering junior in the bathroom with gravity off.

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1 minute ago, Azimech said:

Interesting ... Almost everyone uses the cupola as a bridge module.

 

What scale is it? Wait ... Abramsverse, that probably makes it an type-F vessel ...

How do you cram 1100 parts in such a small vessel?

Looks good though ... have you flung some balls at it to see how it explodes?

I've made a simple impulse engine, do you want it? Chemical rockets in a starship ... that's an engineering junior in the bathroom with gravity off.

Darn, since she only appears briefly in the series as Jim Kirk's father's ship that he crashed into the Narada, there is not much technical information on it. The only thing i could gather is that it has "at least 13 decks." making it significantly smaller than the current USS Enterprise. Also looking at pictures of the shuttle bay you can better gauge the scale of the ship.

I had to stick a ton of struts on the upper and lower hulls so it wouldnt bend like crazy on launch and could run at full throttle without much trouble from the crappy KSP noodle joints. Part count before strutting was around 900.

I have not tried any explosion tests yet because my puny laptop is already struggleing and i think explosions would just make it worse. It is all also attached to a root part right under the bridge so if i hit that everything would just explode because of part clipping on the surface of the saucer. Plus, the upper and lower hulls are made of fairings so nothing too interesting would happen there. Inside the fairings is just a couple fuel tanks and two mainsails.

I know, chemical rocket on a Starship? What?!?! Well obviously there is no warp drive in KSP and the only mod that provides it doesnt work with more than one drive running at a time on the same craft. Since the whole thing has to be encased in a warp bubble, i would need multiple warp rings which dont look good on a star ship anyway.

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Which warp mod? I can adapt it so you'll need a single, small part. 200 struts on a 900 part ship ... that's a bit much. I'd like to see your ship, maybe we can get the strut count down. It's not the amount of struts, it's how you place 'm.

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1 hour ago, Azimech said:

Which warp mod? I can adapt it so you'll need a single, small part. 200 struts on a 900 part ship ... that's a bit much. I'd like to see your ship, maybe we can get the strut count down. It's not the amount of struts, it's how you place 'm.

Here is link to currently the most supported warp mod to my knowledge:

Heres the ship:

https://www.dropbox.com/s/qbkj08rtclwd59y/USS Kelvin.craft?dl=0

 

I have the struts placed like zippers on all the main load bearing points. I.E. the supports for both hull sections. They are also placed strategically inside the saucer.

I also found this great comparison diagram of all the important Starships from the series. You can see the USS Kelvin in the bottom left. q95a9iW.jpg

Edited by Gman_builder
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6 hours ago, Azimech said:

I've made a simple impulse engine, do you want it? Chemical rockets in a starship ... that's an engineering junior in the bathroom with gravity off.

Did someone say impulse engine? You mean like a mod that adds an engine with the statistics and capabilities of one or just a subassembly of stock parts made to look like one? A Star Trek engines pack would be really cool and useful.

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2 minutes ago, pTrevTrevs said:

Did someone say impulse engine? You mean like a mod that adds an engine with the statistics and capabilities of one or just a subassembly of stock parts made to look like one? A Star Trek engines pack would be really cool and useful.

Tell me the size & thrust you need, I'll convert an ion engine.

I'm also busy with planning to create a matter/antimatter reactor, fusion reactor, antimatter containment tank, cooling system etc. With permission by Roverdude I'll adapt his Alcubierre drive to a simple warp coil without built-in reactor.

 

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8 hours ago, Azimech said:

Tell me the size & thrust you need, I'll convert an ion engine.

I'm also busy with planning to create a matter/antimatter reactor, fusion reactor, antimatter containment tank, cooling system etc. With permission by Roverdude I'll adapt his Alcubierre drive to a simple warp coil without built-in reactor.

 

He did say that you are allowed to adjust the bubble size and the warp factor. Seems like that could be a lot easier. :P 

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49 minutes ago, Gman_builder said:

He did say that you are allowed to adjust the bubble size and the warp factor. Seems like that could be a lot easier. :P 

Yes, but I'd like to add some complexity. I don't assume you've ever played Klingon Academy ... look up a video, it's really cool!

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Just now, Azimech said:

Yes, but I'd like to add some complexity. I don't assume you've ever played Klingon Academy ... look up a video, it's really cool!

No i've never played that game. I think i am just going to edit the config for the 0.625 meter warp drive so that it can fit in my ship and will still encase the entire thing. When you finish your mod i will definitely download it.

Yo BTW, we should start a topic that is completely star trek ships and spacedocks. Requirements are that you ship must have at least 1000 parts and actually work without any mods.

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3 minutes ago, Gman_builder said:

No i've never played that game. I think i am just going to edit the config for the 0.625 meter warp drive so that it can fit in my ship and will still encase the entire thing. When you finish your mod i will definitely download it.

Yo BTW, we should start a topic that is completely star trek ships and spacedocks. Requirements are that you ship must have at least 1000 parts and actually work without any mods.

Or ... I could launch my mod which enables you to build starships of canon size, with ease. And today I developed a kind of torpedo based on the claw, it attaches to a hull then starts to overheat the part where it attaches. Another type drains resources or power.

I haven't tried multiplayer but using those things would be pretty cool.

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6 minutes ago, Azimech said:

Or ... I could launch my mod which enables you to build starships of canon size, with ease. And today I developed a kind of torpedo based on the claw, it attaches to a hull then starts to overheat the part where it attaches. Another type drains resources or power.

I haven't tried multiplayer but using those things would be pretty cool.

Hmmm. How would computers be able to handle "real" scale ships that maintain the destruction effects from multi part craft?

Are those torpedos modded or completely stock?

 

Ya i am going to start a starship topic. I can put the Excelsior in the OP if you want.  Either way come post it in there. I think this topic could get big.

Edited by Gman_builder
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I've made structures a few clicks in every direction, size is no problem. Ships are made from multiple parts, it will essentially be a space version of my mod Real Ships

The torps are based on the claw but as an extra it has a probe core, SAS module, resource converter and resources.

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22 minutes ago, Azimech said:

I've made structures a few clicks in every direction, size is no problem. Ships are made from multiple parts, it will essentially be a space version of my mod Real Ships

The torps are based on the claw but as an extra it has a probe core, SAS module, resource converter and resources.

Ok, that sounds doable. I've never really used Real Ships before so i don't really know how it works.

Edited by Gman_builder
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1 hour ago, Azimech said:

Just like any other part mod, you attach one part to another ;-)

Well alrighty then :| 

Side note, i got warp drive to work on my ship. The animation for the bubble hasn't changed sadly so it looks a little weird but it works flawlessly. Got her to Duna for a quick test flight. Kinda stinks, i wish this would put you into a orbit right out of the gate but alas, than it would be too OP.

Edited by Gman_builder
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2 hours ago, Gman_builder said:

Hmmm. How would computers be able to handle "real" scale ships that maintain the destruction effects from multi part craft?

Are those torpedos modded or completely stock?

 

Ya i am going to start a starship topic. I can put the Excelsior in the OP if you want.  Either way come post it in there. I think this topic could get big.

Can you link to the topic?

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1 hour ago, Gman_builder said:

Well alrighty then :| 

Side note, i got warp drive to work on my ship. The animation for the bubble hasn't changed sadly so it looks a little weird but it works flawlessly. Got her to Duna for a quick test flight. Kinda stinks, i wish this would put you into a orbit right out of the gate but alas, than it would be too OP.

I've made another comment in the warp drive topic.

3 hours ago, Gman_builder said:

Ya i am going to start a starship topic. I can put the Excelsior in the OP if you want.  Either way come post it in there. I think this topic could get big.

Cool, go ahead :-)

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