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No Comms....


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Hi,

 

Can't figure out why I have no comms...

Screenie attached.

qjBp2WP.png

I am using remote tech but as you can see all looks good?

Have power, have line of site, pointing at Kerbin, connection is there but transmitting crew report states ' No comms devices on vessel'

Sorry if I am missing something obvious but this was fine on the last mission which was a fly by of Mun.

This minmus mission I can not transmit.

Do I need a relay network once you get as far as minmus to transmit data?

Cheers for any help

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  On 8/19/2016 at 12:02 AM, FizzerUK said:

Hi,

 

Can't figure out why I have no comms...

Screenie attached.

qjBp2WP.png

I am using remote tech but as you can see all looks good?

Have power, have line of site, pointing at Kerbin, connection is there but transmitting crew report states ' No comms devices on vessel'

Sorry if I am missing something obvious but this was fine on the last mission which was a fly by of Mun.

This minmus mission I can not transmit.

Do I need a relay network once you get as far as minmus to transmit data?

Cheers for any help

Expand  

I would check LOS to Mission Control... they may be on the far side.  so a relay setup may be necessary?

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  On 8/19/2016 at 12:19 AM, Papa_Joe said:

I would check LOS to Mission Control... they may be on the far side.  so a relay setup may be necessary?

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Thanks for suggestion

LOS is there..

Remote tech says 'Status OK'

If I spin time forward it changes to 'No Line of sight'

Just brought it back and I started to get connection past Mun orbit..

It's like the antenna has no range but it should be easily enough for Minmus orbit.

I don't understand....  :mad:

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  On 8/19/2016 at 12:23 AM, FizzerUK said:

Thanks for suggestion

LOS is there..

Remote tech says 'Status OK'

If I spin time forward it changes to 'No Line of sight'

Just brought it back and I started to get connection past Mun orbit..

It's like the antenna has no range but it should be easily enough for Minmus orbit.

I don't understand....  :mad:

Expand  

How about targeting Kerbin instead (and make sure it's activated)?

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