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FizzerUK

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Everything posted by FizzerUK

  1. I read take-two news and my heart!!! Sank!! >> Mouth << Just my feeling about it!!
  2. As yours was the first post I found when asking myself the same question, I will quote the answer I found here. Actually looking at the manual etc.. I can't find anything that says what you should do with CommNet (KerbNet) so here we are..
  3. Thanks for posting the fix.... I just had the same issue... Docked a module to my Mun space station and could not compress the parts as one of them had become root. Not a clue why..... The docking modukle had an engineer (luckily) insie a capsule that was root with a drill. The stations root was the CA08-M 'Torekka'. Why after docking the construction port became root I do not know.
  4. OK.. for me thisis working in reverse. What am I doing wrong. Waitied fior stutter and GC, hit mod-end, and it got worse, ht-meend agin now I have GC every few seconds? Pretty sure I am doing something wrong here but what. The end of the graph is what I started with.
  5. @Padishar Really appreciate the updates.. Keep it up, for me KerbalEngineer is a must and you do a stunning job getting it updated (although WIP) for v1.2.1 So far does everyhting I need.
  6. EXC 21:51:29.640] TargetException: Non-static field requires a target System.Reflection.MonoField.GetValue (System.Object obj) Kopernicus.RuntimeUtility.LateUpdate () At an absolute loss now... I have tried many different installs on different drives, Installed from GitHub / CKAN / Manual CKAN / manual zip / different MM.. Can't get rid of this error that spams my console on entering map mode, approx 60 entries a second. So you can imagine how it effects the game play a bit. What I don't understand is why I only see 2 reports of this happening. I just want to try and find what is unique about my KSP install with only Koperncus installed as a MOD that causes this. Any any ideas?
  7. Hi, Yeah, as I said before. It's an ODD one. I don't think it is SVT. Pretty sure it is Kopernicus. I have done a fresh download but will try again. Thanks for looking, I will see if anything developes on the Kopernicus forum. I have just tested the install with nothing but Kopernicus and it is the same. Thanks for looking mate!
  8. Yeah! I know.. I had that one a few weeks back. Only using quick mute. Stopped using quick start due to it loading the save too quick before SVE/SVT has done it's thing BUT you can get around that in the config file. Deleted quick Mute... Logs updated.. Same as before.
  9. I know where the older MM came from. It is bundled with Kopernicus on GitHub. Anyway, just tried with 2.7.4 after deleting the cache, still the same isue. Updated log files above.
  10. OMG.. I have MM 2.7.4... I never noticed still have 2.7.2..
  11. Hey! Nice, must be a boring day Huh! As requested, but I think it's Kopernicus as a couple of others have same issue. I have stripped the game down to Stock with just SVT and Kopernicus. KSP: 1.2.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit KSP-AVC Plugin - 1.1.6.2 ModularFlightIntegrator - 1.2.2 Stock Visual Terrain - 2.0 + Kopernicus.1.2.1-1.zip No luck as yet. have a look if you wish. KSP..log output_log I was more commenting here on How GOOoooodd the textures l;ook. Cheers.
  12. Posted this over at Kopernucus forum. Non-static field requires a target I don't understand why I can't get this working. Really enjoying the new textures GREAT work! but my game is a bit bugged..
  13. Tried with just SVT and Kopernicus. KSP: 1.2.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit KSP-AVC Plugin - 1.1.6.2 ModularFlightIntegrator - 1.2.2 Stock Visual Terrain - 2.0 KSP.log output_log In fact just tried with Kpernicus on it's own and still the same. Thanks for looking though. Maybe NRE's in scatterer is something else too look at. I usually have many issues once a new version comes out due to the MODS I run. BUT I have to say in all the years playing, this one is particular Devilish .. Some very strange S... happening.
  14. I have about 6 copies ranging from 0.23 upwards.. My Steam one NEVER gets used, just use it to download and update, then copy the files over. I just wanna try a shinny v1.2.1 with SVT. Thanks for suggestion though, may help others
  15. I am getting this also when entering map mode on launch pad... Making it lag until I go out of Map Mode. Trying to work out what is spamming my console with this and the only time it occurs is when I have installed Kopericus to get SVT installed. Anyone any ideas at all?v Just noticed DEV post above.. Will wait and see if new release fixes... Been 2 weeks now and I still can't get a v1.2.1 install up and running. Usual suspects posted to pastebin below if you need. MODS: KSP: 1.2.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit KSP-AVC Plugin - 1.1.6.2 ModularFlightIntegrator - 1.2.2 SVE Scatterer cfgs - 1.0.1 Stock Visual Enhancements - 1.1.4 Stock Visual Terrain - 2.0 KSP.log output_log.txt Any ideas, this is on another new fresh clean sparkly install in STEAM.
  16. OK.. Good to know. At least someone else won't run into this now. Keep up the great modding. Thanks
  17. Maybe.. All my searching I did not find that post on Reddit. Will have to test later.. ATM I am all burned out testing and just wanna play Thanks for the link, will look at it. Actually running EL ATM and I don't have the clamp issue. MODS: Issue comes back if I install SimpleConstruction!
  18. Had a floating clamp issue. Reakon I tracked it down to SimpleConstruction. Thread here. Have a loooky if thee feeling in a fault finding mood. OR.. Maybe that is just the way SimpleConstruction works. BUT this is a vechile built in VAB with stock parts and launched.
  19. Tracked down to [1.2.1] SimpleConstruction - Stock rocket building v3.1 With just that along with KSP-AVC and Module manager I get the below errror on console and my Launch Clamps hanging in mid air. Taken all night to track down so I won't be doing anymore. if @MatterBeam wants to have a look at this below are all the logs ever needed I hope in previous paste bin above and below base install with SimpleConstruction (fresh Download from Steam manual install from spacedock). KSP: 1.2.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit KSP-AVC Plugin - 1.1.6.2 Extraplanetary Launchpads - 5.5.3 As of now I am DONE! Just wanna play the new v1.2.1 now I have all the mods I need playing together. outputlog.txt KSP.log Will have to wait for FAR and some of the B9 stuff. P.S. to get the Toolbar Icon you need from \GameData\ExtraplanetaryLaunchpads\Textures\icon_button.png I hope this pain helps someone else.
  20. as @Lokachop said, Steam will let you roll back. It is under BETA section of the game. So right-click ksp in games >> Properties >> BETAS, tab >> Drop-down and select Previous ..... Make a copy of folder before doing it. Also you can make as many copies of KSP as you like and run them anywhere, don't have to run through steam. My main game is NEVER the one I play in the steam folder in case it ever gets accidentally updated.
  21. Hi, Anyone have an idea of what is causing this on my v1.2.1 test install. Happens to all rockets, below is a vanilla part rocket. I have posted a console screen grab of where I THINK? it may be going wrong, but do not know for sure and where is this log kept??? Below are PasteBin's Mods Installed Pastebin - Installed Mods Mods NOT v1.2.1 Pastebin - V1.2 Mods KSP Log PasteBin - KSP Log Output log Pastebin - OutputLog_Clamp_Issue
  22. Thanks for the link @RealGecko I may not give up on my v1.1.3 yet.. we willl see. Great guide. But my save is based around remotetech and I am leaning toward KerbNet but until I have rovers on the Mun I will not know if it is better or worse. Thanks
  23. Just wondering if Contract packs need v1.2 updates or are they OK used anyway. Some on CKAN are marked v1.99 while same and others are v1.1.3 on spacedock. I could try them out but I am in a hotel room for a few days so while I am bored of cable TV I am getting all my downloads ready for when I get back and hopefully the ultimate v1.2.1 career.
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