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Everything posted by FizzerUK
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Previously posted in General, but advised tom popst here.. So here goes.. Maybe I am missing something with CLS. So... I am building my first space station / refuling station. Just docked a PPD-24 Observation module with a UN-1T1 Pressurised node. The two are attached using Clamp-O-Tron docking ports (states passible in the VAB inventory).. Both hatches are open. I am getting... CLS has prevented Podesy from moving. UN-1T1 Pressurised node is not in the same living space. Getting a little frustrated now as it took a few attempts to find docking port compatabilites. Where am I going wrong with building this stuff...
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So... I am building my first space station / refuling station. Just docked a PPD-24 Observation module with a UN-1T1 Pressurised node. The two are attached using Clamp-O-Tron docking ports. Both hatches are open. I am getting... CLS has prevented Podesy from moving. UN-1T1 Pressurised node is not in the same living space. Getting a little frustrated now as it took a few attempts to find docking port compatabilites. Where am I going wrong with building this stuff...
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SVE-KSPRC Combination Discussion Thread
FizzerUK replied to Nhawks17's topic in KSP1 Mods Discussions
OK.. Going to work on combining this again now that @Berlin has split the SVE mod up. Watch this space. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
FizzerUK replied to Galileo's topic in KSP1 Mod Releases
Freakin AWESOME! Really Really appreciated you splitting the MOD up, helps massive amounts for me. Coffee donation your way (2 x UK coffee). AND.. ON CKAN.. Great!! (I know it's the spwan of the devil but helps soooo much in updating large modded installs). Keep it up mate, the visual stuff enhancing in KSP REALLY makes the game. If only you and @Proot would get together and release one total Graphic redux. Just for giggles! -
[1.11] RemoteTech v1.9.9 [2020-12-19]
FizzerUK replied to tomek.piotrowski's topic in KSP1 Mod Releases
@Deimos Rast thanks for reply back, I tried 1.1.3 (Game) but my saves all break. Still trying to figure out a way to upgrade without it breaking the progress I made. OR... Do you mean v1.1.3 remote tech If so I am going to try that. Still have many other issue to deal with like game stutter. Thanks for the suggestion. -
Thanks @Enceos and @NecroBones Least I have half a chance of not breaking it...
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Thanks @NecroBones I am pretty sure I will be keeping nearly all yours. Don't suppose there is an easy way to find shared resources?
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I have both, along with tools onboard, just need the engineer. I will try this. Thanks...
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Running 188 mods ATM, just getting VAB crashes is all annouying but game out of VAB is stable. How exactly do you 'cull' parts you don't want. Just delete the files?? E.G. If I delete in .....\SpaceY-Lifters\Parts\Engines (not picking on any mod in paticular, @NecroBones your mods are awesome (as are a lot of others). SYengine1mK1 SYengine1mK1.mu SYengine1mK1-Emissive SYengine1mK1-Specular That would 'cull' that part and hence improve load time / performance (assuming I do a lot of 'Culling')
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[1.11] RemoteTech v1.9.9 [2020-12-19]
FizzerUK replied to tomek.piotrowski's topic in KSP1 Mod Releases
Hi, Trying to de-bug my frequent crashing in VAB. Happening a lot when I move/delete a part. Not suggesting that it is remote tech bug, I just need some clarification as to what this is in my KSP log and is it any of concern before moving on to other mods. I am on v1.1.2 using remote tech v1.7.0 [LOG 12:04:26.850] Voxelization Time (ms): 383 [LOG 12:04:33.411] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:33.419] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:33.421] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:33.422] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:33.424] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:33.425] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:33.435] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:33.449] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:33.457] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:33.458] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:33.460] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:33.461] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:33.463] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:33.472] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:33.485] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:33.492] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:33.494] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:33.495] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:33.497] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:33.498] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:33.508] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:04:34.338] Updating 3 Sat Launcher [LOG 12:04:34.435] Updating 3 Sat Launcher [LOG 12:04:34.804] Voxelization Time (ms): 367 [LOG 12:04:34.815] Std dev for smoothing: 3 voxel total vol: 2090.41407103334 filled vol: 279.171360727706 [LOG 12:04:35.139] deleting part launchClamp1 [LOG 12:04:35.197] RemoteTech: ModuleRTAntennaPassive: OnDestroy [LOG 12:04:39.605] QuickStart(QPersistent)[2.00]: autoSaveShip: save [LOG 12:04:58.210] deleting part smallRadialDecoupler [LOG 12:05:09.552] radialDecoupler added to ship - part count: 204 [LOG 12:05:09.554] radialDecoupler added to ship - part count: 205 [LOG 12:05:09.601] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:09.608] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:09.610] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:09.611] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:09.613] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:09.614] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:09.624] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:09.636] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:09.644] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:09.645] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:09.647] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:09.648] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:09.649] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:09.662] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:09.674] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:09.682] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:09.684] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:09.685] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:09.686] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:09.687] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:09.697] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:10.567] Updating 3 Sat Launcher [LOG 12:05:10.669] Updating 3 Sat Launcher [LOG 12:05:11.065] Voxelization Time (ms): 394 [LOG 12:05:11.075] Std dev for smoothing: 3 voxel total vol: 2172.24802782713 filled vol: 276.183745308517 [LOG 12:05:11.965] QuickStart(QPersistent)[2.00]: autoSaveShip: save [LOG 12:05:14.346] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:14.354] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:14.356] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:14.357] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:14.359] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:14.360] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:14.370] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:14.382] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:15.074] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:15.076] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:15.078] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:15.080] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:15.081] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:15.094] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:15.107] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:15.115] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:15.120] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:15.121] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:15.123] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:15.124] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:15.134] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:15.295] Updating 3 Sat Launcher [LOG 12:05:15.383] Updating 3 Sat Launcher [LOG 12:05:15.786] Voxelization Time (ms): 401 [LOG 12:05:15.808] Std dev for smoothing: 3 voxel total vol: 1421.16569029799 filled vol: 261.64274219458 [LOG 12:05:16.194] deleting part launchClamp1 [LOG 12:05:16.253] RemoteTech: ModuleRTAntennaPassive: OnDestroy [LOG 12:05:18.823] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:18.831] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:18.833] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:18.834] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:18.836] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:18.837] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:18.847] RemoteTech: ModuleRTDataTransmitter::OnSave [LOG 12:05:18.860] RemoteTech: ModuleRTDataTransmitter::OnSave From above you can see everytime I manipulate a part the log is spammed with RemoteTech: ModuleRTDataTransmitter::OnSave Above is just a snippet. I hope someone can clear this up for me. Cheers, -
Played on and off since 22 Jul, 2013.. To date this is my illustrious list of achievments I have NOW: 3 Sat remote tech network on Kerbin 3 Sat remote tech network on Minmus ScanSat 90%+ of Kerbin / Minmus and Mun Landed on Minmus Have the start of a refueling station in orbit.. Why Sooooo much you say (sarcasim). I install MODS that break the game more than I play. Current MOD count is 188 with ModuleManager sweating at 43323 patches. Currently hit with the 'Cannot deploy while stowed' bug on my station launching rocket. Hey Ho!! On wards and upwards. Eloo in say MMMmmmm 3 years Thing I miss since v1.0... Not being able to both resize and MOVE my NavBall. On the plus side, if I have crew I always fly IVA now! Duna encounter in 44 Days...... Wish me luck!
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Thanks.. Going to give it a go.. Maybe it's the snapping that is messing me up. @severedsolo I think! He had same problem I have. Fitting aerials / dishes / panels etc. inside a fairinged module. AFTER jetteisoning the fairing you can not activate the item.
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Getting this also. Just started building my first refueling station. Both payload launches using 'Procedural fairings' (not cargo bays) has Antenna Dishes and Solar Panels with the error 'Cannot Deploy while stowed). Thought it was just me, but maybe something has surfaced. Going to check my old RemoteSat network deployment I used for Kerbin and Minmus network, see if that has any bugs now. IS there a way to hack the save game to have these deployed??
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I am getting this ALOT.. Been searching an answer, there is a thread to post error into started by SQUAD. But it is for can not Activate I have it on all devices (solar panels, aerials, dishes) on this ship. Have a docked module on my refuling station that has all these errors also. I am looking into a svaed game hack for this, if possible. Everything I am launching so far with fairings has the error. Alot of these errors I am searching point at loading bays. BUT I have not used them yet, all my errors are when I use fairings.
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Me also, so looked at it all but was unsure which I am replacing, Thanks for the quick howto. Hope ya don't mind the dissussion @Proot Your mod is still awsome and glad you have updated for 1.1.2. A cup of coffee on the way
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Would love to try your mix, wanna share ;-) I just had alook at the seprate in gamedata olders, and TBH don't know where to start....
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Anyone know what causes this. It keeps appearing, I have been trying to troubleshoot, but on clean install and mods added it's OK for a couple of restarts to game. it appears with no additional mods then stays?? LOG >
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No way dude.... I am still trying to get all the other mods in and working.. I will wait a year for this (OK well not quite that long), the work is awesome. NO APOLOGIES..
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Awesome stuff.... All the good mods being updated for 1.1 Having sooooo much fun modding the hell outta this update.
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Yeah! I thought this updating CKAN today and blizzy has released toolbar for 1.1 installed and working a treat. Great work! I hope one of you guys take this one on as moving the navball helps sooooo much. I actually use a large one and fly a lot off the navball, moving it along with the ghost indicators are an awsome part of this mod. Don't realise how much you miss something until it aint there. Would love to take the mod on myself but I have not the skillz.... :-( Still early days for 1.1 so we can't expect all the mods to be update ASAP.
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This is great... Currently testing it on a win64_nondevelopment .exe Seams to run OK. just one question. I am getting a mod warning about TextureReplacer being outdated. Is it best to run the included one or update it?
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
FizzerUK replied to bac9's topic in KSP1 Mod Releases
Awsome.. Thanks for the hard work! New to KSP and purchased on steam giving me the 0.25 so had no choice but to wait, following SM's Insteller quest now so much needed this update. Thanks- 4,460 replies