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Most agile aircraft u can build (aerodynamics and thrust vectoring only!)


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For sure! I'd be happy to take it on. I probably won't rank planes relative to eachother (too many incomperables) but for anyone wanting to show off how manueverable they can make a craft, I'd be happy to test fly it and write a vignette.

I'm away from my computer for a week, but I'll take on the thread proper when I get back. Enjoy your new locale, @DualDesertEagle,  and if the KSP bug strikes you again, come back when you manage a new computer!

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Hey guys, just wondering if you'd be willing to open this up to other mods, or well more particularly something I've pretty much finished for the XKOM guys. by far and without doubt the most maneuverable aircraft I've flown in KSP, it has switch able STOL capability, thrust vectoring and its fair to say hyper agility so can pull off some pretty amazing stuff, but all in all there's nothing outrageous in it, and the same kind of thing built stock only would likely be comparable

Spoiler

NZEL9VB.gif

check the time display bottom center left for the time span  involved in the gif around 13 secs

 

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On 9/6/2016 at 2:26 PM, SpannerMonkey(smce) said:

Hey guys, just wondering if you'd be willing to open this up to other mods, or well more particularly something I've pretty much finished for the XKOM guys. by far and without doubt the most maneuverable aircraft I've flown in KSP, it has switch able STOL capability, thrust vectoring and its fair to say hyper agility so can pull off some pretty amazing stuff, but all in all there's nothing outrageous in it, and the same kind of thing built stock only would likely be comparable

 

Ooh, shiny plane. I'm looking forward to giving it a test flight! Mods are fine, but please be sure to post download links for any mods you use in the entry so I can get my hands on them. I'll be putting in the request for transferring thread ownership tomorrow, so feel free to post!

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On 9/11/2016 at 11:59 AM, foamyesque said:

Heyooooo

What-hey!

Primary stats
180 flip time: 2sec                                                   [sea level, 320m/s]
180 flip (speed maintained): 100m/s from 320m/s   [sea level, 320m/s]
Aileron roll time: 0.9sec                                           [sea level, 280m/s]
Barrel roll time: ~2.5 sec, 2 rolls max                       [sea level, 280m/s]
Yaw 180 time: now to next Tuesday                         [sea level, 280m/s]
Accel rate: 6m/s/s                                                   [1km, 100m/s]
Drag rate: 2.5m/s/s                                                 [1km, 100m/s]
Max sustainable AoA: ~60 degrees                         [1km,  40m/s]
Bottom speed 32m/s level, 29m/s stall (no thrust)   [sea level]
Top speed 320m/s level, 344m/s nose dive            [1km]
Full throttle flight time: 30 min                                 [1km, 320m/s]

Side matters
Crash surviveability: Low to moderate
Stall recovery: Good for a twin Juno
Take off: Easy due to action-grouped mainwing elevons
Landing: Moderate- it glides down gentle and easy, but has a narrow wheel base and lacks yaw control

Pilot's notes
    Overall, it feels just like a highly maneuverable prop-plane... or even a stunt plane! :) I'm a huge fan of twin Juno designs, and in this class the plane is very aggressive. Generally, Juno planes have troubles with energy loss during maneuvers, but this zippy little contraption can keep it up over a couple hard banks. The efficiency stems from the classic low-wing design (like on a spitfire) providing a continuous and relatively huge aerodynamic surface given the size of the plane. The nice, wide ailerons and low-roll-moment wings allow for quick twitch rolling to bank hard around turns (like air traffic control towers), which is a good thing because the mostly-cone body did not lend itself well to yawing. I love the sleek, angular look of the wings, and the over-the-wing engine pods. The design was perfect for making quick, tight barrel rolls, but like most Juno planes it only has the energy to manage a couple... unless you're doing a nose dive  :cool:.

Fantastic plane, 10/10, would crash it into KSC again.

 

Stunt Plane 4 by @foamyesque

147262165487762.gif

 

Edited by Cunjo Carl
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Huh. Can't say I had landing difficulties with the machine, unless I was trying to do so on a helipad. With the stall speed being so low it just floats down, nice and gentle.


EDIT:


And you're dead right about the Spitfire comparison, @Cunjo Carl; I had it in mind when I was making the plane. It's a classic for a reason. :)
 

Edited by foamyesque
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5 hours ago, foamyesque said:

Huh. Can't say I had landing difficulties with the machine, unless I was trying to do so on a helipad. With the stall speed being so low it just floats down, nice and gentle.
EDIT:
And you're dead right about the Spitfire comparison, @Cunjo Carl; I had it in mind when I was making the plane. It's a classic for a reason. :)

It was only landing difficulties for people who can't fly straight like me :) . The lining up with the runway using only roll+pitch was giving me some trouble (I specialize in creative crashing), but you're totally right that the bar for 'difficult' should be way higher to include planes that drop like bricks as well. Fortunately, the forum has a handy 'edit' feature... hang on!

There we go!

Oh, hey, I'm planning to start a new thread based on this one this weekend. I was originally going to take this one over, but RIC says that forum-wise it's easier to start anew. Would you be game to copy your entry across?

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