Jump to content

Ive only ever really wanted 4 things that KSP can't provide...


Recommended Posts

As the title said, I've only really ever wanted 4 things from ksp that it cant provide me. 

  1. More responsive control surfaces.

In real life, almost all aircraft have hydraulically actuated control surfaces. This gives them insanely quick and responsive reactions to the pilots commands, and its ALWAYS bothered me that the control surfaces seem to take forever to react. I understand this aids in preventing SAS wobble, but the devs should seriously consider adding a "response speed" adjustment to all of the control surfaces, well to really anything that moves (including landing gear).

The other thing controll surfaces desperately lack is an SAS control toggle, just like how the gimbals on engines have. So, you could set stabilisers to be only controlled by SAS and have a slower response speed while the rest of the control surfaces be nice and snappy for only the pilot to control.

      2. Track Ir Support!!!!!!!

The keybinding section shows that trackir is supported, so why you no support!!!!!!

      3. More adjustable parts.

I've always had a problem "making do" with the parts offered to me as an aircraft designer. Yes, the devs have done a nice job with them but it just gets under my skin looking at how real aircraft are designed and then comparing it to the lego-esqe almost minecrafty lack of customisation. Aerospace engineers dont use pre fabricated parts to design their aircraft! They design their own parts!

Procedural fairings were a HUGE step for ksp, and so were the customisation options within the flaps and control surfaces. I want to be able to set everything from ride height to wheel size on the landing gear, I want to be able to decide how far a traversal the suspension has and be able to outright change everything on the landing gear. Wheel and leg angles in every axis need to be available to us! Especially height options! Before you say...

"But wait, Deizelpunk, what you seek is available in the form of a mod! Here friend I will even link it for you! ADJUSTABLE LANDING GEAR!"

 ...Remember that i'm asking KSP to provide this for me not a modder, In order to keep my ships up and running and with each update tune and care for them like a gentle maid I cannot and will not use part packs. As much as they are fun to play with I always keep a "Stock" version of my crafts in case a certain mod fails to update. Mods that implement graphical and or non part related enhancements to the game (such as clouds) are fine, but in order to preserve my well kept stock of highly tuned and personally important crafts I cannot use part mods.

     4.  Decently sized cockpits and a fuselage system in between the baby one and the mark one fuselage.

If you look at modern medium sized aircraft (namely jet fighters) the cockpit is almost always no thicker than it needs to be to seat a pilot and have enough thickness to route wires and allow for structural components. What I mean by this is I want a fuselage system JUST large enough to seat a kerbal while sitting down with the head sticking above in a dome cockpit, like a modern jet fighter. This fuselage size would be perfect for all of us who enjoy making "kerbal sized aircraft" that are actually "kerbal sized". Rather than making a grossly enlarged fighter with a ridiculously large cockpit we could make reasonably sized fighters with reasonably sized cockpits.

And before you say "but the current mk 1 fuselage system allows for kerbals to move through the interior of the ship later when they add that" I dont care about that, you dont crawl around inside a jet fighter through the cockpit! If you make a spaceplane with this new fuselage system the kerbals would have to EVA to enter a station rather than crawling through the docking ports, and i'm absolutely fine with that. 

   

    To any and all who read this, I personally thank you. And if a dev reads this, I personally ask you to take my thoughts into consideration. Thanks! 

     

 

Link to comment
Share on other sites

12 hours ago, Deizelpunk said:

I've always had a problem "making do" with the parts offered to me as an aircraft designer. Yes, the devs have done a nice job with them but it just gets under my skin looking at how real aircraft are designed and then comparing it to the lego-esqe almost minecrafty lack of customisation. Aerospace engineers dont use pre fabricated parts to design their aircraft! They design their own parts!

I refuse to play with space (or any other kind of plane) for this, and other reasons.

Link to comment
Share on other sites

20 hours ago, Deizelpunk said:

4.  Decently sized cockpits and a fuselage system in between the baby one and the mark one fuselage.

If you look at modern medium sized aircraft (namely jet fighters) the cockpit is almost always no thicker than it needs to be to seat a pilot and have enough thickness to route wires and allow for structural components. What I mean by this is I want a fuselage system JUST large enough to seat a kerbal while sitting down with the head sticking above in a dome cockpit, like a modern jet fighter. This fuselage size would be perfect for all of us who enjoy making "kerbal sized aircraft" that are actually "kerbal sized". Rather than making a grossly enlarged fighter with a ridiculously large cockpit we could make reasonably sized fighters with reasonably sized cockpits.

unfortunately this isn't gonna happen in stock. Atmosphere may be an environmental attribute to explore experience and exploit, but these are spacecraft in a space game not military warbirds in a wargame and that means anything that is only beneficial to the assembly of military style crafts is out of scope with squads plans.

all that being said there was a mod that was great for this kind of thing. Retro Future at one time was fairly popular for making fighters but like most other aircraft mods fell out of favor with all the landing gear bugs we've been haveing so I'd say keep an eye out for mod revivals after 1.2 comes out (and save yourself a copy of this one just in case you need to start that revival yourself)

or alternately you can start making your own mod it's not an insurmountable task the first fuel tank for a new fuselage system is the perfect beginners project. Do you have any prior experience with 3d modeling, digital painting, and/or photoshopping? (even if it's just pasting different peoples heads on top of pictures)

Link to comment
Share on other sites

18 hours ago, passinglurker said:

unfortunately this isn't gonna happen in stock. Atmosphere may be an environmental attribute to explore experience and exploit, but these are spacecraft in a space game not military warbirds in a wargame and that means anything that is only beneficial to the assembly of military style crafts is out of scope with squads plans.

all that being said there was a mod that was great for this kind of thing. Retro Future at one time was fairly popular for making fighters but like most other aircraft mods fell out of favor with all the landing gear bugs we've been haveing so I'd say keep an eye out for mod revivals after 1.2 comes out (and save yourself a copy of this one just in case you need to start that revival yourself)

or alternately you can start making your own mod it's not an insurmountable task the first fuel tank for a new fuselage system is the perfect beginners project. Do you have any prior experience with 3d modeling, digital painting, and/or photoshopping? (even if it's just pasting different peoples heads on top of pictures)

None at all, never even dabbled in it. I'm not necessarily imagining it to be ONLY used for aircraft, this smaller fuselage and cockpit system would have many benefits for smaller, cheaper spacecraft. 

Link to comment
Share on other sites

4 hours ago, Deizelpunk said:

None at all, never even dabbled in it. I'm not necessarily imagining it to be ONLY used for aircraft, this smaller fuselage and cockpit system would have many benefits for smaller, cheaper spacecraft. 

Well no better time to start learning than the present then ;). If you try to dive in you'll find the most common free tools used on the forums are gimp(for texturing) and blender3d(for modeling) not the best user interface but there are plenty familiar with the software to get advice from. Alternatively you could also try krita(for texturing) and wings 3d(for modeling) both have less of a following here but claim to have easier to learn interfaces so you might not need as much help :wink:

As for being useful for small space craft I'd think without a habitability mechanic it'd be pretty over powered to be able cram kerbals in an even smaller can for extended periods. There is supposed to be a mass advantage to scaling up and flying seats in bulk and mk1 with its single seats is already the bottom of that totem pole.

Link to comment
Share on other sites

12 minutes ago, passinglurker said:

Well no better time to start learning than the present then ;). If you try to dive in you'll find the most common free tools used on the forums are gimp(for texturing) and blender3d(for modeling) not the best user interface but there are plenty familiar with the software to get advice from. Alternatively you could also try krita(for texturing) and wings 3d(for modeling) both have less of a following here but claim to have easier to learn interfaces so you might not need as much help :wink:

As for being useful for small space craft I'd think without a habitability mechanic it'd be pretty over powered to be able cram kerbals in an even smaller can for extended periods. There is supposed to be a mass advantage to scaling up and flying seats in bulk and mk1 with its single seats is already the bottom of that totem pole.

Yeah, I agree. Life support is basically needed now. I was imagining smaller personnel shuttles to space stations and return to kerbin and whatnot.

Link to comment
Share on other sites

25 minutes ago, Deizelpunk said:

Yeah, I agree. Life support is basically needed now. I was imagining smaller personnel shuttles to space stations and return to kerbin and whatnot.

No not life support. Life support would ruin the game.

Habitability is a different matter and shouldn't be confused with over hyped "electric charge for kerbals" that turns the game play into a micro managing slog.

Also IMO personal scale shuttles are a very niche use that is already functionally covered by other parts

Any way the most effective way to turn a suggestion into reality and then into stock is to implement it yourself as a mod. Essentially proving your idea is a good one through practical experience. Until there is something in game all either of us can do is speculate the implications.

Link to comment
Share on other sites

5 hours ago, Deizelpunk said:

None at all, never even dabbled in it. I'm not necessarily imagining it to be ONLY used for aircraft, this smaller fuselage and cockpit system would have many benefits for smaller, cheaper spacecraft. 

I do agree, 0.9375m parts are very helpful. Tantares and Bluedog Design Bureau have them, but for spacecraft. I love them personally.

Link to comment
Share on other sites

I noticed your complaint to KSP's Lego style plane building and I see your point. Your coming in as a professional aviation engineer/pilot-esque view point and dislike the style. I get that. Catch is that it's Squad's vision for it to be Lego like so it can be a fun learning experience to new players not used to aircraft whilst learning the challenge of building using other parts. So sadly your request looks dim HOWEVER there is a solution!

There are many mods which may sadly be  your only solution to realistic aircraft building. A great mod for you would be Procedural Wings. 

All in all, I see your POV and some days I want to build like that, and others I want to play by the game's rules. I hope my opinion means something.

Link to comment
Share on other sites

I made a suggestion for a procedural panel some time ago http://forum.kerbalspaceprogram.com/index.php?/topic/142749-a-new-structural-panel/#comment-2652886

Hide ugly bits

Make custom walkways

Make large low-triangle count structures.

As everything is made of triangles, it made perfect sense to me.

Veterans like myself, I thought, will love the idea.

Lots of views but not one reply. Not even a 'like'

I suppose I should be thankful that no one shot the idea down and called me an idiot for suggesting it either.

People want what people want.

 

Link to comment
Share on other sites

On 8/30/2016 at 10:58 PM, ZooNamedGames said:

I noticed your complaint to KSP's Lego style plane building and I see your point. Your coming in as a professional aviation engineer/pilot-esque view point and dislike the style. I get that. Catch is that it's Squad's vision for it to be Lego like so it can be a fun learning experience to new players not used to aircraft whilst learning the challenge of building using other parts. So sadly your request looks dim HOWEVER there is a solution!

There are many mods which may sadly be  your only solution to realistic aircraft building. A great mod for you would be Procedural Wings. 

All in all, I see your POV and some days I want to build like that, and others I want to play by the game's rules. I hope my opinion means something.

Yeah I see your point, What i mainly meant was to add more procedural parts along the lego style parts. Kinda like the fairings. I appreciate the comment! 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...