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Tire/Gear Popping? Exploding?!


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I don't think I've seen a tire pop since 1.1. They only explode now (or at least they like to explode a lot more than popping). This is a shame for several reasons, including making engineers even less useful. Landing gear as well. I really would like to see that fixed for 1.2, or if it's not a bug, tweaked.

 

EDIT: Wheels do pop, but I still haven't found any landing gear or landing legs breaking that isn't exploding.

Edited by GregroxMun
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34 minutes ago, GregroxMun said:

I don't think I've seen a tire pop since 1.1. They only explode now (or at least they like to explode a lot more than popping). This is a shame for several reasons, including making engineers even less useful. Landing gear as well. I really would like to see that fixed for 1.2, or if it's not a bug, tweaked.

Yes please.

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I`d like to see a lot more parts suffer reduced function before they explode, burst tyres, bent landing legs, stuck ailerons, flappy unconnected ailerons and more all of which could be fixed by various levels of engineer not just repacking chutes which seems to be their main function nowadays.

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Landing gear got bend and had to be fixed by engines in previous versions, in the current they just explode. Had not have wheels popping or exploding just landing gear. The medium looks most solid, the heavy explode and kill kerbal on contact, think land mine, the small explodes under loads as an 4 m/s landing of an 3 ton lander on Minmus. 

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Tires definitely do pop. Yesterday I was building a heavy wheeled platform. I loaded it with two medium kerbodyne tanks, and all 16 ruggedized wheels popped their tires immediately. At another occasion I was trying KAS with cargo bays and broke the tiny wheels. I ruined the balloon wheels during early science harvest. All 1.1.3. The only wheels I didn't try for engineer-fixable breakage are the huge ones.

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I would like to be able to adjust the tires pressure, low to land on unpaved terrain or higher for the traditional KSC runway. Using the same tool as to configurate the engines thrust vectoring or the thrust limiter.

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  • 2 weeks later...

Making them less resistant just to make engineers more "useful" is a terrible idea. KXP is already bad. Don't force me to grind for skills. I'd rather spend money and send someone who can get the job done in one flight.

However, I agree that all the wheels should pop after a certain speed limit is reached. That would make for some interesting aircraft landings and design approaches.

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3 minutes ago, Veeltch said:

Making them less resistant just to make engineers more "useful" is a terrible idea. KXP is already bad. Don't force me to grind for skills. I'd rather spend money and send someone who can get the job done in one flight.

However, I agree that all the wheels should pop after a certain speed limit is reached. That would make for some interesting aircraft landings and design approaches.

These both need to be features. I would gladly pay buttloads of money to get an experienced pilot or engineer in the mid game when you don't have any.

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