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a Kerbal Suggestion- Seasons


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Hi My name is Taco Kerman i am back with another suggestion for the game!

I Proudly present

Seasons

Well yeah thats a pretty crazy idea but i find it intresting what if Kerbin had seasons , Like for example i timewarped in kerbin map view and over time Ice and snow over the poles Grow and Retract in summer , i know this idea will be extremely hard to do because changing biomes , again and again and again would take alot of programming , but meh even if it didnt happen i just wanted to share this idea mabye squad has specialists that can do it

so thats whats this all about

Thank you for reading this

Edited by Space_taco
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With this needs to come random failures and weather. Also, I am willing for just the texture to change and the way wheels work when it "snows" -

and if ur plane gets blown away by a tornado then that adds challenge.

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1 minute ago, 322997am said:

With this needs to come random failures and weather. Also, I am willing for just the texture to change and the way wheels work when it "snows" -

and if ur plane gets blown away by a tornado then that adds challenge.

i 've read about weather from a article in 2013 by kasper they said they will implement it but they haven't 

also thats a cool one

:rolleyes:

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17 hours ago, 322997am said:

With this needs to come random failures and weather. Also, I am willing for just the texture to change and the way wheels work when it "snows" -

and if ur plane gets blown away by a tornado then that adds challenge.

Weather? Yes please.
Random failures? NO! Bad idea! Predictable failures through things like heat (we already have heat), stress and age can be interesting.
If random failures would be optional for hard mode I'd say go right ahead. But do not force it upon casual or new players.

35 minutes ago, Space_taco said:

Sorry i didnt know anyone suggested this idea before me

And when @ZooNamedGames suggested it he didn't know either. This gets suggested at least once or twice a year.

Edited by Tex_NL
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On 9/26/2016 at 7:43 AM, Tex_NL said:

Weather? Yes please.
Random failures? NO! Bad idea! Predictable failures through things like heat (we already have heat), stress and age can be interesting.
If random failures would be optional for hard mode I'd say go right ahead. But do not force it upon casual or new players.

And when @ZooNamedGames suggested it he didn't know either. This gets suggested at least once or twice a year.

i was going for like: if a plane engine runs for more than x hours, then it has a chance of failing and as the usage gets higher, the chance gets higher.

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  • 2 weeks later...
On ‎9‎/‎29‎/‎2016 at 6:52 AM, tomf said:

Of course, to have seasons Kerbin would need to have axial tilt - which I believe isn't possible. Other planets could manage some variation with their orbital eccentricity.

It has been deemed impossible, but I believe I know a workaround. The axial tilt relative to the orbit of the planet is impossible correct? Then all that is needed is for Kerbin not to orbit the sun, but rather to orbit another point that is orbiting the sun. This point could be called "Kerbin Orbit" or just not show up in the map view, and Kerbin would orbit it at an imperceptibly low altitude (0.01m or something0 (or if possible, Kerbin would orbit it at 0m/s) and at the inclination of the desired axial tilt. The SOI of the point would be so tiny that it is inside the core of Kerbin, so nobody would ever encounter it, only Kerbin's SOI. Same workaround could work for other planets.

And also didn't (doesn't) one of the planet mods have axial tilt on one/more of its planets? If so Squad just needs to do whatever that mod does (maybe even hire that modder?)

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