Jump to content

Highest Altitude Achieved - Jet Engines Only


Recommended Posts

28 minutes ago, tseitsei89 said:

280,890.3m apoapsis

The screenshots only show 240827m (or 240890.3m if we take KER's word for it, which is a bit fuzzy at the moment). A typo perhaps, or have you uploaded the wrong pics?

 

 

 

Link to comment
Share on other sites

6 hours ago, swjr-swis said:

The screenshots only show 240827m (or 240890.3m if we take KER's word for it, which is a bit fuzzy at the moment). A typo perhaps, or have you uploaded the wrong pics?

 

 

 

Yes sorry 240890.3 was from KER but the real number is actually 240827m which is still #1 on the leaderboard :D

Link to comment
Share on other sites

5 minutes ago, tseitsei89 said:

which is still #1 on the leaderboard :D

It is indeed.

If you're feeling up to it, would you be willing to do another try, but this time keep an 80 degree pitch on the way up? I'm curious to see if it holds for very different designs that a slightly angled path can get just a smidge more altitude out of the run than a pure vertical 90. You will end up way out in the middle of the ocean with a long way to make it to land, but a water landing likely destroys less parts than the landing you recorded with this one, so win win. :D

 

Link to comment
Share on other sites

14 hours ago, swjr-swis said:

It is indeed.

If you're feeling up to it, would you be willing to do another try, but this time keep an 80 degree pitch on the way up? I'm curious to see if it holds for very different designs that a slightly angled path can get just a smidge more altitude out of the run than a pure vertical 90. You will end up way out in the middle of the ocean with a long way to make it to land, but a water landing likely destroys less parts than the landing you recorded with this one, so win win. :D

 

Already did that actually but was unable to land it on water...

 

I got 241xyz km ap that way so it is slightly more effective with my design also but as I said earlier I needed to get back to land in order to get the kerbal back alive :P

Link to comment
Share on other sites

On 10/27/2016 at 10:00 PM, TheEpicSquared said:

@Eidahlil Thanks for recomputing the scores!

You're welcome! :) I think on the second leaderboard the fifth place should be taken by swjr-swis with 205056m / 2E * 1K = 102528 points. Not 100% sure, there are a lot of entries with scores slightly above 100k.

Meanwhile, while looking at @tseitsei89's entry, I realized that those "wings" are actually just really aerodynamic airbrakes, and are completely superfluous to a good design. After failing to land for the fifth time, a somewhat similar epiphany was reached in regards to wheels - if they are going to explode anyway, they might as well explode on the way up.

Thus an altitude of 242 336 m was reached, with only minor bruising on our brave pilot. Used pretty much the same plane as previously, just leaner and meaner.

P.S. I think it would be only fair to be limited to one entry per leaderboard, and, if this score is accepted, I request the removal of my old one.

EDIT: This is a pure altitude entry.

 

Edited by Eidahlil
Link to comment
Share on other sites

18 hours ago, Eidahlil said:

You're welcome! :) I think on the second leaderboard the fifth place should be taken by swjr-swis with 205056m / 2E * 1K = 102528 points. Not 100% sure, there are a lot of entries with scores slightly above 100k.

Meanwhile, while looking at @tseitsei89's entry, I realized that those "wings" are actually just really aerodynamic airbrakes, and are completely superfluous to a good design. After failing to land for the fifth time, a somewhat similar epiphany was reached in regards to wheels - if they are going to explode anyway, they might as well explode on the way up.

Thus an altitude of 242 336 m was reached, with only minor bruising on our brave pilot. Used pretty much the same plane as previously, just leaner and meaner.

P.S. I think it would be only fair to be limited to one entry per leaderboard, and, if this score is accepted, I request the removal of my old one.

 

Oh, we can use chutes to land? In that case I think I can still improve my result :)

Link to comment
Share on other sites

25 minutes ago, tseitsei89 said:

Oh, we can use chutes to land? In that case I think I can still improve my result :)

Actually, I'm not sure if we can use chutes, but since the "pure altitude" category threw out the penalty for dead parts and kerbals, you can just crash straight into the ground if you want, as far as I understand, so long as you reached your altitude. Maybe @TheEpicSquared can clarify that point for us though.

The rule regarding chutes is:

9. CHUTES FOR SLOWING DOWN ON THE GROUND ARE OK, BUT THEY CANNOT BE USED SOLELY FOR LANDING - Basically, you can use drogue chutes to slow you down once you're on the ground, but you can't use them to land like a space capsule.

I thought that since I was flying low and parallel to the water the chute was OK, but now that you mention, it probably is not by a strict interpretation of the rules. (It only slowed me down to about 35m/s though, about as much as a drogue would be expected to). I'm fairly sure I could have survived without the chute, water landings are remarkably forgiving, might have taken a few tries though.

Link to comment
Share on other sites

2 hours ago, Eidahlil said:

Actually, I'm not sure if we can use chutes, but since the "pure altitude" category threw out the penalty for dead parts and kerbals, you can just crash straight into the ground if you want, as far as I understand, so long as you reached your altitude. Maybe @TheEpicSquared can clarify that point for us though.

The rule regarding chutes is:

9. CHUTES FOR SLOWING DOWN ON THE GROUND ARE OK, BUT THEY CANNOT BE USED SOLELY FOR LANDING - Basically, you can use drogue chutes to slow you down once you're on the ground, but you can't use them to land like a space capsule.

I thought that since I was flying low and parallel to the water the chute was OK, but now that you mention, it probably is not by a strict interpretation of the rules. (It only slowed me down to about 35m/s though, about as much as a drogue would be expected to). I'm fairly sure I could have survived without the chute, water landings are remarkably forgiving, might have taken a few tries though.

Yeah but IMO the pure altitude category should have only 2 rules (or maybe even just one):

1. Jet engines only

2. (optinally) Kerbal(s) must survive

Link to comment
Share on other sites

http://imgur.com/a/jQlOq

 

Not really a serious or in any way optimized entry for category 2. Just a proof of concept to show you guys that going big is by far the best solution here (mainly because the mk3 passanger module can habit 16 kerbals and only weighs 6.5t). 

Just slapped together a mk3 plane with 2 passanger modules (2x16=32) kerbals and a cockpit (4 more kerbals) and 4 rapiers. got it to 80,957m ap on the very first try and landed it safely giving me a whopping 80,957*(36/4) = 728,613 points which is a very clear number 1 spot on the leaderboard but I don't expect it to last long now that I have told you about the wonders of the mk3 passanger module :D

 

EDIT: also I can reach 243,7xy m ap for the altitude category but I am unable to find away to make the kerbal survive the "landing" from that :D

Edited by tseitsei89
Link to comment
Share on other sites

  • 2 years later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...