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Anyone else have the problem of having a 4x4 rover wheel but it seems that 3 wheels roll faster than that single one and it makes the rover circle until it points at a certain point and drives straight all the way? I seem to have that problem with my rovers. Even in a 6 wheeler.

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2 hours ago, Vanamonde said:

What do these rovers look like? Pictures? 

Also, looks like it's going to be a gameplay question, and so, moved. 

Thank you for moving it. Here are the images of the drone and the aircraft carrying it.

http://steamcommunity.com/sharedfiles/filedetails/?id=771658702

http://steamcommunity.com/sharedfiles/filedetails/?id=771658719

http://steamcommunity.com/sharedfiles/filedetails/?id=771658748

http://steamcommunity.com/sharedfiles/filedetails/?id=771658763

The only difference between the two were the wheels and the other was the inflatable rover wheels.

Edited by Pommel
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57 minutes ago, Vanamonde said:

Hmm. Nothing is jumping out at me. How is the control part oriented? Pic with the navball in view? 

I believe the motors are in reverse since forward makes it reverse upon bomb drop. Sometimes front wheel steering, sometimes 4 wheel steering. The motors are mirrored on VAB but they both go in the same position, it's just that one is off rotation when you dry in a certain direction till it faces a certain way. 

http://steamcommunity.com/sharedfiles/filedetails/?id=771681878

http://steamcommunity.com/sharedfiles/filedetails/?id=771681893

http://steamcommunity.com/sharedfiles/filedetails/?id=771681908

Edited by Pommel
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Okay, if you look at the navball, what the vehicle thinks of as forward is actually pointing straight down. This can cause all kinds of weirdness because you are giving directional instructions which are 90 degrees off to the vehicle. Can you add a part which is oriented in the same direction as the delivery airplane? Then after you release the rover, you can click on that part and "control from here" to have the vehicle use the same orientation you're seeing when it's on the ground. The navball then should be upper half blue, lower half brown, with dead ahead being your compass heading. 

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6 hours ago, Vanamonde said:

Okay, if you look at the navball, what the vehicle thinks of as forward is actually pointing straight down. This can cause all kinds of weirdness because you are giving directional instructions which are 90 degrees off to the vehicle. Can you add a part which is oriented in the same direction as the delivery airplane? Then after you release the rover, you can click on that part and "control from here" to have the vehicle use the same orientation you're seeing when it's on the ground. The navball then should be upper half blue, lower half brown, with dead ahead being your compass heading. 

How do I do that, could you elaborate a bit more?

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1 hour ago, Pommel said:

How do I do that, could you elaborate a bit more?

I think Vanamonde is saying "build a new rover". The new rover is a copy of your existing model, but the new model is designed with an additional part on it. The new additional part has to be one of those parts that you can right click and select "control from here" (probe core?).

To check your rover, align it so that it is ready to drive down the runway, and check that the navball shows the 'usual' 90 deg heading.

Edit: I notice that there is a stock craft called a "Bug-E Buggy". You can use this to demonstrate the problem. Select it in the SPH and click 'fly'. When you right click the "Probodobodyne Stayputnik" and select "control from here" the navball looks normal. When you right click the "Probodobodyne Rovermate" and select "control from here" the navball faces the sky.

Edited by Rodhern
Bug-E Buggy
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12 hours ago, Rodhern said:

I think Vanamonde is saying "build a new rover". The new rover is a copy of your existing model, but the new model is designed with an additional part on it. The new additional part has to be one of those parts that you can right click and select "control from here" (probe core?).

To check your rover, align it so that it is ready to drive down the runway, and check that the navball shows the 'usual' 90 deg heading.

Edit: I notice that there is a stock craft called a "Bug-E Buggy". You can use this to demonstrate the problem. Select it in the SPH and click 'fly'. When you right click the "Probodobodyne Stayputnik" and select "control from here" the navball looks normal. When you right click the "Probodobodyne Rovermate" and select "control from here" the navball faces the sky.

I'll try that. To point out however, this is a plane-launched drone by seperator. I added another probe core and it doesn't seem to work. I'll keep at it though.

 

FIXED IT!

Edited by Pommel
Figured it out
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