mincespy Posted October 16, 2011 Share Posted October 16, 2011 Hmm... Onw question, is the space station going to have a crew? And will the crew be able to go EVA? Link to comment Share on other sites More sharing options...
spawnofbill Posted October 16, 2011 Share Posted October 16, 2011 Can i make a space station orbiting your space station orbiting the mun? Link to comment Share on other sites More sharing options...
your mom Posted October 16, 2011 Share Posted October 16, 2011 Link to comment Share on other sites More sharing options...
Geers Posted November 6, 2011 Share Posted November 6, 2011 Here\'s a challange! I\'d love to see megastructures in this game. Like Dyson Spheres and Ringworlds.Ringworlds: Act as a huge spacestation/artifcial planet. Would orbit a planet of interest making exploration missions much easier. On the ringworld there\'d be your usual Space Centre but perhaps with the addition of mass drivers to shoot unmanned probes at host planet (that sounds weird doesn\'t it?).Dyson Sphere: Orbits sun, acts a power station, wirelessly beaming collected energy to ringworld or planet to power mass drivers, radar installations, factories etc.I think it would be awesome to see those little kerbonauts climb the Kardashev Scale. Link to comment Share on other sites More sharing options...
NovaSilisko Posted November 10, 2011 Author Share Posted November 10, 2011 Going to update this thread soon, with ideas / HarvesteR\'s thoughts on things like Wet Workshops!Updated thread with a thingy about wet workshops. Will add more detail later. Link to comment Share on other sites More sharing options...
Plymouth Posted November 10, 2011 Share Posted November 10, 2011 first of all, we need a device to track jettisoned stages and their orbits, some kind of little SRB module sized thing that track orbit of what it\'s attached to. Link to comment Share on other sites More sharing options...
ultrasquid Posted November 10, 2011 Share Posted November 10, 2011 It\'s probably not ideal, but CaptainSlug made a signal flare device. It lets you see objects they\'re attached to from a long way away. Not quite orbital tracking for every bit of junk, but it\'s something. Link to comment Share on other sites More sharing options...
Technical Ben Posted November 12, 2011 Share Posted November 12, 2011 'Clearing' space junk seems like an awesome mission waiting to happen. Link to comment Share on other sites More sharing options...
Thaniel Posted November 14, 2011 Share Posted November 14, 2011 Being able to build a station the way they should have built it, using shuttle ET`s would be fun. Create huge rotating rringstations piece by piece using large propelant tanks.With the Kerbalians, we can do things the right way, and go boom the good way Link to comment Share on other sites More sharing options...
NovaSilisko Posted November 14, 2011 Author Share Posted November 14, 2011 Being able to build a station the way they should have built it, using shuttle ET`s would be fun. Create huge rotating rringstations piece by piece using large propelant tanks.With the Kerbalians, we can do things the right way, and go boom the good way Well, that\'s covered in the Wet Workshop category. We can stitch together multiple upper stages and use those as space stations! Link to comment Share on other sites More sharing options...
Technical Ben Posted November 14, 2011 Share Posted November 14, 2011 Would you welcome a payload system too? So you have a special part that allows you to add any part 'inside' it as a payload?The difference being, a normal wet workshop can be used for fuel etc on launch. But for a specialised part to be launched, we probably need some sort of fairing or payload system as the parts would generally be useless on a normal rocket... worse if active! :-X Link to comment Share on other sites More sharing options...
NovaSilisko Posted November 15, 2011 Author Share Posted November 15, 2011 Would you welcome a payload system too? So you have a special part that allows you to add any part 'inside' it as a payload?The difference being, a normal wet workshop can be used for fuel etc on launch. But for a specialised part to be launched, we probably need some sort of fairing or payload system as the parts would generally be useless on a normal rocket... worse if active! :-XThat\'s already planned. Link to comment Share on other sites More sharing options...
blurrr 2 Posted December 18, 2011 Share Posted December 18, 2011 Space stations are Fun in the making.http://df.magmawiki.com/index.php?title=DF2010:Fun Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted December 18, 2011 Share Posted December 18, 2011 i will be making Bigelow style stations once animation systems are resolved @_@ Link to comment Share on other sites More sharing options...
Ratchet2012 Posted July 20, 2012 Share Posted July 20, 2012 I will have to say, it needs to be more challenging then that... well at lest for vetran ksp gamers... Link to comment Share on other sites More sharing options...
Dani-Sang Posted July 20, 2012 Share Posted July 20, 2012 GJ necroing a thread of 6 months old. Link to comment Share on other sites More sharing options...
Atimed Posted July 20, 2012 Share Posted July 20, 2012 Disadvantages:May be seen as too easyManual construction (without an assembly screen) could be a difficulty option.An autopilot is planned. That\'s what I had in mind for getting pieces near eachother. - I agree with the idea completly, but the range the 2 parts should be from each other should be drastic lower, around 2 km, even less with the introduction of the autopilot.. Even the Novice players, like me, see that a space station is a huge step.. And it should be hard as Hell..Any way, its in your hands any way.. Keep up the good work.. Link to comment Share on other sites More sharing options...
NovaSilisko Posted July 20, 2012 Author Share Posted July 20, 2012 GJ necroing a thread of 6 months old.And with that, I drive a stake through its heart. Link to comment Share on other sites More sharing options...
Recommended Posts