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Problems reentering the ship after EVA


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Hey all,

first of all, I'm pretty new to Kerbal Space Pogram so maybe it's kind of a noob question: I'm playing the carrer mode and startet my first fly to Minmus. I did a few EVA's at earlier flights using the PPD-10 Hitchhiker Container. The ship flies with Probodobodyne OKTO. So my 4 kerbs are just in the PPD-10.

On the last flight I send a scientist outside, but after pressing B for reentering, I loose control over him: He stays outside and seems to be active for control, since there is no display for fuel/energy anymore, but pressing WASD just turns the ship. But pressing Space dont activate the next stage (the stage menu is missing aswell). I tried it several times but it happen always again (testing it at the launch pad works)

In conclusion I can't reenter him, I can't send other Kerbs outside (Hatch obstructed), but I also can't speed up time on the way to Minmus. 

Can anyone tell me what I'm doing wrong? I add a screenshot, maybe this helps you to help me^^ Thank you

 

01.jpg

I think I failed the screenshot...

01.jpg

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Unfortunately it is a known bug. 

The most common time it seems to happen is if you EVA a Kerbal and then board him right away. If you move the Kerbal around on the ladder before boarding the bug seems not to happen. 

Pretty sure it is fixed in 1.2. 

Edited by Foxster
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4 hours ago, Wollknäuel said:

Thx guys, I was trying what I did wrong but then it's fine for me^^ Restarting doesn't really help but yeah I didnt move them.

 

Thanks, can be closed

Its extremely possible that its connected with the fact you clipped the heatshield inside the decoupler. When correctly attached, the heatshield should have a fairing around it.

obj0eRW.jpg

qifoJTA.jpg

Edited by Kerbal101
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6 hours ago, TotallyNotHuman_ said:

@Kerbal101:

He didn't clip the heatshield into the decoupler. In reality, the heatshield has 2 attach nodes; one that doesn't let the shroud appear (top pic), and one that does.

So, the heatshield is not the problem.

If you check the linked bug in bugtracker, there is a mentioned reproduceable issue caused by Nerv fairing, which was similarily clipped near the pod.

It would be interesting if @Wollknäuel would share the craft, so it could be investigated.

 

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@Kerbal101I recognized this behaviour of the decoupler before, but I don't know whats the difference between the 2 attach nodes. I think in my current design, I used the bad version.

I would like to share the craft but have to admit I'm not sure how... Are you doing this with the save-file?

I want to mention that I tried a little bit more and the problem is reproducable. This makes me thinking if I'm still the mistake :D The rocket is a 3 stage-design: 

02.jpg

 

I'm not sure if it's visible: The 2 solid boosters are just connected with one decoupler each, so they flatter around for the whole burning time. Maybe this is repurposed bovine waste, but is it possible that they "hit" the door and break it? Because I saw yesterday that after the EVA, there is a message: Hatch obstruceted or smth like this ( i can check it again if this helps but have to redo the flight before). Maybe anyone can tell me how to use more than one decoupler on the large boosters, if I place more than one in a vertical line, its still just connected to one....

An here a second picture with a close up for the decoupler 

03.jpg

 

Thank you guys, and let me know what you need for sharing the craft.

 

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@Wollknäuel You can just click on the Decoupler and then place it Lower, so that the shroud around Heatshield appears. My idea is that possibly when attached this way - the invisible shroud around heatshield shifts UP and invisibly blocks the door.

The craft is a simple file, its inside KSP directory:
"KSP/saves/yoursavegamename/ships/ (VAB or SPH)/*.craft"


You can upload it to the kerbalx.com website and share the link here. Registration is pretty easy.

Edited by Kerbal101
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