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I want to make a mod but I need a few tips to get me started.

I am not using outdated links, I'm only going to ask advice from you guys.

The "modding tools" I have right now are:

GIMP

Blender

Unity

NEW paint.net

Edited by Murican_Jeb
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15 hours ago, Murican_Jeb said:

 

I want to make a mod but I need a few tips to get me started.

I am not using outdated links, I'm only going to ask advice from you guys.

The "modding tools" I have right now are:

GIMP

Blender

Unity

Well you have the tools you need, as already mentioned make sure you get the part tools of unity will be useless.

Go to blender make a cylinder,  texture said cylinder, paint it white in other words, just make a white texture in gimp, format irrelevant, stick a cfg on it and you have a fuel tank, make another cylinder, but make it pointy, and again splash on some paint and you have a pod.

If i can give one solid bit of advice that you probably wont follow.. Is take it slow, baby steps will get you further than rushing into a complicated mod that will just ultimately frustrate and discourage you.

The first mod i ever made for KSP was a fuel tank, made out of scrap parts. It was orrible but i loved it, and ultimately you is all you have to please, if you want to get into modding in pursuit of glory and fame you'd be better off looking elsewhere for that. (pic below of first ksp mod, you can see how old it is from the state of  the VAB)

Spoiler

kspfirstjunktank_zps51954144.jpg

 

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I understand you do not want to use outdated links, but a lot of the information is still accurate and it will at LEAST give you an idea of the work involved. I am an active modder and I reference these ALL THE TIME. 

See thread here

Start small, like @SpannerMonkey(smce) said. I went a little bit more complex (I have previous experience outside KSP), but my first part was just an engine.

Good luck!

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7 hours ago, V8jester said:

Well I am about as useful as an empty no of draws when it comes to blender / unity. But when you get to the cfg portion. I may be able to help with that.

What mod are you aiming to create?

Propeller engines, but something like the firespitter oblong engine so cyou can hide them in nosecones

So what should be the size for stuff like 1.25m fuel tanks or sizes like the Mk0 fueslage

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28 minutes ago, Murican_Jeb said:

Propeller engines, but something like the firespitter oblong engine so cyou can hide them in nosecones

So what should be the size for stuff like 1.25m fuel tanks or sizes like the Mk0 fueslage

set your scale in blender to meters and 1 unit = 1 meter and make it the right size to start with, don't mess around in the cfg's until you have the scale thing sorted. , and if you really need to check scale get the .mu importer and export some stock parts for ref until you get the feel for it

-0.625m (tiny)

-1.25m (Small)

-2.5m (Medium)

-3.75m

Height is not really defined, generally if it's a real life part, scale it down to 64%

And a prop engine, are you sure, not the easiest thing to do even for experienced mod makers, (it's not that hard either but you need to follow the rules especially if using the prop rotator from FS,  IMO the animate throttle module  is now better)

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1 hour ago, Murican_Jeb said:

how do i do that?

I think somebody should really take a look at some blender basics tutorials :) , i cant tell you either as I use 3ds , but really some tutorials that you can bookmark will serve you well.   

A little tale for you a this point, regarding a long time internet buddy of mine..  Ever since I've known him he's wanted to be a modder, back in the days when teamviewer was free, i spent hours showing him all those little things. like setting units, basic low poly modelling, texturing , all kinds of stuff, but he would not and still will never look at a tutorial or read the instructions. He grabbed me on steam the other day to go through the whole thing again... it's years, no really, i have to admit i got a little growly and said hang on a minute, i skipped off to my 3ds archive and did a quick search,  so it turns out that in the time I've had 3ds 2012 installed I've made to finished 600 models ( there's many many more if you count all the abandoned, gone wrong not turned out as expected) , how.. fkn tutoorials, hours of reading and i mean hours, hours of searching the net for the answer in some way that the dummy which sits on my shoulders  can understand.  In this whole time he's made nothing, fantasized a lot, planned great things, but.... nothin.... not one thing,  if anything he's less able now than he was two years ago, and all because he wont read the instructions on the box. So i told him this, he went quiet and logged off , perhaps i was harsh,but i was truthful

  Struggling when all the answers are there is my definition of insanity.  Tutorials never become useless even years after a bookmarked tutorial was first looked at i still have favorites i visit time and again, seriously you can't do and remember it all unless you're a genius which, i am not :)

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Open Blender, look on the right hand side and click on the Scene button (2 buttons to the right of the little camera icon). There is a drop-down menu called "Units. Under "Units" it should be highlighted as "None" by default, so set that to "Metric". Now press "N" and you'll get useful information like your location transforms, rotation, scale and dimensions.

kYONHxk.png

Edited by liquidhype
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