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Radiator Panel (small) Warranty Voided


Moesly_Armlis

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Radiator Panel (small)

 

196px-Radiator_Panel_(small).png

For a long time now I always tried to figure out a use for this part that becomes available early in career. 

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This kerbal corral allows the team to acquire EVA science from space without upgrading the Astronaut Complex.  The kerbal exits before launch and the panels restrain in case the kerbal lets go off the ladder due to unconsciousness.  Once in space science from EVA can be completed and then back into the command module for the return.  Time warp is a bit of a problem though because the kerbal passes through the enclosure and physics time warp is used primarily.  If physicsless time warp is used on lets say a trip to Mun then the kerbal needs to use the EVA pack to return to the vessel and grab the ladder before maneuvers.

Probodobodyne Inc.now tells me the warranty is voided.

 

Anyone else care to share how you alternatively use the radiator parts.

 

 

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Mostly.... I don't use them. Except for ISRU, but even then its situational and I try to use bigger ones to reduce part count.

I've tried using them on spaceplanes to allow them to cool down faster so that they can deorbit right after getting to orbit (and deploying a payload)... as they are often quite hot after the ascent... but I would want to recover for 100%, and they cool down enough in half an orbit even without radiators.

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I use them on locomotives..never quite sure if they work or not..although back before they were standard I did enjoy battling mountains with generators running hot..juggling rpm, torque and heat.. I never quite get the same enjoyable battles now though...maybe radiators do work?

I never quite thought about it until now :)

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Edited by Overland
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Ive used then quite alot for asthetic exteriors.  At least some of the smaller scale organic looking vessels use them to create nice curves, and ive used them to create a few highly detailed landers similar to the MAV from that movie about that guy on mars which used the radiators externally as its hull (airless bodies you dont care about the drag problem and for takeoff you just cram the thing in a fairing).  I also habitually use them to create heavy cannon barrels (they look cool and they make sense from a roleplay standpoint where they would be cooling the cannons).  That and they are useful for BDA combat as with enough, you can considerably improve your armor protection against smaller weapons like the 50cals.  Stock, not that useful though.

Otherwise, i use them for IRSU units (you pretty much need a radiator for it to be efficient).  Aside from that, there arent really any uses for radiators.  When 1.0 came out nukes kinda needed em since they overheated super fast, but in 1.2 and even 1.1.3, the heat generation on them is low enough to be negligible for all but really bad designs.  The only other time i can think of that you actually need them would be sundiving or something crazy like that, under normal circumstances i highly doubt you would ever need to deal with heating to bother bringing radiators...

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Well, dang, I use them as radiators on my capsules if I have the part count available, seems to help me during reentry so I can be a bit more careless with how fast I come in.  Now I feel silly as I see what they are really for, Kerbal playpens!

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The first simulation went and cooked Bob in the upper atmosphere.  Next time turning on a radiator to see if that can keep him cool.

The second simulation used a steeper profile to escape atmosphere.  The extra delta V needed for this maneuver only allowed for a sub orbital flight.

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The lifter needs some further design.  The vessel started to handle poorly when approaching 400 m/s.  The corral is not aerodynamic.  Previous games I used the 1.25m Service Bay but now having issues with them spaghettifying the kerbal.

Engine parts available are the Reliant,Swivel Terrier,Thumper, Hammer, Flea.  The lifter I chose was assembled from a Hammer Swivel and the Terrier.  The lack of TWR in the lower atmosphere is now having me consider using the Reliant or the Thumper with small Fins. 

The two SAS modules in the command pods are helpful in stability.   Previous version would have SAS shut off when switching to Bob and now the new 1.2 update has fixed this problem.

Edited by MoeslyArmlis
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Aesthetics mostly. Since I don't do any mining they're pretty much completely useless. I really enjoyed having a use for them with the nuclear engines though, in a weird way it made sense that running Aerozine 50 through a nuclear engine and getting near hydrogen isp would make the engine overheat.

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13 hours ago, regex said:

Aesthetics mostly. Since I don't do any mining they're pretty much completely useless. I really enjoyed having a use for them with the nuclear engines though, in a weird way it made sense that running Aerozine 50 through a nuclear engine and getting near hydrogen isp would make the engine overheat.

I agree with you completely on that regard.  Not that i give a crap about whether this is "realistic" or not, but it gave the NTRs a distinct disadvantage that offset its super high ISP.  Right now you can slap a nuke on 90% of ships and have no heat problems whatsoever, given the higher ISP, there is plain and simply no reason to use anything but NTRs or ions depending on craft size if you are only going into space.  Yeah i dont play career so i dont care about funds (that is a valid reason not to use nukes), and i also dont make vessels so exceedingly heavy that a cluster of nukes is unable to push it with a reasonable TWR.

All in all, i strongly support a increase in heat generated by the NTR to something akin to 1.0 level where long burns without a radiator would be a major problem.  That said, i have a SSTO to laythe and back made in 1.0 that didnt have 1 radiator and still would never overheat unless you tried to do a 4000dV burn in 1 shot (there is no reason to ever do that from my experience).  In other words, 1.0's nuke heat was something to consider, but was at least somewhat of a challenge to deal with if you had extremely lousy TWR and didnt have a radiator.  Never understood why they removed this, nukes could use another distinct downside besides the long engine (makes landing on them kinda hard) and the high dry mass (makes em ill suited for small scale, but they still end up with a much lighter ship for a given amount of dV for anything 20+ tons)...

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