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I am very confused by this.


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So, before 1.2.1, I was using the -force-d3d11 parameter in Steam. I have had zero problems.

 

1.2.1 hits, and now my game crashes CONSTANTLY.

 

Just now, I removed that parameter, and it... works perfectly so far????

 

SQUAD, what in the dickens did you do?! WHAT DID YOU DOOOOO!?! :confused:

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If it's running perfectly, why do you need to run dx11?  KSP never was meant to run dx11 anyway. :wink:  unless you don't have enough ram, dx11 is kinda pointless. I hope the game continues to run perfectly for you though! 

Edited by Galileo
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I was using it as a means of performance enhancement. It wasn't that I didn't have enough RAM, it's that the game was running out far too quickly. (This was back before 1.1, mind you, and it seemed to carry over into the 1.1.x's.)

I did notice, however, that after destroying some pre-1.2 parts in the ocean, my game is now lagging CONSIDERABLY.

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