flaillomanz Posted August 27, 2014 Share Posted August 27, 2014 I don't even know why I did this. Quote Link to comment Share on other sites More sharing options...
esinohio Posted August 28, 2014 Share Posted August 28, 2014 Mucking about in Blender. Rolling a basic space plane out of a hangar. Quote Link to comment Share on other sites More sharing options...
Tw1 Posted August 28, 2014 Share Posted August 28, 2014 (edited) I don't even know why I did this.http://i.imgur.com/U7aLcHG.gifBecause it needed to be done?Mucking about in Blender. Rolling a basic space plane out of a hangar.http://i.imgur.com/1cc09xH.pngThis is awesome.I better throw in something of my own. Here is an "Artist's Impression" of a spacecraft arriving at Jool.Not bad for the price of a sandwich. Edited August 28, 2014 by Tw1 Quote Link to comment Share on other sites More sharing options...
trekkie_ Posted August 29, 2014 Share Posted August 29, 2014 I don't know what this is, I just know that it's oddly satisfying to stare at. Quote Link to comment Share on other sites More sharing options...
SolarLiner Posted August 29, 2014 Share Posted August 29, 2014 Mucking about in Blender. Rolling a basic space plane out of a hangar.http://i.imgur.com/1cc09xH.pngNice ! Are the parts re-modeled or imported? Quote Link to comment Share on other sites More sharing options...
esinohio Posted August 29, 2014 Share Posted August 29, 2014 (edited) Nice ! Are the parts re-modeled or imported?Imported. Modeling parts isn't too hard for me but the texturing process requires more of an artistic eye and knowledge. Slowly I'm learning! Hi poly count objects, easy to make. Low poly, easy to animate, and textured properly is not so easy for me.The plane itself was just thrown together to rough out that scene for an animation I'm working on. I was trying to make a basic space plane, nothing really flashy but more like a mark 1 type of build, early prototype. Pumped out that still to see how it was coming along. New renders have added lighting animations, movement of the plane, and the time of day/lighting has been changed for a dawn launch. Edited August 29, 2014 by esinohio Quote Link to comment Share on other sites More sharing options...
esinohio Posted September 1, 2014 Share Posted September 1, 2014 Yet more mucking about in Blender. Quote Link to comment Share on other sites More sharing options...
longbyte1 Posted September 2, 2014 Share Posted September 2, 2014 Yet more mucking about in Blender.http://i.imgur.com/RL7pPam.pngLooks pretty good. This looks like it was made with the Blender internal renderer and not the Cycles renderer. That's a shame. (I myself never really did a lot with Cycles simply because my graphics card (which was only considered decent by the gaming community for less than a year) isn't supported. So I have to make do with my CPU, which is a bit slow.)Do you have to put the parts together yourself, or is there a script that does it for you? Quote Link to comment Share on other sites More sharing options...
esinohio Posted September 2, 2014 Share Posted September 2, 2014 Looks pretty good. This looks like it was made with the Blender internal renderer and not the Cycles renderer. That's a shame. (I myself never really did a lot with Cycles simply because my graphics card (which was only considered decent by the gaming community for less than a year) isn't supported. So I have to make do with my CPU, which is a bit slow.)Do you have to put the parts together yourself, or is there a script that does it for you?Sadly that is the cycles render engine just with around 500 samples. I am a complete neophyte when it comes to Blender and have only really been messing with it as part of ongoing physical therapy for my hand. I also appear to be in the same boat as far as graphics card support for GPU rendering as I'm stuck using CPU renders. What could I do to make it more "cycles looking"? Has to be the grass and pavement.... I hate the pavement. Gah!As far as putting the parts together I just append in my individual parts I've collected and build my ship. That one is just the standard Aeries in the default craft. Quote Link to comment Share on other sites More sharing options...
Yondas (DK) Posted September 5, 2014 Share Posted September 5, 2014 Too cool! Quote Link to comment Share on other sites More sharing options...
"Chutes" Kalinin Posted September 5, 2014 Share Posted September 5, 2014 Clay/resin-cast kerbal.banana for scale. Quote Link to comment Share on other sites More sharing options...
Thomas988 Posted September 5, 2014 Share Posted September 5, 2014 I'm not sure if I've posted any of these before, so be warned some might be reposted. I don't exactly have the time to go looking through tons of pages to see my post.Kerbin countries.My flag of Kerbin.The name of my KSP fan-fic.I make lots of Kerbin One stuff when I'm bored.Jool, Laythe and Tylo, my favorite planetary system besides Kerbin.Another user on the website where I've uploaded Kerbin One wanted me to make a cover image for his fic.An alternate KSP logo. Quote Link to comment Share on other sites More sharing options...
longbyte1 Posted September 6, 2014 Share Posted September 6, 2014 Sadly that is the cycles render engine just with around 500 samples. I am a complete neophyte when it comes to Blender and have only really been messing with it as part of ongoing physical therapy for my hand. I also appear to be in the same boat as far as graphics card support for GPU rendering as I'm stuck using CPU renders. What could I do to make it more "cycles looking"? Has to be the grass and pavement.... I hate the pavement. Gah!As far as putting the parts together I just append in my individual parts I've collected and build my ship. That one is just the standard Aeries in the default craft.Grass looks excellent, I'll tell you that. You can assign a vertex group to the grass particle group and then use Weight Paint if you want to control where grass should grow. You should also apply a bit of gloss to the hangar doors to make them look shiny and metallic.If you want, you can also change the normals a bit to make the dirt even cooler looking.I also think that the sun should be moved so that it's aiming directly at the hangar and gets the plane (and the hangar) to cast a shadow. Quote Link to comment Share on other sites More sharing options...
TeddyDD Posted September 7, 2014 Share Posted September 7, 2014 My girlfriend become fan of Kerbals. She doesn't like rockets, spaceplanes and all this stuff. She likes Kerbals O.OThere are her works: Quote Link to comment Share on other sites More sharing options...
esinohio Posted September 11, 2014 Share Posted September 11, 2014 Yet more playing around in Blender. Our crew is coming in hot !! Quote Link to comment Share on other sites More sharing options...
wasmic Posted September 11, 2014 Share Posted September 11, 2014 Yet more playing around in Blender. Our crew is coming in hot !! http://i.imgur.com/ajzM3gh.pngWhere's dat heatshield from? Quote Link to comment Share on other sites More sharing options...
esinohio Posted September 11, 2014 Share Posted September 11, 2014 Its a simple sphere cut a bit and scaled with a gradient emission texture. Quote Link to comment Share on other sites More sharing options...
longbyte1 Posted September 12, 2014 Share Posted September 12, 2014 Yet more playing around in Blender. Our crew is coming in hot !! http://i.imgur.com/ajzM3gh.pngCycles or BI smoke? I can give you a Cycles node setup if you want. (It's a bit complicated) Quote Link to comment Share on other sites More sharing options...
esinohio Posted September 12, 2014 Share Posted September 12, 2014 All cycles. Never even tried the BI render engine. The contrast was tweaked a bit to bring it more in line with the look of the background. In that render only minimal smoke is being generated due to my impatience when it comes to waiting on that sim to bake. Probably should have let it move further into the sim as well so the flame had time to fully stretch out from the wind force.(* I wish I had 1/100'th the talent that the artists I see up here have. *) Quote Link to comment Share on other sites More sharing options...
astropapi1 Posted September 12, 2014 Share Posted September 12, 2014 Coming soon to a VAB near you... ze monopropellant engine! This might just be my first part for KSP and it's my first attempt at applying an actual texture to a model in Blender. It's supposed to be a stackable 0.625m engine, similar to the Rockomax 48-7s. Quote Link to comment Share on other sites More sharing options...
esinohio Posted September 12, 2014 Share Posted September 12, 2014 Inspired by SyByAbraham's completely awesome renders I tried my hand at a poodle. Only a basic modeling pass with zero texturing done. A few colors added to help distinguish parts. Further refinements need to be added where the various pipes join. How does it look so far? Quote Link to comment Share on other sites More sharing options...
longbyte1 Posted September 13, 2014 Share Posted September 13, 2014 (edited) Inspired by SyByAbraham's completely awesome renders I tried my hand at a poodle. Only a basic modeling pass with zero texturing done. A few colors added to help distinguish parts. Further refinements need to be added where the various pipes join. How does it look so far?http://i.imgur.com/1KJOmmI.pngI love your modesty just as I appreciate your works. "hey, it's just a rough sketch, I haven't even textured it, ok?"dang it, how did you make the nozzle so shiny and smooth? Every time I do it, it appears really noisy and jagged. (I set the mesh to smooth) Edited September 13, 2014 by longbyte1 Quote Link to comment Share on other sites More sharing options...
esinohio Posted September 13, 2014 Share Posted September 13, 2014 Smooth shading and I believe the sub-surface modifier. That should get just about anything completely smooth. The problem I'm finding is completely smooth rarely looks real. Working on the "gently used" look that SyByAhbraham showcased in his picture. So its off to the cgtextures site for some textures and yet more tutorials floating on YouTube. Quote Link to comment Share on other sites More sharing options...
longbyte1 Posted September 13, 2014 Share Posted September 13, 2014 (edited) Smooth shading and I believe the sub-surface modifier. That should get just about anything completely smooth. The problem I'm finding is completely smooth rarely looks real. Working on the "gently used" look that SyByAhbraham showcased in his picture. So its off to the cgtextures site for some textures and yet more tutorials floating on YouTube.Also, do you know how to "link" an edge loop to a face? This is my scenario:EDIT: Never mind, figured it out. You have to delete the faces and then bridge the edge loops together.EDIT 2: Okay, here's mine:Updated: Edited September 17, 2014 by longbyte1 Quote Link to comment Share on other sites More sharing options...
Thomas988 Posted September 20, 2014 Share Posted September 20, 2014 (edited) Made even more artwork for my KSP fan-fic, Kerbin One. I'm really proud of this one. Edited September 20, 2014 by Thomas988 Just noticed some font and spelling errors. Must correct. Quote Link to comment Share on other sites More sharing options...
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