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part heating for purposeful destruction


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ive been playing around with what is possible when using just the starting tech and noticed something about boosters stacked ontop of boosters.

the temp theyll explode at can vary by a good margin,  and unless im mistaken, they also dont seem to heat up at a consistent rate when placed on the node directly below a burning srb.

my question is, what variables is the model taking into account when calculating its temp, and its ultimate fail  temp?

i ask this so that i may figure out a way to more consistently destroy spent boosters, as they obviously  prevent the new booster from delivering thrust.

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In the case of the booster there are a few cfg settings that affect how the heat and when they'll explode,

	heatConductivity = 0.06 // 1/2 default   how much heat it conducts to other parts
	skinInternalConductionMult = 4.0   // either sking ability to conduct heat inwards to the core or the cores ability to transmit heat outward to the skin?  ( a wild guess )
	emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white... how much heat it reflects or absorbs 
maxTemp = 2200 // = 3900   // the  max temp the part can withstand begor exploding

 

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9 minutes ago, GluttonyReaper said:

It also matters where you're doing it - the game models heat transfer through convection. As such, speed and height in the atmosphere will probably affect how quick heat dissipates away from the craft :)

 

2 hours ago, SpannerMonkey(smce) said:

In the case of the booster there are a few cfg settings that affect how the heat and when they'll explode,


	heatConductivity = 0.06 // 1/2 default   how much heat it conducts to other parts
	skinInternalConductionMult = 4.0   // either sking ability to conduct heat inwards to the core or the cores ability to transmit heat outward to the skin?  ( a wild guess )
	emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white... how much heat it reflects or absorbs 
maxTemp = 2200 // = 3900   // the  max temp the part can withstand begor exploding

 

good to know, ill have even more testing to do i guess lol   im guessing number of parts attached to it will also allow it to transfer more heat to other parts?

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There is also an offset. While *thrust* occurs practically at the nozzle, *heating* occurs some way from it. That e.g. means you won't overheat a Flea with a Hammer strapped on top - but you will overheat a BACC Thumper.

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4 hours ago, Sharpy said:

There is also an offset. While *thrust* occurs practically at the nozzle, *heating* occurs some way from it. That e.g. means you won't overheat a Flea with a Hammer strapped on top - but you will overheat a BACC Thumper.

thanx,  with what im doing i only get fleas lol.   ill play around with that info.

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