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Stock: MA-F-3 Pinhead


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Most likely one of my best planes yet. It\'s predecessor, the Arrowhead (was not put on here), showed me many things. This is what came out.

It is the most stable aircraft I have built to date, handling high maneuverability with ease. Also, I consider this a god damn fighter. It\'s gigantic, but not gigantic compared to the Arrowhead and what inspired me the G9 Eclipse. No mods, stock.

Also should I say it takes off at 55 M/S?

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I inspired someone? Thanks bro :D

That is an intresting desing you got there. Im assuming its not too fast with just 1 engine, toguh that is an impressively low take off speed.

I mean the G9 didnt even take off with just 2 engines when the real model had only 2 even now it almost runs out of runway taking off and reaches 600m/s at 14k altitude.

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I\'ve built single-engine jets capable of 550 m/s, and similar double engine ones that can\'t go much faster, so lack of power isn\'t it. They do have more altitude ceiling, though, which suggests atmospheric pressure has a bearing. Ultimately, it\'s drag - all those parts accumulate drag (I presume the KSP drag model is still the very basic 'add all the drag of every part together') which is what limits top speed, but the bonus of extra lift makes it easy to take off.

One way to reduce overall drag but maintain lift is use fewer wings with an upward angle of attack. Shift+WASD on a wing, canard or control surface does that, in steps of 5 degrees or so. My D171 Deltawing uses this on the front canard. The B231S Jet uses it on the main wings. You can also do it on the rear of the craft, but then the tilt needs to be downwards to induce lift. This is why control surfaces on wings appear to behave strangely - if the wing is in front of the centre of mass, and you try to pull up, the surfaces point down. Move the wing back fractionally behind the CoM, and they point up instead.

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I\'ve built single-engine jets capable of 550 m/s, and similar double engine ones that can\'t go much faster, so lack of power isn\'t it. They do have more altitude ceiling, though, which suggests atmospheric pressure has a bearing. Ultimately, it\'s drag - all those parts accumulate drag (I presume the KSP drag model is still the very basic 'add all the drag of every part together') which is what limits top speed, but the bonus of extra lift makes it easy to take off.

One way to reduce overall drag but maintain lift is use fewer wings with an upward angle of attack. Shift+WASD on a wing, canard or control surface does that, in steps of 5 degrees or so. My D171 Deltawing uses this on the front canard. The B231S Jet uses it on the main wings. You can also do it on the rear of the craft, but then the tilt needs to be downwards to induce lift. This is why control surfaces on wings appear to behave strangely - if the wing is in front of the centre of mass, and you try to pull up, the surfaces point down. Move the wing back fractionally behind the CoM, and they point up instead.

That\'s basically why I don\'t make 100-winged planes that have parts inside every other part around it - the simulation instead looks at the part but not the parts around it, making a simple jet into a super glider but becomes easy to stall.

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