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Forcing Directx 12 does partially work


Nerfclasher

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@Scotius

Well if it doesn't crash it would be exponentially better performance but with ksp using unity 5.4.0p4 Direct X 12 is considered experimental by unity but if ksp was unity 5.5 it might work better

7 minutes ago, Scotius said:

What is the gain? Better performance? Better graphics quality?

 

Edited by Nerfclasher
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2 hours ago, Scotius said:

What is the gain? Better performance? Better graphics quality?

It doesn't work

1 hour ago, Nerfclasher said:

@Scotius

Well if it doesn't crash it would be exponentially better performance but with ksp using unity 5.4.0p4 Direct X 12 is considered experimental by unity but if ksp was unity 5.5 it might work better

 

Work better? ... from your own post you said it crashes, so no it doesn't work better since it crashes

And exponentially better? ... are you a software engineer or a DX12 developer?

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14 minutes ago, DoctorDavinci said:

It doesn't work

Work better? ... from your own post you said it crashes, so no it doesn't work better since it crashes

And exponentially better? ... are you a software engineer or a DX12 developer?

@DoctorDavinci Here we go again you should know that I'm not a software engineer but from my research is how I dug this up also it is like what you would do to force dx 11 but in dx 12 and here one article http://www.roadtovr.com/news-bits-directx-12-coming-unity-5-can-increase-cpu-bound-game-performance-50/

Edited by Nerfclasher
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