Nerfclasher Posted December 31, 2016 Share Posted December 31, 2016 force-d3d12 is what you can use to test and it shows in the log as Directx 12 and to the devs if you are interested here are my logs ;yes I know it is modded heavily logs logs and to the KSP Community your welcome Link to comment Share on other sites More sharing options...
Nerfclasher Posted December 31, 2016 Author Share Posted December 31, 2016 So more information is that it is not fully supported with ksp but unity has a command line so the ball is in squad's court because it crashes at the start screen Link to comment Share on other sites More sharing options...
Scotius Posted December 31, 2016 Share Posted December 31, 2016 What is the gain? Better performance? Better graphics quality? Link to comment Share on other sites More sharing options...
Nerfclasher Posted December 31, 2016 Author Share Posted December 31, 2016 (edited) @Scotius Well if it doesn't crash it would be exponentially better performance but with ksp using unity 5.4.0p4 Direct X 12 is considered experimental by unity but if ksp was unity 5.5 it might work better 7 minutes ago, Scotius said: What is the gain? Better performance? Better graphics quality? Edited December 31, 2016 by Nerfclasher Link to comment Share on other sites More sharing options...
Kombat engineer Posted December 31, 2016 Share Posted December 31, 2016 Great work,i hope the devs notice this and add dx12 support in 1.3. Link to comment Share on other sites More sharing options...
Nerfclasher Posted December 31, 2016 Author Share Posted December 31, 2016 42 minutes ago, Kombat engineer said: Great work,i hope the devs notice this and add dx12 support in 1.3. Thank you Link to comment Share on other sites More sharing options...
DoctorDavinci Posted December 31, 2016 Share Posted December 31, 2016 2 hours ago, Scotius said: What is the gain? Better performance? Better graphics quality? It doesn't work 1 hour ago, Nerfclasher said: @Scotius Well if it doesn't crash it would be exponentially better performance but with ksp using unity 5.4.0p4 Direct X 12 is considered experimental by unity but if ksp was unity 5.5 it might work better Work better? ... from your own post you said it crashes, so no it doesn't work better since it crashes And exponentially better? ... are you a software engineer or a DX12 developer? Link to comment Share on other sites More sharing options...
Nerfclasher Posted December 31, 2016 Author Share Posted December 31, 2016 (edited) 14 minutes ago, DoctorDavinci said: It doesn't work Work better? ... from your own post you said it crashes, so no it doesn't work better since it crashes And exponentially better? ... are you a software engineer or a DX12 developer? @DoctorDavinci Here we go again you should know that I'm not a software engineer but from my research is how I dug this up also it is like what you would do to force dx 11 but in dx 12 and here one article http://www.roadtovr.com/news-bits-directx-12-coming-unity-5-can-increase-cpu-bound-game-performance-50/ Edited December 31, 2016 by Nerfclasher Link to comment Share on other sites More sharing options...
legoclone09 Posted December 31, 2016 Share Posted December 31, 2016 Doesn't DirectX12 support higher res textures? If so I demand a 16k texture pack for the solar system. Link to comment Share on other sites More sharing options...
Nerfclasher Posted December 31, 2016 Author Share Posted December 31, 2016 2 hours ago, legoclone09 said: Doesn't DirectX12 support higher res textures? If so I demand a 16k texture pack for the solar system. Yes if I'm not mistaken Link to comment Share on other sites More sharing options...
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