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Robot Battle Arena


Twitchi

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Hey guys not sure if this is really a thing here, but I saw requests so here I go

I have an idea for an awesome series but I really need a custom mod to make it happen, I have a little cash to throw at the project but only 10 or so of my local currency (£, not much but literally all I have)

So basically I need a robot fighting arena al la Battle bots or robot wars, I have made a sorry effort myself with constructs and Kerbin side models, and it worked, but I need better
Ideally working well with some thing like constructs for selectable spawning locations and, the main bit that stops me doing it myself, A Bumpable button\panel that will drop a pit open and some form of rotating hazard on the edges, of course fences around the edges, high but not so high as to render ring outs impossible

If any one out there can help me I will be forever grateful :D

Many Thanks Twitchi

 

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15 hours ago, Twitchi said:

Hey guys not sure if this is really a thing here, but I saw requests so here I go

I have an idea for an awesome series but I really need a custom mod to make it happen, I have a little cash to throw at the project but only 10 or so of my local currency (£, not much but literally all I have)

So basically I need a robot fighting arena al la Battle bots or robot wars, I have made a sorry effort myself with constructs and Kerbin side models, and it worked, but I need better
Ideally working well with some thing like constructs for selectable spawning locations and, the main bit that stops me doing it myself, A Bumpable button\panel that will drop a pit open and some form of rotating hazard on the edges, of course fences around the edges, high but not so high as to render ring outs impossible

If any one out there can help me I will be forever grateful :D

Many Thanks Twitchi

 

Hi that's quite an interesting idea, though i wonder how you'll stage battles?  with multiplayer not really a thing for combat quite yet, and the only AI being for aircraft, though i suppose you could script something in KOS to use the IR sequence, but it  wouldn't be random at all. 

But on to the construction, the animated pit  and rotating parts aren't a problem, there are KK modules that can do that, aside from a major snag ,  that snag being that the animate on click which is the only animation module in KK, only functions on mouse click rather than vessel proximity or collision, and I think that's the real stumbling block. If you wanted to use a KK type static then patches and code would need to be written  to interface the proximity animation module with the existing KK code and @Ger_space would need to think it was a possible thing in the first place.

Now we have the snags out of the way :) what kind of size, what kind of finish, this is quite important as without this info you could end up with something you were not expecting, so sketches screenshots of what you've already tried etc would help get someone interested, and interest is a greater motivator to ksp mod makers than cash (unless of course it's bundles of cash :) )

 

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Hey, thanks for the interest

So here is a screenshot of my last attempt http://imgur.com/MicTMlM was the best I could make from the standard assets from Kerbinside, I was looking into how to make the models myself but I just seriously lack the time that would require

Orange tank included for scale but this one was to large, about 4x I recon, I have no idea how to estimate the size in meters, but I'll run some psudomath 
The only even roughly estimated length that I could find online was 3.7 or the FTL800, 2 of them to an orange tank length makes about 7.1m, 3 or 4 (well go with 3.5) orange tank lengths to a fence length on the old battle arena. 10 lengths a side for an estimated length of 250m on the old arena, so maybe 100m required for the "actual" one
The finish was quite good on the old one so something like that would be awesome, apart from I think it needs a Kerbot Wars Logo in the middle.. only problem with that is I wasn't very happy with the one I designed last time

As for how we actually fight.. last season we had the fun and frolics of working with DMP. Actually worked well enough for us to play out all the rounds and crown a winner, not perfect as you would imagine but made a good video and more importantly we all had an awesome time :D

 

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1 hour ago, Twitchi said:

As for how we actually fight.. last season we had the fun and frolics of working with DMP. Actually worked well enough for us to play out all the rounds and crown a winner, not perfect as you would imagine but made a good video and more importantly we all had an awesome time :D

Ok you have my interest, I'll be in touch i I come up with anything interesting.

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Thanks man, I have been asking about through some other KSP places and your teh first to have even shown a glimmer of interest, was starting to think it was a duff Idea :P

and yeah I'll be waiting with baited breath..

Thanks again :D

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