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About Ger_space

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    Sr. Spacecraft Engineer

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  1. there are multiple boat launches within SM Marine statics pack. you will find the download in the SM Marine pack. I never used the boat launch, Ill check it and try to fix it as soon as I can. Thanks for the report.
  2. Not yet. I was banging my head several times to find a way to move the space center camera, but I've not found a working solution for it. If someone had a idea, I'm happy to implement it.
  3. Maybe you will find an answer on the laserdist code from @Steven Mading
  4. [1.3.1] Kerbal Konstructs - 1.3.1 - 07.10.2017

    you saw the "enable colliders" button in the editor? And there is a save button. Try to use it after you moved the static. if you don't have any Goundstations from Kerbin-Side (either the complete package or gourndControl) then don't enable the support for custom groundstations. It will remove all stock groundstations, because why should anyone pay for a groundstations, when you get them for free around the globe? Changes to groundstation support need a restart to KSP, because I cannot reenable the stock stations.
  5. [1.3.1] Kerbal Konstructs - 1.3.1 - 07.10.2017

    These issues could come from either a mod bundles kk or a mod called loading screen manager or something like that. This doesn't work well with kk. If you cannot find it, please upload the ksp log file to a place where I can access them, after I return home. ( In two weeks)
  6. Is shouldn't break anything.
  7. [1.3.1]TextureReplacerReplaced v0.5.4

    Sorry, I'm traveling to the more rural areas of the world. The summoning took some time to reach me. Opengl is not working ( again ). I think I export the shaders in the right way, but I'm not sure why they are broken by unity. I'll have a look at it when I'm back home ( in two weeks) big there could be some issues with Opengl support in unity. At worst I must bring back the separated resource bundles and old shafer loader. I someone has an idea why unity doesn't compile the Shader after loading it, I'll be very thankful ( unity should do it, at least regarding to the docs)
  8. [1.3.1] Kerbal Konstructs - 1.3.1 - 07.10.2017

    You need to restart ksp after you disabled the ground stations support within kk. If you ever load a save game with it enabled, bad things could happen. ( KK needs to destroy the original ground stations do only the KK ones are active) It's messy I know, but I cannot do anything about it. I can't deactivate or modify the stock ground stations. That's my problem. I'll check this later. I only got now the worst a modern could have: a new girlfriend That's why my activities in the forum is a bit less then usual.
  9. [1.3.1] Kerbal Konstructs - 1.3.1 - 07.10.2017

    Hi, I made a quick recompile for KSP 1.3.1. From now on KK doesn't run anymore on KSP 1.2 and KSP 1.3.0. Don't update if you use an old KSP version.
  10. [1.3.1] Kerbal Konstructs - 1.3.1 - 07.10.2017

    You use the latest version of kerbal konstructs? Are other mods installed ( like Kopernikus) You use the latest version of kerbal konstructs? Are other mods installed ( like Kopernikus)
  11. [1.3.1] Kerbal Konstructs - 1.3.1 - 07.10.2017

    I think it's not a bug it's a feature. When you enable CommNet support within the Kerbal konstructs settings, the stock extra ground stations are removed from the game. It wouldn't make sense to have them and pay extra money to open the Kerbin-side antennas.
  12. Oh, CommNet Support strongly relies on Vodoo and black Magic. But most the time it works, if extra groundstations and commnet Support are both enabled. You can download any mod that uses Kerbal Kunstruct (Like Kerbin-Side complete, KSC++, Kerbin-Cities, maritime pack etc...) without any problems or loosing the state of the tracking stations.
  13. this is for a developer who still uses 1.2, but for 1.3 it's needed to be unset, so the code is included. mind the "!"; yes it is an ugly hack.
  14. [1.3.1] Kerbal Konstructs - 1.3.1 - 07.10.2017

    looks like the crash happended in the new config system. Squad did some changes there for the localization *again* .
  15. Hi, Kerbal Konstructs crashes KSP when it is compiled against 1.3. the Error occors on the at the config menu parser: nloading 21 unused Assets to reduce memory usage. Loaded Objects now: 209290. Total: 207.675964 ms (FindLiveObjects: 7.831757 ms CreateObjectMapping: 4.680812 ms MarkObjects: 132.571915 ms DeleteObjects: 62.590694 ms) [GameParameters]: Loaded custom parameter class CommNetParams. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [GameParameters]: Loaded custom parameter class AdvancedParams. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [GameParameters]: Loaded custom parameter class KKCustomParameters0. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [GameParameters]: Loaded custom parameter class KKCustomParameters1. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [GameParameters]: Loaded custom parameter class KKCustomParameters2. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Crash!!! [...] C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FF835CF0000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntmarta.dll', fileVersion: 10.0.15063.0 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FF836790000), size: 1740800 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.15063.250 ========== OUTPUTING STACK TRACE ================== 0x00007FFFF79A0E18 (mono) mono_reflection_type_from_name 0x00007FFFF79A1723 (mono) mono_custom_attrs_construct 0x00007FFFF79A538A (mono) mono_reflection_get_custom_attrs_by_type 0x00007FFFF7953ECA (mono) mono_domain_finalize 0x0000000005EC3BB1 (Mono JIT Code) (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool) 0x0000000005EC3A61 (Mono JIT Code) System.MonoCustomAttrs:GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider,System.Type) 0x0000000005EC3131 (Mono JIT Code) System.MonoCustomAttrs:GetCustomAttributes (System.Reflection.ICustomAttributeProvider,System.Type,bool) 0x000000001ABB585E (Mono JIT Code) System.Reflection.MonoField:GetCustomAttributes (System.Type,bool) 0x000000001BE6A7DB (Mono JIT Code) GameParameters/ParameterNode:Save (ConfigNode) 0x000000001BE6A5B8 (Mono JIT Code) GameParameters:Save (ConfigNode) 0x000000001BE6782E (Mono JIT Code) GameParameters:GetDefaultParameters (Game/Modes,GameParameters/Preset) 0x000000001BE6709F (Mono JIT Code) MainMenu:Start () 0x0000000005E1725B (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFFF7A34FFB (mono) mono_set_defaults 0x00007FFFF7988341 (mono) mono_runtime_invoke 0x00007FF7B09A517D (KSP_x64) ScriptingArguments::AddString 0x00007FF7B08FB5D3 (KSP_x64) IClusterRenderer::IClusterRenderer 0x00007FF7B08FB974 (KSP_x64) IClusterRenderer::IClusterRenderer 0x00007FF7B08FC1F5 (KSP_x64) IClusterRenderer::IClusterRenderer 0x00007FF7B08FC5C9 (KSP_x64) IClusterRenderer::IClusterRenderer 0x00007FF7B07BF199 (KSP_x64) Behaviour::InitializeClass 0x00007FF7B0976529 (KSP_x64) CallbackArray1<bool>::Invoke 0x00007FF7B0A33050 (KSP_x64) Object::GetInstanceID 0x00007FF7B0A3384A (KSP_x64) PlayerMainWndProc 0x00007FF7B0A36BEE (KSP_x64) PlayerWinMain 0x00007FF7B0EEC344 (KSP_x64) RectT<int>::GetYMax 0x00007FF838012774 (KERNEL32) BaseThreadInitThunk ========== END OF STACKTRACE =========== The code which triggers it is here: It would be cool if anyone could point out what is wrong and why this is happening.