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SpudNutimus

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  1. Just a quick heads up, the Supplementary Electric Engines patch I wrote is now outdated since more parts have been added to the mod. I might get around to updating it at some point but for now you might want to remove it from the list of supported mods on the forum page.
  2. If I were to write the long-desired Restock+ and Near Future Exploration configs for PBC myself could they be added into the mod, or is it completely derelict at this point?
  3. Stock KSP's engine is, for some stupid reason, hardcoded so that planets cannot have axial tilt different from the ecliptic, even in alternate solar systems with Kopernicus. You can fix this by using Principia, which throws out the entire engine in favor of a more realistic one, but Principia also adds n-body physics and several other mechanics which can have a pretty steep learning curve for inexperienced players. Planet mods also sometimes have to have built-in compatibility to work with Principia, but luckily KSRSS Reborn comes with this.
  4. Alright, here's the config. It includes TETRIX support for: - Ablative-Airbrake - Bumblebee - CryoEngines Extensions - Heat Control - Kerbal Reusability Expansion - Missing Robotics - Near Future Aeronautics - Supplementary Electric Engines
  5. Hello, so I'm building a new KSRSS+TETRIX install right now but some of the parts mods I want to use aren't supported. I'm about to try and put together some extra custom configs to place them on the tech tree for my own personal use and I was wondering if you (or anyone else) might want them for TETRIX proper once I'm done so you don't ever have to go through the trouble of supporting those mods yourself. The mods I'm looking to add support configs for are: Ablative-Airbrake, Bumblebee, CryoEngines Extensions, Heat Control, Kerbal Reusability Expansion, Missing Robotics, Near Future Aeronautics, and Supplementary Electric Engines.
  6. Parts which are missing "Module Cargo Part" can't be packed or manipulated in EVA construction mode. This is indeed not the end of the world, but it bugged me slightly so I cobbled together a config to fix it. As for CKAN, yeah you're right that might be useful, I'll think about that.
  7. Extremely small, non-critical issue which I've also filed on the GitHub page: When using RationalResourcesSquad together with CRP, Restock, and Restock+ the Twin-Boar and Pug engines gain the option to run on hydrolox, methalox, and carbon monoxide/lox in addition to the stock kerolox variant. However, with Waterfall and Waterfall Restock installed these variants all still use Waterfall's default kerolox engine plume textures. This is understandable for the carbon monoxide/lox variant since Waterfall doesn't come with a plume texture for that, but it does come with plume textures for hydrolox and kerolox engines.
  8. Heads up, I cobbled together a quick ModuleManager config that allows the parts in this mod to work with KSP 1.11+'s EVA construction system. You can find it on GitHub HERE or inside the following spoiler. Requires Missing Robotics and ModuleManager, obviously.
  9. No, it does not. There used to be a compatibility bridge pack between AVP and JNSQ, but it's been abandoned and deprecated unfortunately.
  10. Heads up, I cobbled together a patch to Near Future Electrical's Decaying RTGs extra which adds compatibility with the Bumblebee mod's RTG part to it, in case anyone happens to want to use that extra with that mod. You can find the .cfg file on GitHub HERE or paste the following code in yourself:
  11. Heads up, I cobbled together a patch to Near Future Electrical's Decaying RTGs extra which adds compatibility with Bumblebee's RTG part to it, in case anyone happens to want to use that extra with this mod. You can find the .cfg file on GitHub HERE or paste the following code in yourself:
  12. Me patiently waiting for the SpaceDock update so I can finally use this amazing mod on my CKAN install with Restock:
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