Tokamak Posted June 7, 2020 Share Posted June 7, 2020 (edited) Edit: Removing this post because I figured out the answer to my question, but can't find a 'delete post' option Edited June 7, 2020 by Tokamak Quote Link to comment Share on other sites More sharing options...
Smurfalot Posted June 8, 2020 Share Posted June 8, 2020 (edited) 22 hours ago, almagnus1 said: I didn't know about the material kits... i'll get a shipment of that up to the station and see if that fixes it >.> 17 hours ago, Smurfalot said: If you look at the part in the VAB, you will see the materialkits requirement, I believe it is called "USI_Animation" or something like that. Or you can look at the .cfg file for the part to see the specifics. So, I just put one in orbit to check it out, it definitely had the materialkits and machinery, but I forgot it would not deploy until you had a Kerbal EVA to deploy it. Did you try that? Edited June 8, 2020 by Smurfalot Quote Link to comment Share on other sites More sharing options...
MoonstreamInSpace Posted June 10, 2020 Share Posted June 10, 2020 Does this mod have compatibility with Extraplanetary Launchpads, even without EL using MaterialKits? Quote Link to comment Share on other sites More sharing options...
Nassadam Posted June 10, 2020 Share Posted June 10, 2020 Hello! Excuse in advance for my English, I am French ^^' I have a little problem:/ After many installations of mods and tests; my game is finally launched! However, in the research branch, I have two boxes that remain empty. If you could give me the solution :p I understood that you should join the logs of the game too; hoping that it is the good xDLogs & output_log Quote Link to comment Share on other sites More sharing options...
RoverDude Posted June 10, 2020 Author Share Posted June 10, 2020 2 hours ago, MoonstreamInSpace said: Does this mod have compatibility with Extraplanetary Launchpads, even without EL using MaterialKits? It won't interfere with it, and there's a community maintained patch for it. 23 minutes ago, Nassadam said: Hello! Excuse in advance for my English, I am French ^^' I have a little problem:/ After many installations of mods and tests; my game is finally launched! However, in the research branch, I have two boxes that remain empty. If you could give me the solution :pI understood that you should join the logs of the game too; hoping that it is the good xDLogs & output_log No worries - blank nodes just means you have some nodes that none of your mods (MKS included) do not have parts for In the CTT thread there's a link to a tool that will remove the blank nodes. Quote Link to comment Share on other sites More sharing options...
MoonstreamInSpace Posted June 10, 2020 Share Posted June 10, 2020 I have a question. Do any of these parts have built-in OSE workshops? If so, which ones? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted June 10, 2020 Author Share Posted June 10, 2020 6 minutes ago, MoonstreamInSpace said: I have a question. Do any of these parts have built-in OSE workshops? If so, which ones? GameData\UmbraSpaceIndustries\MKS\Patches - OSE.cfg Quote Link to comment Share on other sites More sharing options...
MoonstreamInSpace Posted June 10, 2020 Share Posted June 10, 2020 Thanks! Quote Link to comment Share on other sites More sharing options...
OldSedan Posted June 10, 2020 Share Posted June 10, 2020 Is global construction included in MKS or do I need to download and install it separately? Are there MKS parts that function as GC workshops? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted June 10, 2020 Author Share Posted June 10, 2020 Just now, OldSedan said: Is global construction included in MKS or do I need to download and install it separately? Are there MKS parts that function as GC workshops? It's normally included but I would make sure to grab the latest version. And yep, some parts are GC workshops with more to come (working on an update at the moment and cleaning up a few things) Quote Link to comment Share on other sites More sharing options...
OldSedan Posted June 10, 2020 Share Posted June 10, 2020 Just now, RoverDude said: It's normally included but I would make sure to grab the latest version. And yep, some parts are GC workshops with more to come (working on an update at the moment and cleaning up a few things) Oh nice, thanks for the quick reply! I'll look forward to the update! Quote Link to comment Share on other sites More sharing options...
MoonstreamInSpace Posted June 10, 2020 Share Posted June 10, 2020 I was testing the 3d printer by printing a DERP command module but it required ore despite me turning off recipes in the Workshop difficulty menu. Is there a different place I need to turn things off? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted June 10, 2020 Author Share Posted June 10, 2020 3 minutes ago, MoonstreamInSpace said: I was testing the 3d printer by printing a DERP command module but it required ore despite me turning off recipes in the Workshop difficulty menu. Is there a different place I need to turn things off? Constructing via which mod? Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted June 10, 2020 Share Posted June 10, 2020 Sounds like OSE workshop Quote Link to comment Share on other sites More sharing options...
I-iz-Zed Posted June 11, 2020 Share Posted June 11, 2020 (edited) Playing on 1.9.1 here and can't find a compatible version on CKAN, but I saw some other posts here that would seem to suggest it's possible. Will it work at all if I try to install the latest on this KSP version? Edited June 11, 2020 by I-iz-Zed Quote Link to comment Share on other sites More sharing options...
RoverDude Posted June 11, 2020 Author Share Posted June 11, 2020 8 hours ago, I-iz-Zed said: Playing on 1.9.1 here and can't find a compatible version on CKAN, but I saw some other posts here that would seem to suggest it's possible. Will it work at all if I try to install the latest on this KSP version? Yep, this is all 1.9.x compatible. Quote Link to comment Share on other sites More sharing options...
MoonstreamInSpace Posted June 11, 2020 Share Posted June 11, 2020 21 hours ago, RoverDude said: Constructing via which mod? 21 hours ago, Clamp-o-Tron said: Sounds like OSE workshop Yep, OSE workshop. However, It's not that important, as Ore is very easy to get. Quote Link to comment Share on other sites More sharing options...
santiagokof Posted June 14, 2020 Share Posted June 14, 2020 Hi there! im having some issues with Kolonization, all my crew were gone and now only shows Jeb with XP Trait status >.< i cant hire new kerbals. Also only let me add 2 kerbals instead of 4 (3+1) Here some pics. Quote Link to comment Share on other sites More sharing options...
bullettrain5 Posted June 14, 2020 Share Posted June 14, 2020 (edited) Hi just a question, I don't get any of the parts that come with the mod in the showcases, is this a bug or do i have to install a seperate mod in order to get them? thank you in advance. Edit: I found out the issue and fixed it. Edited June 14, 2020 by bullettrain5 Problem no longer relevant Quote Link to comment Share on other sites More sharing options...
RoverDude Posted June 15, 2020 Author Share Posted June 15, 2020 9 hours ago, bullettrain5 said: Hi just a question, I don't get any of the parts that come with the mod in the showcases, is this a bug or do i have to install a seperate mod in order to get them? thank you in advance. Edit: I found out the issue and fixed it. 19 hours ago, santiagokof said: Hi there! im having some issues with Kolonization, all my crew were gone and now only shows Jeb with XP Trait status >.< i cant hire new kerbals. Also only let me add 2 kerbals instead of 4 (3+1) Here some pics. Need a lot more context for this one Quote Link to comment Share on other sites More sharing options...
Smurfalot Posted June 15, 2020 Share Posted June 15, 2020 (edited) Does the Tundra Mobile Workshop/Assembly Plant modules have the same functionality for building in situ as the GC Orbital Workshop/Orbital Assembly Line? Edited June 15, 2020 by Smurfalot Quote Link to comment Share on other sites More sharing options...
santiagokof Posted June 15, 2020 Share Posted June 15, 2020 2 hours ago, RoverDude said: Need a lot more context for this one Sorry, its my first time reporting an issue. Here, i got this from and old thread Its the same as mine. i can fix it changing Jebs Traits from "Piloto" (ES-es) to "Pilot". May be this can help more than my post. Good luck. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted June 15, 2020 Author Share Posted June 15, 2020 4 hours ago, santiagokof said: Sorry, its my first time reporting an issue. Here, i got this from and old thread Its the same as mine. i can fix it changing Jebs Traits from "Piloto" (ES-es) to "Pilot". May be this can help more than my post. Good luck. Ahhh. ok it's a localization issue then. Quote Link to comment Share on other sites More sharing options...
Tokamak Posted June 15, 2020 Share Posted June 15, 2020 I can find lots of references to Kolony Rewards, including how to collect them, but I haven't (on the wiki or the internet at large) been able to find an explanation of what they actually _are_. XD Can anyone point me in the right direction? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted June 15, 2020 Author Share Posted June 15, 2020 5 minutes ago, Tokamak said: I can find lots of references to Kolony Rewards, including how to collect them, but I haven't (on the wiki or the internet at large) been able to find an explanation of what they actually _are_. XD Can anyone point me in the right direction? They give you rep, funds, or science So only relevant in career. Quote Link to comment Share on other sites More sharing options...
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