LTQ90 Posted December 19, 2021 Share Posted December 19, 2021 2 hours ago, Zalym said: I've mostly just used CKAN for my mods in the past and and still have plenty from there. But, I'd love to try out the latests USI suite when I start playing again after the holidays. If I install the bleeding edge from October manually and use CKAN to load the rest of the updated mods and launch the game is everything going to be recognized as expected? Sorry, if this is an obvious question it is just something I haven't done before. i ve done it. just ignore CKAN update about constellation or mks bleeding edge after the manual install Quote Link to comment Share on other sites More sharing options...
Infleto Posted December 19, 2021 Share Posted December 19, 2021 Manual install, the game is stuck loading MKS module manager parts in the start/load screen. Any tips to get the game to load. Been going on for 20 mins. Quote Link to comment Share on other sites More sharing options...
modus Posted December 19, 2021 Share Posted December 19, 2021 Screenshot of your Gamedata folder? Quote Link to comment Share on other sites More sharing options...
Infleto Posted December 19, 2021 Share Posted December 19, 2021 39 minutes ago, modus said: Screenshot of your Gamedata folder? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 19, 2021 Author Share Posted December 19, 2021 1 hour ago, Infleto said: Manual install, the game is stuck loading MKS module manager parts in the start/load screen. Any tips to get the game to load. Been going on for 20 mins. Also - what KSP version? and what MKS version? And what specifically is it stuck on? Quote Link to comment Share on other sites More sharing options...
Infleto Posted December 19, 2021 Share Posted December 19, 2021 14 minutes ago, RoverDude said: Also - what KSP version? and what MKS version? And what specifically is it stuck on? KSP version 1.12.3 MKS I got the version from here, the one in your github from 7 months ago. https://github.com/BobPalmer/MKS/tree/master/FOR_RELEASE\ it is stuck on Umbraspaceindustries/MKS/LightGloble/MKS_lightglobe Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 19, 2021 Author Share Posted December 19, 2021 26 minutes ago, Infleto said: KSP version 1.12.3 MKS I got the version from here, the one in your github from 7 months ago. https://github.com/BobPalmer/MKS/tree/master/FOR_RELEASE\ it is stuck on Umbraspaceindustries/MKS/LightGloble/MKS_lightglobe That's ancient and out of date. Get it from here: https://github.com/UmbraSpaceIndustries/MKS/releases Quote Link to comment Share on other sites More sharing options...
modus Posted December 19, 2021 Share Posted December 19, 2021 I also think 1 module manager dll is enough Quote Link to comment Share on other sites More sharing options...
Zalym Posted December 19, 2021 Share Posted December 19, 2021 6 hours ago, Terwin said: CKAN will often have difficulty identifying manually installed mods. CKAN also will generally not be willing to replace/update manually installed mods, so as long as you keep an eye out for duplicate dependencies(like module manager), combining CKAN and manual installs are usually not more problematic than other CKAN installs. OK, cool. Thank you! Quote Link to comment Share on other sites More sharing options...
sollysion Posted December 20, 2021 Share Posted December 20, 2021 Does anyone play with this config? image It seems as though if my Kerbals turn into a tourist from lack of hab/home, they will not be able to "starve to death" from lack of supplies/ec. Here's another screenshot showing it- the hab ran out first. image Quote Link to comment Share on other sites More sharing options...
dragonsfx Posted December 23, 2021 Share Posted December 23, 2021 I just started playing with USI for the first time since before Wolf. Question about the old FTT containers (had no luck using google). Are they deprecated? none of the containers actually have any storage and are not configurable (square ones or round ones, anything that holds materials from USI). Even if i take one that says Ore on it, after launch there is no Ore storage. Is this by design, or is there some bug in my game? it is a new install (but using many mods) and before i go trying to figure out if something is wrong, i would like to know if they are supposed to still work or not (the cfg files seem like they should still work... so not sure).https://imgur.com/2OK9e7ghttps://imgur.com/bLZG3Ic Quote Link to comment Share on other sites More sharing options...
modus Posted December 23, 2021 Share Posted December 23, 2021 (edited) Like I said in the MM thread: I don't think those containers are from FTT, think they're MKS. So do you have that installed? Also, what version of USI mods and KSP do you have? The latest everything is here: https://github.com/UmbraSpaceIndustries/UmbraSpaceIndustries/releases edit: looking at your sreenshot it seems like you have MKS installed edit2: so to be clear, for me all containers work fine. Edited December 23, 2021 by modus Quote Link to comment Share on other sites More sharing options...
dragonsfx Posted December 23, 2021 Share Posted December 23, 2021 (edited) yes modus, USI constellation v: UmbraSpaceIndustries_112.0.1-bleeding-edge.2 Ksp 1.12.3 full mod list: Spoiler Folders and files in GameData: 000_ClickThroughBlocker 000_FilterExtensions 000_FilterExtensions_Configs 000_USITools 001_ToolbarControl 999_KSP-Recall B9PartSwitch BoulderCo CameraTools CommunityCategoryKit CommunityResourcePack CommunityTechTree ContractConfigurator CryoEngines CryoTanks CTTP DecouplerShroud DeployableEngines DistantObject DynamicBatteryStorage EnvironmentalVisualEnhancements FerramAerospaceResearch FShangarExtender HideEmptyTechTreeNodes ImprovedTreeEnginePlacement InterstellarFuelSwitch JSIKAS KEI KerbalEngineer KerbalImprovedSaveSystem KerbalJointReinforcement KerbaltekKIS MechJeb2 ModularFlightIntegrator NearFutureElectrical NearFutureExploration NearFutureLaunchVehicles NearFutureProps NearFuturePropulsion NearFutureSolar NearFutureSpacecraft OrbitalLFOEngines PhotonSail QuickBASIC REPOSoftTech ReStock ReStockPlus RoutineMissionManager SCANsat Scatterer ScattererAtmosphereCache Science-Full-Reward Science-Full-Transmit ScienceAlert SETIgreenhouse SpaceTuxLibrary Stock folder: Squad Stock folder: SquadExpansion StationPartsExpansionRedux StationPartsExpansionReduxIVAs StockNoContracts TweakScale TweakScaleCompanion UmbraSpaceIndustries WarpPlugin Waterfall WaypointManager XenonHallThrusters ZeroMiniAVC [x]_Science! 999_Scale_Redist.dll Interstellar_Redist.dll MiniAVC.dll.pruned ModuleManager.4.2.1.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree Ok, so they should work. I guess need to do some testing and see what breaks them... thanks. Edited December 23, 2021 by dragonsfx Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 23, 2021 Author Share Posted December 23, 2021 21 minutes ago, dragonsfx said: yes modus, USI constellation v: UmbraSpaceIndustries_112.0.1-bleeding-edge.2 Ksp 1.12.3 full mod list: Hide contents Folders and files in GameData: 000_ClickThroughBlocker 000_FilterExtensions 000_FilterExtensions_Configs 000_USITools 001_ToolbarControl 999_KSP-Recall B9PartSwitch BoulderCo CameraTools CommunityCategoryKit CommunityResourcePack CommunityTechTree ContractConfigurator CryoEngines CryoTanks CTTP DecouplerShroud DeployableEngines DistantObject DynamicBatteryStorage EnvironmentalVisualEnhancements FerramAerospaceResearch FShangarExtender HideEmptyTechTreeNodes ImprovedTreeEnginePlacement InterstellarFuelSwitch JSIKAS KEI KerbalEngineer KerbalImprovedSaveSystem KerbalJointReinforcement KerbaltekKIS MechJeb2 ModularFlightIntegrator NearFutureElectrical NearFutureExploration NearFutureLaunchVehicles NearFutureProps NearFuturePropulsion NearFutureSolar NearFutureSpacecraft OrbitalLFOEngines PhotonSail QuickBASIC REPOSoftTech ReStock ReStockPlus RoutineMissionManager SCANsat Scatterer ScattererAtmosphereCache Science-Full-Reward Science-Full-Transmit ScienceAlert SETIgreenhouse SpaceTuxLibrary Stock folder: Squad Stock folder: SquadExpansion StationPartsExpansionRedux StationPartsExpansionReduxIVAs StockNoContracts TweakScale TweakScaleCompanion UmbraSpaceIndustries WarpPlugin Waterfall WaypointManager XenonHallThrusters ZeroMiniAVC [x]_Science! 999_Scale_Redist.dll Interstellar_Redist.dll MiniAVC.dll.pruned ModuleManager.4.2.1.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree Ok, so they should work. I guess need to do some testing and see what breaks them... thanks. You are missing Firespitter - that's required for the kontainers Quote Link to comment Share on other sites More sharing options...
dragonsfx Posted December 23, 2021 Share Posted December 23, 2021 (edited) 28 minutes ago, RoverDude said: You are missing Firespitter - that's required for the kontainers Thanks. What is weird is i installed the bleeding edge yesterday after the same problem was in Constellation 2021.03.12.01 PRE-RELEASE... don't know how i missed copying that folder 2x in a row... They are working now! Edited December 23, 2021 by dragonsfx Quote Link to comment Share on other sites More sharing options...
notthebobo Posted December 28, 2021 Share Posted December 28, 2021 (Not sure if this belongs in the Konstruction or MKS thread, so apologies for cross-posting.) Is there a means to default the storage output for a KF-250 Konstructor to a different part? I'm using the Unstable Release 112.0.1-bleeding-edge.2 Constellation release. I'd like to build WOLF Depots in situ but they require 18kL volume. A 5m Storage Kontainer meets the need, but the KF-250 Konstructor does not see the additional storage and only provides 1.2kL of volume. Reference the demo ship below. Am I using this correctly? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 28, 2021 Author Share Posted December 28, 2021 Not for the Konfabricator (it's meant for small-scale stuff). In theory you could just Module Manage it up and change the output, or move it to a larger part (i.e. reskin something like a science lab, etc.). Quote Link to comment Share on other sites More sharing options...
notthebobo Posted December 28, 2021 Share Posted December 28, 2021 1 hour ago, RoverDude said: Not for the Konfabricator (it's meant for small-scale stuff). Thanks, Roverdude. I guess I misunderstood the plan to replace Global Construction with MKS capabilities. I see the orbital Konstruction parts and how they allow building of orbital structures, but are there plans to provide a similar ground component, that allows building large ground structures and deploying them in a desired location? If not, how do you foresee deploying the Atlas parts in game (without using cheats)? If all this is "coming soon(t)" and still in works, I understand. But if it's in the Constellation version, I'm apparently overlooking the mechanic. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 28, 2021 Author Share Posted December 28, 2021 1 hour ago, notthebobo said: Thanks, Roverdude. I guess I misunderstood the plan to replace Global Construction with MKS capabilities. I see the orbital Konstruction parts and how they allow building of orbital structures, but are there plans to provide a similar ground component, that allows building large ground structures and deploying them in a desired location? If not, how do you foresee deploying the Atlas parts in game (without using cheats)? If all this is "coming soon(t)" and still in works, I understand. But if it's in the Constellation version, I'm apparently overlooking the mechanic. Yep the plan is to provide a ground component, but in the short term there's that workaround. Quote Link to comment Share on other sites More sharing options...
AW Kerman Posted December 31, 2021 Share Posted December 31, 2021 Hello all, I just installed MKS_1120.0.1-bleeding-edge.3 from the following link: Releases · UmbraSpaceIndustries/MKS · GitHub. When I opened KSP everything seemed to load up fine in the launch screen, but when I go to the VAB I don't see any of the Kolonization modules for either or orbital outposts (like the ones in this video): What I do see are some new helicopter and plane parts, as well as the Kolonization dashboard and WOLF dashboard buttons. Does anyone know what's going on here? Did I install the wrong zip package? I'm playing a career mode save and have most but not all of the tech tree unlocked, maybe all of the modules are in late tech tree items? I did look at all of the tech tree items and didn't see anything beyond a couple of plane parts, but maybe they're hidden? While the helicopter parts were cool, I was super excited to start making off world colonies . I'd really appreciate any tips or help you guys may have, thanks! Quote Link to comment Share on other sites More sharing options...
modus Posted December 31, 2021 Share Posted December 31, 2021 Sounds like something went wrong there. Do you have a screenshot of your Gamedata and Umbra folders? Quote Link to comment Share on other sites More sharing options...
AW Kerman Posted December 31, 2021 Share Posted December 31, 2021 How do I insert Images into forum post? Sorry, first time using KSP forums Quote Link to comment Share on other sites More sharing options...
AW Kerman Posted December 31, 2021 Share Posted December 31, 2021 Also I don't think I have an Umbra folder... is that a separate download? Quote Link to comment Share on other sites More sharing options...
James Kerman Posted December 31, 2021 Share Posted December 31, 2021 3 minutes ago, AW Kerman said: How do I insert Images into forum post? Sorry, first time using KSP forums Welcome to the forum @AW Kerman, as the forum itself cannot hot pictures, we upload to image hosting services like imgur or google drive and then link to them here. Quote Link to comment Share on other sites More sharing options...
AW Kerman Posted December 31, 2021 Share Posted December 31, 2021 Screen cap of the UmbraSpaceIndustries folder https://drive.google.com/file/d/1P3IFuX9BlajfskNZGcRyhSMOv1zaAHWs/view?usp=sharing Screen cap of the main KSP GameData folderhttps://drive.google.com/file/d/1jeF1IX_0MggdhNmDSkZadcF1ffzMlbiK/view?usp=sharing Screen cap of the MKS folder's GameData folder https://drive.google.com/file/d/1ulSbmDEBqXPh2BAVOG-cgq8z20kLLeay/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
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