Das_Sheep Posted December 8, 2017 Share Posted December 8, 2017 More questions on catchup mechanics. Would anyone be able to give me a quick run down on catchup as related to heat removal? I've got a small mining outpost who total cooling required adds up to a little over 300kW with an MKS geothermal pack and a pair of radiators from Heat Control (reactor cooling during travel). When I switch back to the vessel after some time even the geothermal pack is moving up into the low 70% range. So long story short, how do I plan heat removal? Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted December 8, 2017 Share Posted December 8, 2017 2 hours ago, Das_Sheep said: More questions on catchup mechanics. Would anyone be able to give me a quick run down on catchup as related to heat removal? I've got a small mining outpost who total cooling required adds up to a little over 300kW with an MKS geothermal pack and a pair of radiators from Heat Control (reactor cooling during travel). When I switch back to the vessel after some time even the geothermal pack is moving up into the low 70% range. So long story short, how do I plan heat removal? Did you time warp? i've noticed my radiators go up massively during timewarp but cool down when not time warping Quote Link to comment Share on other sites More sharing options...
Das_Sheep Posted December 8, 2017 Share Posted December 8, 2017 (edited) 9 minutes ago, BRAAAP_STUTUTU said: Did you time warp? i've noticed my radiators go up massively during timewarp but cool down when not time warping Sort of, is about as good as I can answer that - I did time warp but what happens to me is: During tImewarp - radiator temperature drifts slowly down Immediately after timewarp: radiator temperature rockets up and then slows to a plateau I haven't had this behaviour blow anything up yet (except for one case where I had a hilariously under-rated radiator for purpose) but if I'm honest I just get sort of nervous when all the radiators are glowing from normal operations. Edited December 8, 2017 by Das_Sheep missed word critacal for clarity Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted December 8, 2017 Share Posted December 8, 2017 8 minutes ago, Das_Sheep said: Sort of, is about as good as I can answer that - I did time warp but what happens to me is: During tImewarp - radiator temperature drifts slowly down Immediately after timewarp: radiator temperature rockets up and then slows to a plateau I haven't had this behaviour blow anything up yet (except for one case where I had a hilariously under-rated radiator for purpose) but if I'm honest I just get sort of nervous when all the radiators are glowing from normal operations. I don't think you need to worry about anything then. Quote Link to comment Share on other sites More sharing options...
Danilo Coelho Posted December 8, 2017 Share Posted December 8, 2017 Is there any way to set up an alarm to inform when some resource is running out, like fertilizer or supplies? Quote Link to comment Share on other sites More sharing options...
Das_Sheep Posted December 8, 2017 Share Posted December 8, 2017 Just now, BRAAAP_STUTUTU said: I don't think you need to worry about anything then. Happy days, many thanks Quote Link to comment Share on other sites More sharing options...
DStaal Posted December 8, 2017 Share Posted December 8, 2017 14 minutes ago, Danilo Coelho said: Is there any way to set up an alarm to inform when some resource is running out, like fertilizer or supplies? I don't know any direct way, however with KAC and KSP Alternate Resource Panel it's fairly simple: The resource panel has a 'time' mode, which will tell you how long until every resource will run out/fill (whichever way it's going) and you can set an alarm attached to the ship for that time. It's not perfect - and doesn't account for things like varying usage - but it'll do most of the time. Note of course that a strict Supplies can also be looked up in the USI-LS window in the Tracking station. (Though that won't include list things like greenhouses, I believe.) Quote Link to comment Share on other sites More sharing options...
Danilo Coelho Posted December 8, 2017 Share Posted December 8, 2017 1 minute ago, DStaal said: I don't know any direct way, however with KAC and KSP Alternate Resource Panel it's fairly simple: The resource panel has a 'time' mode, which will tell you how long until every resource will run out/fill (whichever way it's going) and you can set an alarm attached to the ship for that time. It's not perfect - and doesn't account for things like varying usage - but it'll do most of the time. Note of course that a strict Supplies can also be looked up in the USI-LS window in the Tracking station. (Though that won't include list things like greenhouses, I believe.) Thank you sir! Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 8, 2017 Author Share Posted December 8, 2017 For those not following Twitch... here's our new surface harvester These are pretty massive parts that go with the 10m and 20m 'Atlas' series domes. The largest surface harvester is just over 10m square (6m square for the smaller one shown below). Quote Link to comment Share on other sites More sharing options...
mcortez Posted December 8, 2017 Share Posted December 8, 2017 There it is, turn on Juicer, insert Kebal on top, get supplies as output ... Wasn't there a little yellow triangle sign with those instructions on there somewhere.. Oh, what?, you say that's a warning sign of what not to do? Bah... Quote Link to comment Share on other sites More sharing options...
voicey99 Posted December 8, 2017 Share Posted December 8, 2017 8 hours ago, BRAAAP_STUTUTU said: Could i also attach a water tank with a klaw? (advanced grabbing unit) I don't see why not. Water is fine, but this might not work for all resources since the klaw has no crossfeed. 3 hours ago, Danilo Coelho said: Is there any way to set up an alarm to inform when some resource is running out, like fertilizer or supplies? Danger Alerts has an option to set an alarm for when a resource drops below a threshold. Not sure if it works on unfocused vessels (I don't think so). 1 hour ago, RoverDude said: For those not following Twitch... here's our new surface harvester These are pretty massive parts that go with the 10m and 20m 'Atlas' series domes. The largest surface harvester is just over 10m square (6m square for the smaller one shown below). <schnip> Looks good, and I assume it's animated? I'm still gonna try backporting these, because it looks too cool not to try. Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted December 8, 2017 Share Posted December 8, 2017 9 minutes ago, voicey99 said: I don't see why not. Water is fine, but this might not work for all resources since the klaw has no crossfeed. it has no crossfeed but would still let water flow through it? Quote Link to comment Share on other sites More sharing options...
voicey99 Posted December 8, 2017 Share Posted December 8, 2017 1 minute ago, BRAAAP_STUTUTU said: it has no crossfeed but would still let water flow through it? Yes, since different resources have different flow modes. Those with ALL_VESSEL are like monoprop and EC in that they can be transferred and used anywhere on the vessel. Those with STAGE_PRIORITY_FLOW are like LF and OX in that they can only flow between connected containers and through parts that permit it (which the klaw does not - parts that do not permit this flow will say "no fuel crossfeed" in the VAB). Those with NO_FLOW are like Ablator and SolidFuel in that they cannot be transferred at all. Water is classed as ALL_VESSEL, meaning it goes where it wants, but some other resources can belong to the other two categories - check CommunityResourcePack\CommonResources.cfg for the others. Quote Link to comment Share on other sites More sharing options...
juanml82 Posted December 8, 2017 Share Posted December 8, 2017 Is there a limit in how much power the power couplers can transmit? I built a mining rig/refinery and I had a separate vessel with a Tundra Power Distributor Unit, both vessels with power couplers. If I joined them with KAS pipes, the joined vessel didn't loose electric charge. But if I disconnected the pipes, the refinery kept loosing electric charge, even though both vessels had engineers on board and were located at less than 500 meters Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 8, 2017 Author Share Posted December 8, 2017 Would need more specifics, but couplers work on a percentage basis, and only every several seconds (this prevents resource thrashing) whereas a KAS pipe makes it a single vessel, so apples and oranges. Odds are you need to adjust your battery storage to account for the slack. Quote Link to comment Share on other sites More sharing options...
voicey99 Posted December 8, 2017 Share Posted December 8, 2017 How often is this transfer? IIRC it's 10% a time. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 8, 2017 Author Share Posted December 8, 2017 Sounds about right. Otherwise you get resource deprivation on the source vessel. So deep battery banks help. Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted December 9, 2017 Share Posted December 9, 2017 (edited) Is it just me or is it impossible to dock with tethered vessels? ehm,for some odd reason attaching a water tank with a claw got my old water tank to work? i'm seriously confused now... Edited December 9, 2017 by BRAAAP_STUTUTU Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted December 9, 2017 Share Posted December 9, 2017 How do i get my kolonilization stat up to 500% ? (so kerbals don't get homesick anymore), my permanent kolony main base has 35 ish kerbals in it and all the modules, i've also got a mining base on the poles for supplying the resources my main base can't mine. Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted December 9, 2017 Share Posted December 9, 2017 19 hours ago, RoverDude said: For those not following Twitch... here's our new surface harvester These are pretty massive parts that go with the 10m and 20m 'Atlas' series domes. The largest surface harvester is just over 10m square (6m square for the smaller one shown below). Neat, now i won't need to use 4 industrial strip miner drills! ... ... This might sound absurd, but is there a possibillity that you'd be willing to make an even bigger one? Quote Link to comment Share on other sites More sharing options...
nedreow Posted December 9, 2017 Share Posted December 9, 2017 Is there a way to access the planetary warehouse from orbit, so that a surface base can supply a orbital shipyard? Quote Link to comment Share on other sites More sharing options...
voicey99 Posted December 9, 2017 Share Posted December 9, 2017 5 hours ago, BRAAAP_STUTUTU said: How do i get my kolonilization stat up to 500% ? (so kerbals don't get homesick anymore), my permanent kolony main base has 35 ish kerbals in it and all the modules, i've also got a mining base on the poles for supplying the resources my main base can't mine. Just have kerbals on the surface in a base, and they will accumulate over time. Different specialisations will accumulate different types of points, see here for who does what (FundsBoost means they accumulate Geology rating, RepBoost means they accumulate Kolonisation rating and ScienceBoost means they accumulate Botany rating) - they will also accumulate rewards of their namesake types for collection from Pioneer modules. Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted December 9, 2017 Share Posted December 9, 2017 so what's up with the water tanks never being detected? after attaching one it worked for a while only to break after reloading the vessel... Quote Link to comment Share on other sites More sharing options...
voicey99 Posted December 9, 2017 Share Posted December 9, 2017 1 minute ago, BRAAAP_STUTUTU said: so what's up with the water tanks never being detected? after attaching one it worked for a while only to break after reloading the vessel... I don't know? Do you have one on both ends? Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted December 9, 2017 Share Posted December 9, 2017 2 minutes ago, voicey99 said: I don't know? Do you have one on both ends? hte main ship doesnt have a water tank but i have one attached with a flex o tube and another with the claw Quote Link to comment Share on other sites More sharing options...
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