DStaal Posted April 14, 2019 Share Posted April 14, 2019 38 minutes ago, fruitsbar said: love the mod! Absolutely amazing. Though it does get kinda boring as time goes on. Or maybe its just me Driving in KSP can get boring. Luckily this mod supports Bon Voyage: Quote Link to comment Share on other sites More sharing options...
Mortimer Kerman Posted May 21, 2019 Share Posted May 21, 2019 Hello Nills277, I CAN make the french translation! I send this the May 25th. Sorry for mistakes. I'm french. PS: How can I you send the files? Quote Link to comment Share on other sites More sharing options...
Nils277 Posted May 23, 2019 Author Share Posted May 23, 2019 On 5/21/2019 at 3:40 PM, Trolol29 said: Hello Nills277, I CAN make the french translation! I send this the May 25th. Sorry for mistakes. I'm french. PS: How can I you send the files? Hi, that would be really cool! You can make a pull request to GitHub, if you have a GitHub. Or you can upload them to Dropbox or other file uploader. Or you can send the content of the files in a pm, i would recreate the files then Quote Link to comment Share on other sites More sharing options...
Davaeron Posted June 2, 2019 Share Posted June 2, 2019 First thank you for this awesome mod. I have made some crazy creations in combination with bda armory. ! I was wondering if there was a problem with the Lynx Truck Cockpit. It does not seem to support remote control. I have added a relay antenna and another remote guidance unit to it and it won't get remote control ....? Quote Link to comment Share on other sites More sharing options...
Nils277 Posted June 2, 2019 Author Share Posted June 2, 2019 6 hours ago, Davaeron said: First thank you for this awesome mod. I have made some crazy creations in combination with bda armory. ! I was wondering if there was a problem with the Lynx Truck Cockpit. It does not seem to support remote control. I have added a relay antenna and another remote guidance unit to it and it won't get remote control ....? The Cockpit does not have remote control. There is a slot in the top of the cockpits. There is a control unit place into that slot. Quote Link to comment Share on other sites More sharing options...
Mortimer Kerman Posted June 12, 2019 Share Posted June 12, 2019 On 23/05/2019 at 17:40, Nils277 said: Salut, ce serait vraiment cool! Vous pouvez faire une demande de tir à GitHub, si vous avez un GitHub. Ou vous pouvez les télécharger sur Dropbox ou un autre téléchargeur de fichiers. Ou vous pouvez envoyer le contenu des fichiers dans un pm, je recréerais les fichiers puis Sorry, I’m very late. Quote Link to comment Share on other sites More sharing options...
Speedoothecat Posted June 14, 2019 Share Posted June 14, 2019 Hello ! I find these rovers very nice, but i have a big problem : Crew transfer impossible, target locked, i don't understand why Is it a bug ? Quote Link to comment Share on other sites More sharing options...
Mortimer Kerman Posted June 14, 2019 Share Posted June 14, 2019 (edited) 23 minutes ago, Speedoothecat said: Salut ! Je trouve ces rovers très gentils, mais j'ai un gros problème : Transfert d'équipage impossible, cible verrouillée, je ne comprends pas pourquoi Est-ce un bug? Only the cockpit is blocked, passes through the outside via a piece of the base game (the mk2 lander can (rover version) works well) Edited June 14, 2019 by Trolol29 Quote Link to comment Share on other sites More sharing options...
RocketScientist345 Posted June 15, 2019 Share Posted June 15, 2019 how long would it take to update this for use with v 1.7.2 Quote Link to comment Share on other sites More sharing options...
Speedoothecat Posted June 15, 2019 Share Posted June 15, 2019 Feline rover, my setup |---------------|------------------|-------------------| |-cockpit---|-Crewcabin-|-Laboratory| |---------------|------------------|--------------------| The tests Transfers : From cockpit to crewcabin = no from cockpit to laboratory = yes from crewcabin to cockpit = no from crewcabin to lab = yes from lab to cockpit = no from lab to crewcabin = no AEV : Cockpit = yes Crewcabin = yes Laboratory = no A Kerbal who is transfered into the lab is stucked in the lab. Quote Link to comment Share on other sites More sharing options...
Nils277 Posted June 15, 2019 Author Share Posted June 15, 2019 5 hours ago, Speedoothecat said: Feline rover, my setup |---------------|------------------|-------------------| |-cockpit---|-Crewcabin-|-Laboratory| |---------------|------------------|--------------------| The tests Transfers : From cockpit to crewcabin = no from cockpit to laboratory = yes from crewcabin to cockpit = no from crewcabin to lab = yes from lab to cockpit = no from lab to crewcabin = no AEV : Cockpit = yes Crewcabin = yes Laboratory = no A Kerbal who is transfered into the lab is stucked in the lab. This is weird. What is the message when you can't transfer a kerbal? Du you have Connected Living Space installed? A screenshot and/or a savegame might help 11 hours ago, RocketScientist345 said: how long would it take to update this for use with v 1.7.2 It already should work with 1.7.2 no changes needed. Quote Link to comment Share on other sites More sharing options...
RocketScientist345 Posted June 15, 2019 Share Posted June 15, 2019 okay i might have to manually download it because ckan isnt letting me install it Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted June 15, 2019 Share Posted June 15, 2019 @RocketScientist345 CKAN lets me install this. You need to set your CKAN client to look at more than just the latest release of KSP. https://github.com/KSP-CKAN/CKAN/wiki/User-guide#choosing-compatible-game-versions Quote Link to comment Share on other sites More sharing options...
RocketScientist345 Posted June 16, 2019 Share Posted June 16, 2019 @Tonka Crash okay im probably needing to do that. do you suggest which versions i pick? Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted June 16, 2019 Share Posted June 16, 2019 Just now, RocketScientist345 said: @Tonka Crash okay im probably needing to do that. do you suggest which versions i pick? I use 1.4 and later. There are no guarantees, but a mod works until something in KSP changes to break it and KSP has been relatively stable since 1.4. The version of Unity the game was based on changed for 1.4, so older mods will have more problems. Quote Link to comment Share on other sites More sharing options...
RocketScientist345 Posted June 16, 2019 Share Posted June 16, 2019 okay Quote Link to comment Share on other sites More sharing options...
DarkGod Posted June 28, 2019 Share Posted June 28, 2019 (edited) I have the same problem as some others with the electrical hover engine not working on non-oxygen atmospheres. I've tried it with only your mod & hyperedit to make sure and I confirm that on Duna They do not work If you need me to test something or whatever, just ask; the rover is neat and the engiens are neat, I want to help make them fly again Edit: I'm on 1.7.1 Edited June 28, 2019 by DarkGod Quote Link to comment Share on other sites More sharing options...
Deacon Ix Posted June 30, 2019 Share Posted June 30, 2019 Hi, love the mod - there seemt to be an issue, when MKS is installed is somehow removes the Rear Drill part - obviously there is some interaction between the mods to enable the drill to mine USI resources. Removing MKS brings it back. Quote Link to comment Share on other sites More sharing options...
Nils277 Posted July 8, 2019 Author Share Posted July 8, 2019 On 6/30/2019 at 6:49 PM, Deacon Ix said: Hi, love the mod - there seemt to be an issue, when MKS is installed is somehow removes the Rear Drill part - obviously there is some interaction between the mods to enable the drill to mine USI resources. Removing MKS brings it back. Hmm, this should not happen. Will take a look at what goes wrong there On 6/28/2019 at 6:38 PM, DarkGod said: I have the same problem as some others with the electrical hover engine not working on non-oxygen atmospheres. I've tried it with only your mod & hyperedit to make sure and I confirm that on Duna They do not work If you need me to test something or whatever, just ask; the rover is neat and the engiens are neat, I want to help make them fly again Edit: I'm on 1.7.1 Hmm, are they set to run completely electrical? I will try this out this week and see what happens and what i have to fix. Quote Link to comment Share on other sites More sharing options...
Manul Posted July 8, 2019 Share Posted July 8, 2019 On 6/28/2019 at 7:38 PM, DarkGod said: I have the same problem as some others with the electrical hover engine not working on non-oxygen atmospheres. I've tried it with only your mod & hyperedit to make sure and I confirm that on Duna They do not work If you need me to test something or whatever, just ask; the rover is neat and the engiens are neat, I want to help make them fly again Edit: I'm on 1.7.1 Test them on Eve. Duna's atmosphere is not dense enough for the propellers, so they produce no thrust (no thrust = flameout for jet based game mechanics). Quote Link to comment Share on other sites More sharing options...
Nils277 Posted July 9, 2019 Author Share Posted July 9, 2019 On 7/8/2019 at 9:27 PM, Manul said: Test them on Eve. Duna's atmosphere is not dense enough for the propellers, so they produce no thrust (no thrust = flameout for jet based game mechanics). Thats not true for the Hover Engines (or at least it should not be). I have tested the engines on every planet with an atmosphere and they worked as they should. Especially duna was where most of my tests were made (aside from kerbin of course) Quote Link to comment Share on other sites More sharing options...
Manul Posted July 11, 2019 Share Posted July 11, 2019 On 7/9/2019 at 10:54 PM, Nils277 said: Thats not true for the Hover Engines (or at least it should not be). I have tested the engines on every planet with an atmosphere and they worked as they should. Especially duna was where most of my tests were made (aside from kerbin of course) I used to build some VTOL planes with Lynx hover engines in 1.4. A nuclear VTOL plane was tested on Duna and it didn't work: the nuclear thermal jet produced very little thrust and hover engines didn't work at all. I didn't find it surprising that lifting fans don't work at the pressure of 0,006 Atm Maybe I need to test it again because horizontal jumping landing on Duna is pain. Quote Link to comment Share on other sites More sharing options...
Friznit Posted July 11, 2019 Share Posted July 11, 2019 I use an EC powered Lynx hover rover on Duna all the time - works a treat. Quote Link to comment Share on other sites More sharing options...
nascarlaser1 Posted July 13, 2019 Share Posted July 13, 2019 Is this mod working in KSP 1.7+? CKAN says its unsupported but I've seen some people using it Quote Link to comment Share on other sites More sharing options...
Starwaster Posted July 13, 2019 Share Posted July 13, 2019 7 hours ago, nascarlaser1 said: Is this mod working in KSP 1.7+? CKAN says its unsupported but I've seen some people using it Yes. Quote Link to comment Share on other sites More sharing options...
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