Tonka Crash

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About Tonka Crash

  • Rank
    Flight Test Engineer

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  • Location Land of Oz
  • Interests Aerospace engineer with 30 years experience in flight test and aircraft simulation.

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  1. Tonka Crash

    Still confused about biome science and orbits

    @TheAngryHulk The KSP Wiki explains all of this https://wiki.kerbalspaceprogram.com/wiki/Science
  2. @Joshuabmorgan You might try CKAN. It's simpler to install mods.
  3. Tonka Crash

    [1.5+] Kerbal Attachment System (KAS) v1.1

    @te45a Here's a video of connecting the RTS-1 to the JS-1 that's out of reach.
  4. Tonka Crash

    [1.5+] Kerbal Inventory System (KIS) v1.16

    @te45a In your photo you just aren't close enough to grab the connector. Use your jet pack to fly up to it a little. The grab range is really pretty short.
  5. Tonka Crash

    [1.4.5] Global Construction

    I'm very inexperienced with this mod. I'm on the third vessel I'm trying to build. I'm having trouble getting a kit deployed. I've got a ground assembly line that finishes building a kit and then the kit seems to go into limbo. I get no option to deploy it or start constructing it. The assembly line says it's occupied and doesn't let me start building another kit. This is the second kit this assembly line produced. The first one had no problems. Any ideas what's going on or how to reset the assembly line and workshop? I reloaded a save to show completing the kit and how it just seems to disappear with no option to construct it. output_log.txt KPS.log
  6. @Lisias I went looking at the .cfg files for the structural tubes. The T-12 tube (tube1.cfg) is the only one that has a negative basemass for the shorter two length variants which are also the two sizes I was able to get a negative mass. My understanding of variants is this should be added to the mass of the part to calculate the final mass of the part. I'm guessing Tweakscale is not correctly calculating the variant mass before rescaling.
  7. @Lisias Playing around with rescaling other Structual Tubes looks like the scale factors are just off for all of them. For example, if I scale down a short T-37 3.75m tube to 1.875m it visually looks to be the same size as the T-18 tube, but weighs .544t vs .075t for the short size T-18 tube. Likewise scaling up a T-18 to 3.75m weights .3t vs .6t for a stock size T-37. The T-12 Tube was the only one I could get to a negative mass.
  8. @Lisias Retested again with only Squad, SquadExpansion and Tweakscale in the GameData folder. Problem still exists. Scaling down the T-12 Tube gets a negative mass.
  9. I moved B9 Parts Switch out of GameData and tried my test again, still fails. I did notice assembling the test vehicle that rescaling the T-12 Tube to 0.625m did get a negative mass. Octo-2 by itself was 40kg add the rescaled tube it was down to 17kg. I had B9PS installed as a dependency for Mk2 & Mk3 Expansions. They use B9PS it for mesh and resource switching. I don't use it for anything myself.
  10. @Lisias I ran into a weird bug. I'd appreciate it if someone else could confirm it before I go hunting for a mod conflict. If I use Tweakscale to scale down the Making History T-12 Structural Tube to 0.625m it acts as an anchor preventing rockets from launching. I've only tested it at the shortest length. At the default scaling it works just fine. I was using this as a spacer between components on a payload. I know I've done this in the past, but it's been a while. To demonstrate I stuck an Octo-2 on a short Tweakscaled tube with a Rockomax X200-16 fuel tank and Mainsail, see the video below. TWR starts over 10, so this should fly off the pad just fine. When I try to launch it won't go and it causes the parts to shift and misalign. I cut the video before everything exploded. KSP 1.5.1 on Windows 10 - Tweakscale v2.4.0.6 installed with CKAN. CKAN reports all my mods as up to date. KSP.log output_log.txt
  11. Tonka Crash

    [1.5+] Kerbal Inventory System (KIS) v1.16

    @te45a The JS-1 is just the socket. You start from the RTS-1 Resource Transfer Station. You grab the connector from it and drag the hose close to the JS-1, right click on the JS-1 and you will have Attach Connector as an option.
  12. Tonka Crash

    Poodle use case

    Large landers are the only place I use the Poodle, otherwise the Wolfhound trounces its performance.
  13. I only use docking regularly on Minmus Flats. I did it once on the Mun and decided that wasn't worth the frustration on uneven terrain. I'm a big fan of KAS connections or other mods that make use of KAS like KPBS or Pathfinder for flexible corridor connections. Even with docking ports I prefer USI's Konstruction ports to weld the connection after docking.
  14. Tonka Crash

    Parts looking for love

    Decoupler shroud gives you variants and its easy to add your own to the ones already included.
  15. Tonka Crash

    What did you do in KSP today?

    My Minmus base has expanded to add workshops and a ground assembly line using Global Construction. I shipped up the workshop and material kits storage (KPBS parts) and the first DIY container was the ground assembly line.