EM23 Posted December 1, 2020 Share Posted December 1, 2020 (edited) Kubble Space Telescope, with parts from NFT and Restock. Reveal hidden contents KerbalX link: https://kerbalx.com/ElonMusket23/Kubble-Space-Telescope Shuttle is from SOCK by Benjee10. Edited December 1, 2020 by ElonMusket23 Quote Link to comment Share on other sites More sharing options...
computercat04 Posted December 2, 2020 Share Posted December 2, 2020 On 12/1/2020 at 8:10 PM, ElonMusket23 said: Kubble Space Telescope, with parts from NFT and Restock. Expand So cool! Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted December 8, 2020 Share Posted December 8, 2020 (edited) Quote CKAN Support Questions?A: Talk to CKAN folks, CKAN is not supported. This is because KerbalActuators, a dependency of this mod, is specifically NOT listed on CKAN. Expand Am I missing something? I think it's on ckan for a long time, but I think kerbalactuators was version bonded(now set to any version) so it doesn't show up on 1.10 installation etc. Edited December 8, 2020 by ssd21345 Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 8, 2020 Author Share Posted December 8, 2020 On 12/8/2020 at 9:39 AM, ssd21345 said: Am I missing something? I think it's on ckan for a long time, but I think kerbalactuators was version bonded(now set to any version) so it doesn't show up on 1.10 installation etc. Expand KA wasn't on CKAN until fairly recently, I haven't removed that thing yet because lazy. Quote Link to comment Share on other sites More sharing options...
Lunar Sea Posted December 9, 2020 Share Posted December 9, 2020 Any tips on how to get the camera views working for the main MFD in IVA? This is using the standard JSI external radial mount camera. As you can see it works fine on the other MFDs, just not the big one. I have ASET props and RPM installed, just not sure why it won't work for that one type of display. Quote Link to comment Share on other sites More sharing options...
DiscountSpaceNerd Posted December 10, 2020 Share Posted December 10, 2020 When I used Near Future Spacecraft parts, the dragon 2 inspired command pod had a capacity for 3 kerbals, however, I have seen a few crafts using it and stating it has a capacity of 4. Any explanation? Is that some patch? Here's an example of such craft from NationStates' Aurora program. (Aurora Program | Kerbal States | Kerbin Space Exploration Administration) Quote Link to comment Share on other sites More sharing options...
computercat04 Posted December 10, 2020 Share Posted December 10, 2020 On 12/10/2020 at 3:39 PM, DiscountSpaceNerd said: When I used Near Future Spacecraft parts, the dragon 2 inspired command pod had a capacity for 3 kerbals, however, I have seen a few crafts using it and stating it has a capacity of 4. Any explanation? Is that some patch? Here's an example of such craft from NationStates' Aurora program. (Aurora Program | Kerbal States | Kerbin Space Exploration Administration) Expand Very Nice. Kerbal States of Kamerika Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 10, 2020 Author Share Posted December 10, 2020 On 12/10/2020 at 3:39 PM, DiscountSpaceNerd said: When I used Near Future Spacecraft parts, the dragon 2 inspired command pod had a capacity for 3 kerbals, however, I have seen a few crafts using it and stating it has a capacity of 4. Any explanation? Is that some patch? Expand Are you sure you haven't confused it with one of the other Dragon mods? This one certainly has 3 seats. Quote Link to comment Share on other sites More sharing options...
DiscountSpaceNerd Posted December 12, 2020 Share Posted December 12, 2020 On 12/10/2020 at 7:04 PM, Nertea said: Are you sure you haven't confused it with one of the other Dragon mods? This one certainly has 3 seats. Expand I am pretty sure that's the one. I thought of modifying the part file and using the IVA of the federatsia based one, because I think it looks kind of similar, which might be what the linked craft creator did. but it Is this part. Thanks! Quote Link to comment Share on other sites More sharing options...
eberkain Posted December 12, 2020 Share Posted December 12, 2020 @NerteaWilling to make a recommendation on a life support mod to use alongside your suite of part mods? Quote Link to comment Share on other sites More sharing options...
darthgently Posted December 12, 2020 Share Posted December 12, 2020 On 12/10/2020 at 3:39 PM, DiscountSpaceNerd said: When I used Near Future Spacecraft parts, the dragon 2 inspired command pod had a capacity for 3 kerbals, however, I have seen a few crafts using it and stating it has a capacity of 4. Any explanation? Is that some patch? Expand Kerbals are 2/3 the size of human? That would explain it away so it must be true Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 12, 2020 Author Share Posted December 12, 2020 On 12/12/2020 at 5:50 PM, eberkain said: @NerteaWilling to make a recommendation on a life support mod to use alongside your suite of part mods? Expand I don't know really. I feel like people have submitted a lot of patches for USI-LS and Snacks though. Quote Link to comment Share on other sites More sharing options...
Lunar Sea Posted December 13, 2020 Share Posted December 13, 2020 On 12/9/2020 at 8:49 PM, Lunar Sea said: Any tips on how to get the camera views working for the main MFD in IVA? This is using the standard JSI external radial mount camera. As you can see it works fine on the other MFDs, just not the big one. I have ASET props and RPM installed, just not sure why it won't work for that one type of display. Expand Any takers? Quote Link to comment Share on other sites More sharing options...
RandomKerbal Posted December 15, 2020 Share Posted December 15, 2020 On 12/10/2020 at 3:39 PM, DiscountSpaceNerd said: When I used Near Future Spacecraft parts, the dragon 2 inspired command pod had a capacity for 3 kerbals, however, I have seen a few crafts using it and stating it has a capacity of 4. Any explanation? Is that some patch? Here's an example of such craft from NationStates' Aurora program. (Aurora Program | Kerbal States | Kerbin Space Exploration Administration) Expand Hey, I have seen pictures like this before, how did they make it? I know Kronal Vessel Viewer can do something similar. Quote Link to comment Share on other sites More sharing options...
DiscountSpaceNerd Posted December 15, 2020 Share Posted December 15, 2020 (edited) On 12/15/2020 at 10:10 AM, RandomKerbal said: Hey, I have seen pictures like this before, how did they make it? I know Kronal Vessel Viewer can do something similar. Expand In their mod list (in the site), there are three mods they made for making the blueprints, patches and decals. That's the link for blueprint one. Edited December 15, 2020 by DiscountSpaceNerd I checked what I initially said I thought, and added a link Quote Link to comment Share on other sites More sharing options...
Ocid Posted December 15, 2020 Share Posted December 15, 2020 (edited) On 11/26/2020 at 4:39 PM, KawaiiLucy said: The HVR-Two heavy lift fan isn't interactible with after placing, highlighting does not occur either when hovering over it with the mouse. https://imgur.com/9vvKNIq Expand I am getting the same issue with the newest version of NF Aeronautics. Also getting errors in the log with NFA parts. FloatCurve: Invalid line. Requires two values, 'time' and 'value' Other than the HVR-Two everything seems to work. Installing the old version with the latest dependencies fixed both issues. Edited December 15, 2020 by Ocid Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 15, 2020 Author Share Posted December 15, 2020 On 12/15/2020 at 6:54 PM, Ocid said: I am getting the same issue with the newest version of NF Aeronautics. Also getting errors in the log with NFA parts. FloatCurve: Invalid line. Requires two values, 'time' and 'value' Other than the HVR-Two everything seems to work. Installing the old version with the latest dependencies fixed both issues. Expand Yeah aware just haven't got around to fixing it. Quote Link to comment Share on other sites More sharing options...
Ocid Posted December 16, 2020 Share Posted December 16, 2020 On 12/15/2020 at 7:43 PM, Nertea said: Yeah aware just haven't got around to fixing it. Expand Thats alright. Plenty on your plate with FFT and stuff which I'm just as excited for Quote Link to comment Share on other sites More sharing options...
Frag2000 Posted December 19, 2020 Share Posted December 19, 2020 (edited) Hi guys, anyone has those marvelous component tested out with 1.11 yet? That pack is part of my "must have mods" before I update Again great work Nertea! All of those are awesome! Edited December 19, 2020 by Frag2000 Quote Link to comment Share on other sites More sharing options...
KSPrynk Posted December 19, 2020 Share Posted December 19, 2020 On 12/19/2020 at 5:06 PM, Frag2000 said: anyone has those marvelous component tested out with 1.11 yet? Expand NF Solar and Propulsion haven't crashed anything yet; I've been going through mods in small batches to help isolate any with issues. I'd be surprised if anything that wasn't ReStock didn't work. Quote Link to comment Share on other sites More sharing options...
Gyger Posted December 20, 2020 Share Posted December 20, 2020 No problem with NF Electrical and Spacecraft so far other than that they don't have stock inventories yet. Quote Link to comment Share on other sites More sharing options...
computercat04 Posted December 20, 2020 Share Posted December 20, 2020 On 12/20/2020 at 2:41 AM, Gyger said: they don't have stock inventories yet. Expand A mod has been just released to solve that that. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted December 22, 2020 Share Posted December 22, 2020 The 5m and 7.5m fairing of NFLV don't seem to have an texture in 1.11 (sry no pictures) actually just the fairing base, the rest has a texture Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 23, 2020 Author Share Posted December 23, 2020 NF Propulsion 1.3.0 Marked for KSP 1.11 Updated CRP to 1.4.2 Set many parts as usable in inventories roughly following stock model: most 0.625m parts, smaller 1.25m parts, all RCS Added Waterfall support to all engines and RCS Soft-deprecated atmospheric resource mining equipment Small fixes to lit RCS controllers NF Electrical 1.20 KSP 1.11 Updated DynamicBatteryStorage to 2.2.1 Updated CRP to 1.4.2 Set many parts as usable in inventories roughly following stock model: most 0.625m parts, smaller 1.25m parts NF Solar KSP 1.11 Set many panels as useable in inventories in various ways NF Construction KSP 1.11.x Fix crewed truss angled adapter attach node. Set many parts as useable in inventories/construction mode NF Spacecraft 1.4.0 KSP 1.11 Updated NearFutureProps to 0.6.4 Added inventories to all command parts Set up appropriate parts for cargo, etc Upgraded Pandora docking light to new light system Added Waterfall support to Pandora light Added Waterfall support to engines NF Launch Vehicles KSP 1.11 Updated DeployableEngines to 1.2.3 Hidden parts now have zero tech cost (Wyzard256) Updated Russian localization (r4nd0m) Made some parts (but not many) storeable in inventories Added Waterfall support to most if not all engines Adjusted thrust of all large monopropellant RCS to 10 kN per jet Adjusted thrust of all large bipropellant RCS to 8 kN per jet NF Exploration 1.10 Marked compatible for KSP 1.11 Applied storeablity/EVA construction parameters to many parts Quote Link to comment Share on other sites More sharing options...
KSPrynk Posted December 23, 2020 Share Posted December 23, 2020 (edited) @Nertea, congrats on the updates! I'm looking forward to trying everything out, especially the Waterfall effects. One minor bug to report: In NF Propulsion, MM throws a single warning. This (EDIT: sometimes) only appears in the loading screen when MM caches/databases have been cleared and, after recycling the game, with new caches/databases built, MM (EDIT: sometimes) seems satisfied with its own "fix". It doesn't (EDIT: always) show the warning while loading, but it does still appear in the log. Below are excerpts, with WRN lines highlighted, when starting with cleared cache/databases. Reveal hidden contents [LOG 11:32:49.675] Deleting root node in file NearFuturePropulsion/Patches/NFPropulsionLH2RCS node: +PART[rcsblock-mpdt-triple-01]:NEEDS[CryoTanks]:FOR[NearFuturePropulsion] as it can't satisfy its NEEDS [LOG 11:32:49.675] Deleting root node in file NearFuturePropulsion/Patches/NFPropulsionLH2RCS node: +PART[rcsblock-mpdt-single-01]:NEEDS[CryoTanks]:FOR[NearFuturePropulsion] as it can't satisfy its NEEDS[WRN 11:32:49.676] more than one pass specifier detected, ignoring all but the first: NearFuturePropulsion/Patches/Waterfall/NearFuturePropulsionWaterfallHallEffect/@PART[ionArgon-0625]:NEEDS[Waterfall]:FOR[NearFuturePropulsion]:FOR[NearFuturePropulsion] [LOG 11:32:49.676] Deleting root node in file NearFuturePropulsion/Patches/Waterfall/NearFuturePropulsionWaterfallHallEffect node: @PART[ionArgon-0625]:NEEDS[Waterfall]:FOR[NearFuturePropulsion]:FOR[NearFuturePropulsion] as it can't satisfy its NEEDS [LOG 11:32:49.676] Deleting root node in file NearFuturePropulsion/Patches/Waterfall/NearFuturePropulsionWaterfallHallEffect node: @PART[ionArgon-0625-2]:NEEDS[Waterfall]:FOR[NearFuturePropulsion] as it can't satisfy its NEEDS [LOG 11:32:49.676] Deleting root node in file NearFuturePropulsion/Patches/Waterfall/NearFuturePropulsionWaterfallHallEffect node: @PART[ionArgon-0625-3]:NEEDS[Waterfall]:FOR[NearFuturePropulsion] as it can't satisfy its NEEDS and then again here: [LOG 11:32:49.923] :AFTER[ZZZZZZ-B9PARTSWITCH] pass [LOG 11:32:49.924] :FINAL pass [LOG 11:32:49.925] Done patching[WRN 11:32:49.925] 1 warning related to GameData/NearFuturePropulsion/Patches/Waterfall/NearFuturePropulsionWaterfallHallEffect.cfg [LOG 11:32:49.925] Saving Cache [LOG 11:32:50.050] Saving cache [LOG 11:32:50.537] ModuleManager: 40 patches applied, found <color=yellow>1 warning</color> [LOG 11:32:50.537] Ran in 1.569s [LOG 11:32:50.567] Done! I can provide full logs if needed, before and after MM does its "fix", but this should be easy to replicate. I did this is KSP 1.11 running Win10Pro 20H2, with no Expansions or other mods installed. I don't know if this causes a tangible problem, other than popping up as a red herring when diagnosing errors on other mods. EDIT 2: FYI, Nertea found the problem - duplicate FOR [NearFuturePropulsion] statements on that part. Edited December 23, 2020 by KSPrynk Quote Link to comment Share on other sites More sharing options...
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