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So I this issue with the game crashing at seemingly random intervals. Sometimes it'll crash within a half hour of starting and other times it could be upwards of hours before it crashes but it does usually always crash. I rarely have to quite my self. Now I know that it could be the memory issue that usually causes most crashes when using mods but the logs say I'm using less than 50% of the memory. I am unable to understand the rest of the log but I have attached the most recent crash report if anyone wants to take a look and try to help me understand what my be going on.

 

https://drive.google.com/file/d/0BxaqQx5XqbNpeWFmUGlPSVY1SlU/view?usp=sharing
https://drive.google.com/file/d/0BxaqQx5XqbNpN0FLMC0tYmdxV3M/view?usp=sharing

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Indeed the error.log says KSP is using 40% memory. Can't tell what in your system is using the remaining 60%, but 0 MB free physical, 0 MB free paged memory and very close to 0 user address space all point to the system having run out of memory. An access violation to a position in memory (as reported) is quite telling too, because it in generally tied to that position being already in use. You aren't telling anything about add-ons or your system, of course if you provided a output log file it could be revealing something more. But all the above makes me think you installed some memory hungry add-ons. It could take just one actually, if there's a memory leak with it, to bring a crash if let run for enough time.

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here is the output log

https://drive.google.com/open?id=0BxaqQx5XqbNpQ0lYZ0l1UFhaMW8

These are the mods I have installed

https://drive.google.com/file/d/0BxaqQx5XqbNpR1EyNkFwWVJTcTg/view?usp=sharing

As for system specs they are as follows,

Intel Core i7, 16GB of memory, nvidia GTX970M

These seem like the most important specs but I can give more if needed

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I have similar spec's for my system and I would recommend only using 1 modulemanger 2.7.5.. you have 2 loading.ksp 1.2.2

I assume you are using the x64 launcher as i don't see that specific in the log.however this is of concern to me:

[ModuleManager] Deleting Node in file 000_FilterExtensions Configs/SubCategories_Control subnode: SUBCATEGORY:NEEDS[ConnectedLivingSpace] as it can't satisfy its NEEDS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[ModuleManager] Deleting Node in file B9_Aerospace/B9_Aerospace-DRE subnode: @PART[B9_Adapter_C125]:FOR[B9_Aerospace]:NEEDS[DeadlyReentry] as it can't satisfy its NEEDS

>>

[ModuleManager] Deleting Node in file B9_Aerospace/B9_Aerospace-MFT-RF subnode: @PART[B9_*]:HAS[~name[B9_Structure_HX*],~name[B9_Aero_Wing_Procedural*],@MODULE[FSfuelSwitch]&!MODULE[FSmeshSwitch]&!MODULE[FStextureSwitch2]]:FOR[zzz_B9_Aerospace]:NEEDS[modularFuelTanks|RealFuels] as it can't satisfy its NEEDS

 and lead me to removing mods that are lsited in these error's to see if it helps

 

Jammer

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if the module manger files are under the gamedata folder they will be used.. make sure only one modulemanager.dll (2.7.5 works)is in the folder structure.

you can remove all of the other modulemanager labeled files in the root of gamedata folder and it will rebuild the ones it needs on next launch

hope this helps

HF

jammer

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