stratochief66 Posted April 16, 2017 Share Posted April 16, 2017 On 4/14/2017 at 7:24 PM, Kerbonaught said: Thanks! It's certainly an rp-0 issue - I've got everything working now except avionics. One RO question though, I'm getting substantially more "vapour in the fuel lines" engine shutdowns with the aerobee than i remember, whenever i use the tiny Tim for instance the upper stage will not light, or if i ground light it it goes out on Sep... Are you sure you have FAR, or that FAR is working? IIRC, w/o FAR there is much more air resistance, leading to more trouble like that and lower max altitudes. Quote Link to comment Share on other sites More sharing options...
HorizonFulcrum Posted April 17, 2017 Share Posted April 17, 2017 Have an interesting thing to report, I installed the Dev version of RO, and opened up CKAN, it detected a bunch of installed mods (dependences for RO I guess), and installed all of them automatically. I just had to install a couple of mods manually. I'll post an update to see how it all pans out. Quote Link to comment Share on other sites More sharing options...
Vannort86 Posted April 18, 2017 Share Posted April 18, 2017 I have an odd bug when I install 1.2.2 RO. I tried reinstalling twice and both times when I go to launch I simply have a floating craft that generates no thrust or if its on the ground it just slightly floats into the sky. Here is an image of my folder. Let me know if anything can be done. Thanks! Quote Link to comment Share on other sites More sharing options...
W. Kerman Posted April 19, 2017 Share Posted April 19, 2017 Wow. This is insane.... Quote Link to comment Share on other sites More sharing options...
Theysen Posted April 19, 2017 Author Share Posted April 19, 2017 20 hours ago, Vannort86 said: I have an odd bug when I install 1.2.2 RO. I tried reinstalling twice and both times when I go to launch I simply have a floating craft that generates no thrust or if its on the ground it just slightly floats into the sky. Here is an image of my folder. Let me know if anything can be done. Thanks! No clue if I can rely on the dates modified but if they are true then you're on some older versions. Especially make sure FAR is on the 1.2.2 compatible dev branch. Quote Link to comment Share on other sites More sharing options...
Vannort86 Posted April 19, 2017 Share Posted April 19, 2017 Hmm just installing the newest FAR didn't work, but there are probably a few more out of date mods I need to update. Thank you! Quote Link to comment Share on other sites More sharing options...
GenryRar Posted April 20, 2017 Share Posted April 20, 2017 (edited) Can someone explain, why flow-priority setting of fuel tanks missed? Or it something wrong with my install? Nevermind, it visible only with tanks, filled by fuel))) Edited April 20, 2017 by GenryRar Quote Link to comment Share on other sites More sharing options...
GenryRar Posted April 20, 2017 Share Posted April 20, 2017 (edited) Have strange problem with RSS+RO and KER KER shows wrong mass Edited April 20, 2017 by GenryRar Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted April 20, 2017 Share Posted April 20, 2017 1 hour ago, GenryRar said: KER shows wrong mass This is a known issue with both MJ and KER and has nothing to do with RO. Quote Link to comment Share on other sites More sharing options...
adrianpg_ Posted April 20, 2017 Share Posted April 20, 2017 On 19/4/2017 at 0:50 AM, Vannort86 said: I have an odd bug when I install 1.2.2 RO. I tried reinstalling twice and both times when I go to launch I simply have a floating craft that generates no thrust or if its on the ground it just slightly floats into the sky. Here is an image of my folder. Let me know if anything can be done. Thanks! Had this problem some time ago but only with sounding rockets. It happened when I tilted the wings in the editor, if I didn't do it, then it was ok. Quote Link to comment Share on other sites More sharing options...
Alex38 Posted April 20, 2017 Share Posted April 20, 2017 On 19/04/2017 at 1:50 AM, Vannort86 said: I have an odd bug when I install 1.2.2 RO. I tried reinstalling twice and both times when I go to launch I simply have a floating craft that generates no thrust or if its on the ground it just slightly floats into the sky. Here is an image of my folder. Let me know if anything can be done. Thanks! yep i had this problem too but that's not RO, i think that's a conflict between far, tweakscale and procedural parts or just TS and Procedural parts, i didn't find any solutions except removing tweakscale .. Quote Link to comment Share on other sites More sharing options...
Vannort86 Posted April 20, 2017 Share Posted April 20, 2017 Hmm Don't have tweakscale I just have procedural parts. I'm still trying, but I haven't figured it out. Updated everything I could. I might just wait until 1.2.2 comes out on ckan at this point since I definitely messed something up. Quote Link to comment Share on other sites More sharing options...
W. Kerman Posted April 20, 2017 Share Posted April 20, 2017 What's the worst thing that can happen if I don't install FAR with the rest of these mods? Quote Link to comment Share on other sites More sharing options...
Deltathiago98 Posted April 21, 2017 Share Posted April 21, 2017 Hi, I just started my first RO-RP-0 in 1.2.2 and I was wondering, in wich node I unlock autostrut, because normally you need to unlock the normal strut to be able to use this function. But I already have the struts and some nodes into construction and nothing happens, I suppose I need to progress further in the Tech Tree... But if you have the answer, please let me know, Thank you Quote Link to comment Share on other sites More sharing options...
Theysen Posted April 21, 2017 Author Share Posted April 21, 2017 15 minutes ago, Deltathiago98 said: Hi, I just started my first RO-RP-0 in 1.2.2 and I was wondering, in wich node I unlock autostrut, because normally you need to unlock the normal strut to be able to use this function. But I already have the struts and some nodes into construction and nothing happens, I suppose I need to progress further in the Tech Tree... But if you have the answer, please let me know, Thank you Make sure to have Advanced Tweakables turned on in the settings. Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted April 21, 2017 Share Posted April 21, 2017 It seems that NF and FASA electric engine in RO cannot use timewarp thrust through persistant thrust mod Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted April 21, 2017 Share Posted April 21, 2017 Another problem... I cant tweak kspi engine scale when RO is installed Quote Link to comment Share on other sites More sharing options...
Probus Posted April 21, 2017 Share Posted April 21, 2017 Do you have to manually install each of these config file packages when you use the mod or are they all already incorporated somehow: https://github.com/KSP-RO/RealismOverhaul/tree/master/GameData/RealismOverhaul/RO_SuggestedMods Quote Link to comment Share on other sites More sharing options...
stratochief66 Posted April 21, 2017 Share Posted April 21, 2017 5 hours ago, Iso-Polaris said: It seems that NF and FASA electric engine in RO cannot use timewarp thrust through persistant thrust mod 5 hours ago, Iso-Polaris said: Another problem... I cant tweak kspi engine scale when RO is installed KSP RO doesn't advertise itself as compatible with Persistent Thrust. If you figure out how to get it to work, feel free to contribute that fix/trick to the community so we can share it with others. I don't know how KSPI goes about scaling their engines, but as far as I'm aware engine property scaling is incompatible with RealFuels engines modules. Generally with RO, if you want 5x the thrust of 1 engine you use a cluster of 5 engines. Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted April 22, 2017 Share Posted April 22, 2017 @Iso-Polaris I wrote some compatibility patches a while back for that reason: I do not know if they still work (they should) but test them and report back if you can. Quote Link to comment Share on other sites More sharing options...
GenryRar Posted April 22, 2017 Share Posted April 22, 2017 Is RO disable manual fuel transferring? My ship have >1 procedural tanks with same fuel. Engines correctly use both of them but when i try to pump fuel manually - no buttons Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted April 22, 2017 Share Posted April 22, 2017 5 hours ago, GenryRar said: Is RO disable manual fuel transferring? My ship have >1 procedural tanks with same fuel. Engines correctly use both of them but when i try to pump fuel manually - no buttons you can't pump fuel if you have the decoupler window open (stock behavior). make sure the only right click gui's open are from fuel tanks Quote Link to comment Share on other sites More sharing options...
Deltathiago98 Posted April 22, 2017 Share Posted April 22, 2017 (edited) Hi, It's me. Again I was playing very well with the dev. version, and one day I boot up the game, everything was going well, but when I load the save, all went black, the Alarm Clock and the Kerbal Construction Time GUI appears OK. I can warp time with no problem. But the screen is all black and in the right down corner appears the Loading "Kerbol System" icon and I wait but nothing... Here's the log https://www.dropbox.com/s/yt2gxn6gi2hzfyr/KSP.log?dl=0 Please Help me Edited April 23, 2017 by Deltathiago98 Quote Link to comment Share on other sites More sharing options...
GenryRar Posted April 23, 2017 Share Posted April 23, 2017 10 hours ago, TheRagingIrishman said: you can't pump fuel if you have the decoupler window open (stock behavior). make sure the only right click gui's open are from fuel tanks sorry, if my screenshot confused you, it only shows that crossfeeding in decoupler is enabled. Ofcourse i try with only tanks, nothing changed.i do it in campaign, but as you can see, fuel lines is already learned. Also no errors in log. Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted April 23, 2017 Share Posted April 23, 2017 RO seems to altered how solar panel work. usually I can use solar panel as the power source of a KSPI electric engine. but it wont work with RO installed. The reduced NF engine thrust is really good. But they really need to work in timewarp Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.