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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]


Gameslinx

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Welcome to version 1.1a. Changelog below.

VU4LEGH.jpg

@The White Guardian

IMPORTANT - Orbits have shifted. If you're landed on planets and on a tight schedule, I advise... panicking...

  • Added accretion disk to Olu'um,. replacing its rings

  • Planets orbiting Olu'um have had their inclinations adjusted

  • Added moon 'Sojos' around Sonus

  • Added moon 'Flake' around Flak

  • Removed irradiated planet Balos

  • Volux's hurricane moves around the planet

  • Teloslate terrain updated to smooth pixellation

  • Dread no longer has green colours, and matches Dres's colours. If you want this change reverted, let me know

  • Niebos atmospheric rework (credit The White Guardian)

  • Sonus atmospheric rework (credit The White Guardian)

  • Scorch atmospheric rework (credit The White Guardian)

  • Scorch now has an atmosphere. This is now fixed as it wasn't loading in 1`.0a, making it airless

  • Planetary textures updated to match the newer planets' standards

  • File size reduced by 1MB

  • Accretion disk now spins around Olu'um

  • Olu'um's heat output reduced - still bring radiators to Verex, though

  • Islands added to Sonus

  • Sonus colouring overhaul to match Kerbin

  • Sojos has the Mun's colour scheme

  • Sonus accurately reflects Kerbin/Earth as an earthlike system

  • Flake gravity reduced to prevent your ship from being wrenched from Flak

  • Olu'um's colouring tweaked very slightly

  • Dread's terrain has been smoothed

  • Added biome maps to Sheathe, however Sojos and Flake are lacking one

  • Corrected science values to reflect the stock system

  • Added more science definitions

  • 2 new Easter Eggs

  • Added planet Thelai

  •  

 

_______________________________

EDIT: Removed

Edited by Gamel0rd1
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Nice.. I've been enjoying hopping around with my mining lander. Currently working my way through the Olu'um system. Hope I can upgrade to 1.1 without too much trouble.

Which of the planets and moons support air-breathing engines?

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54 minutes ago, Gamel0rd1 said:

Should I add a black hole?

I don't think it makes sense to have a black hole inside the Kerbol system. If you're going to add one, it should be the center of an entirely new system light years from Kerbol, which is might be better off in a separate planet pack.

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36 minutes ago, wadusher1 said:

I don't think it makes sense to have a black hole inside the Kerbol system. If you're going to add one, it should be the center of an entirely new system light years from Kerbol, which is might be better off in a separate planet pack.

That makes perfect sense, actually, because of the massive mass. Silly me!

If I ever make another planet pack (I'd prefer to focus completely on this one) that will certainly be a feature.

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46 minutes ago, Plummet said:

Nice.. I've been enjoying hopping around with my mining lander. Currently working my way through the Olu'um system. Hope I can upgrade to 1.1 without too much trouble.

Which of the planets and moons support air-breathing engines?

Airbreathing engines:

Sonus, Niebos, Volux, Olu'um itself (I wouldn't advise it for Olu'um lol)

Closed cycle planets (no o2):

Scorch, Fume

Before upgrading to 1.1 may I advise you complete your Olu'um mission first. This is because planets have had their inclinations changed and it might get more difficult to account for it

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1 hour ago, Gamel0rd1 said:

I would like to pose the question: Should I add a black hole into the mod.

This is possible by creating a 'black star' and combining coronas with the new accretion disk method i'm using with Olu'um.

The gravity will be more extreme than Olu'um's, but the science will be more rewarding and I'll make sure to include a heavier planet to get a gravity assist from to combat the gravity issue. I'm sure it will make for great screenshots! I could add 5 planets and 3-7 moons around the black hole, which would, if you get too close, burn you to death.

 

Should I add a black hole?

YES! There is only one mod (so far) that adds a black hole.

I have a few suggestions for planets as well,

1) 500km radius close orbit to black hole (1/2 of moho).covered in lava with small patches of land. EVA only on higher elevations (>2000) due to heat. name is Magmar.

2) 100km radius ,Orbit, idc as log as it will be cold. a bright Teal color with "lakes" of teal sludge made of unknown material.

3) 650km radius put the orbit where ever you want. due to a recent impact of a large asteroid, there is a thick layer of dust in the upper atmosphere which cool the planet a bit

3.1) orbits 3) 30km radius, comet recently captured by 3) is very unstable with constant eruptions of ice (via EVE)

4) orbits very close to parent body. 200km radius, has lava and huge volcano that reaches above the atmosphere (made of gasses from said volcano) and then drops down to the lava in the volcanic crater.

I think the black hole should have a mass of about 10x that of olu'um so it can orbit kerbol in a large elliptical orbit. 

3 hours ago, Gamel0rd1 said:

Of course it does! (It scales with Olu'um's rotation. Might need to be made faster. Unfortunately the outside and inside spin at the same speeds, whereas IRL the inside would be much faster. Ah well - looks nice!)

I have a temporary fix, but first is the accretion disc made out of 2 separate rings, or is it just one ring?

Edited by ModerndayLink64
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1 minute ago, ModerndayLink64 said:

covered in lava with small patches of land. EVA only on higher elevations (>2000) due to heat. name is Magmar.

Added to the list. Due to the impossibilities of Kerbal (star) supporting a black hole (supermassive massive mass lol) I won't add one in this pack - sorry! But I'll have a go at this suggestion. Moar lava!

2 minutes ago, ModerndayLink64 said:

650km radius put the orbit where ever you want. due to a recent impact of a large asteroid, there is a thick layer of dust in the upper atmosphere which cool the planet a bit

Interesting! Gravity 0.88, Radius 550 (650 is more than Kerbin, I don't want that yet!), EVE clouds for use as dust. Might give this one a try. It might as well orbit Jool perhaps?

4 minutes ago, ModerndayLink64 said:

orbits very close to parent body. 200km radius, has lava and huge volcano that reaches above the atmosphere (made of gasses from said volcano) and then drops down to the lava in the volcanic crater.

This will be a moon with 130KM radius and 0.19Gs of gravity. Shall orbit Scorch to make it worthwhile to visit (also a fuel stop!)

 

5 minutes ago, ModerndayLink64 said:

30km radius, comet recently captured by 3) is very unstable with constant eruptions of ice (via EVE)

For this I need to be able to add particles to Kopernicus planets. I tried this with Olemut. Kittopiatech can do it but I can't save the config to file. Not sure how to write it myself unfortunately. If I can, I'll do it, because it's quite interesting and possibly unique.

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2 minutes ago, Gamel0rd1 said:

Added to the list. Due to the impossibilities of Kerbal (star) supporting a black hole (supermassive massive mass lol) I won't add one in this pack - sorry! But I'll have a go at this suggestion. Moar lava!

Interesting! Gravity 0.88, Radius 550 (650 is more than Kerbin, I don't want that yet!), EVE clouds for use as dust. Might give this one a try. It might as well orbit Jool perhaps?

This will be a moon with 130KM radius and 0.19Gs of gravity. Shall orbit Scorch to make it worthwhile to visit (also a fuel stop!)

 

For this I need to be able to add particles to Kopernicus planets. I tried this with Olemut. Kittopiatech can do it but I can't save the config to file. Not sure how to write it myself unfortunately. If I can, I'll do it, because it's quite interesting and possibly unique.

I'm glad you like my ideas,:D I would love to see how the planets turn out

Also, the reason I asked about the rings is that if it is made up of 2 rings, you could place an extremely small object in a very small orbit (practically the center of olu'um) inside olu'um and apply the inner ring to the object. By doing this you can control how fast each ring rotates for now.

 

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Congratulations on what looks like another awesome release, downloading now. The accretion disk around Olu'um looks enticing ...

I would definitely say please do not add a black hole into the Kerbol system... the gravitational disruptions would destroy the system lessening the immersive awesome, and not to mention destroying or ejecting planets (not sure if that is a thing in KSP?). You may want to try messing around in a  program like Universe Sandbox to try out how the orbital dynamics would behave over time to watch for potential orbit shifts or collisions/ejections in general.

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Lore (kinda want to keep this a running thing. Someone suggested this on another game forum):

I can't format it in mobile very well, so this will be a.... Prototype?

OLU'UM

   RELATIVE MASS -> 3.14G

   CLASS -> Supermassive Gas Giant

   PARENT CELESTIAL BODY -> Kerbal

Description:

   Formation (3.2Bn Kerbin-Years ago)

      - A huge coronal mass ejection (CME) from Kerbal cooled off and began to spin in the young star's accretion disk. This spinning generated a huge amount of friction inside of what's now called Olu'um. This clumped, rotating mass attracted even more matter - a variety of gases. Hydrogen, helium... Other solid planetoids such as comets... As the comets burnt up in the gas sphere, they melted, bringing water and eventually oxygen to Olu'um's air.

      But Olu'um didn't stop there. A young, rocky planet was brutally dragged into the upper layers of Olu'um, barraged by rocks and air resistance. Making it out alive, the poor planet had depleted 80% of its original mass. However its sacrifice was not in vain, for oxygen and hydrogen condensed and reacted on its surface into oceans. Sonus was born.

   Present day (00:00:00)

     - Olu'um is a supermassive, gaseous giant. Not too dissimilar to Eve's colouring, this purple monstrosity is sub-nuclear. This means it's nearly hot enough to spontaneously combust. If, or when, it does, the light given off will be brighter than Kerbol itself. Olu'um's vivid purple colouring is because of fluorescent materials in its atmosphere. They react with the oxygen and produce an awe-inspiring glow.

      - Olu'um's accretion disk is a beauty from afar and orbit. It spins alongside its own gaseous... Guardian? Or destroyer...

   Mission(s) to Olu'um:

      - Veronica - Class FT Ship. SSTO.

         - Veronica set off towards Olu'mium (alluminum haha) skies in 7242 A.D. Unfortunately, after landing on Volux, it was unable to complete the atmospheric entry of Telos, where it burned up. 2 escape pods ejected before the vessel's ultimate demise. Perhaps... They're still alive?

   Olu'um's Predicted Date of Death (PDoF): 18242 A.D (10242 Kerbin years from now). Reason: Instantaneous atmospheric and core combustion leading to an exhaustion of fuel lasting mere hours. Resulting core will be solid lead, and over 10x the giant's current mass.

 

------

 

So what do you think? The science behind the lore might not be 100% true, but I've tried my best. Should I do more of these 'lore fact files'?

10 minutes ago, techm said:

Congratulations on what looks like another awesome release, downloading now. The accretion disk around Olu'um looks enticing ...

I would definitely say please do not add a black hole into the Kerbol system... the gravitational disruptions would destroy the system lessening the immersive awesome, and not to mention destroying or ejecting planets (not sure if that is a thing in KSP?). You may want to try messing around in a  program like Universe Sandbox to try out how the orbital dynamics would behave over time to watch for potential orbit shifts or collisions/ejections in general.

I won't add the black hole, don't worry!

KSP planets are 'on rails'. They don't interact with one another even if directly next to each other. This stops random orbit fluctuations and improves performance. That's why you can't push Gilly no matter how hard you tried!

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1 minute ago, Gamel0rd1 said:

Lore (kinda want to keep this a running thing. Someone suggested this on another game forum):

I can't format it in mobile very well, so this will be a.... Prototype?

OLU'UM

   RELATIVE MASS -> 3.14G

   CLASS -> Supermassive Gas Giant

   PARENT CELESTIAL BODY -> Kerbal

Description:

   Formation (3.2Bn Kerbin-Years ago)

      - A huge coronal mass ejection (CME) from Kerbal cooled off and began to spin in the young star's accretion disk. This spinning generated a huge amount of friction inside of what's now called Olu'um. This clumped, rotating mass attracted even more matter - a variety of gases. Hydrogen, helium... Other solid planetoids such as comets... As the comets burnt up in the gas sphere, they melted, bringing water and eventually oxygen to Olu'um's air.

      But Olu'um didn't stop there. A young, rocky planet was brutally dragged into the upper layers of Olu'um, barraged by rocks and air resistance. Making it out alive, the poor planet had depleted 80% of its original mass. However its sacrifice was not in vain, for oxygen and hydrogen condensed and reacted on its surface into oceans. Sonus was born.

   Present day (00:00:00)

     - Olu'um is a supermassive, gaseous giant. Not too dissimilar to Eve's colouring, this purple monstrosity is sub-nuclear. This means it's nearly hot enough to spontaneously combust. If, or when, it does, the light given off will be brighter than Kerbol itself. Olu'um's vivid purple colouring is because of fluorescent materials in its atmosphere. They react with the oxygen and produce an awe-inspiring glow.

      - Olu'um's accretion disk is a beauty from afar and orbit. It spins alongside its own gaseous... Guardian? Or destroyer...

   Mission(s) to Olu'um:

      - Veronica - Class FT Ship. SSTO.

         - Veronica set off towards Olu'mium (alluminum haha) skies in 7242 A.D. Unfortunately, after landing on Volux, it was unable to complete the atmospheric entry of Telos, where it burned up. 2 escape pods ejected before the vessel's ultimate demise. Perhaps... They're still alive?

   Olu'um's Predicted Date of Death (PDoF): 18242 A.D (10242 Kerbin years from now). Reason: Instantaneous atmospheric and core combustion leading to an exhaustion of fuel lasting mere hours. Resulting core will be solid lead, and over 10x the giant's current mass.

 

------

 

So what do you think? The science behind the lore might not be 100% true, but I've tried my best. Should I do more of these 'lore fact files'?

Sure! nice to have stories to go with your planets

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3 minutes ago, Gamel0rd1 said:

Lore (kinda want to keep this a running thing. Someone suggested this on another game forum):

I can't format it in mobile very well, so this will be a.... Prototype?

OLU'UM

   RELATIVE MASS -> 3.14G

   CLASS -> Supermassive Gas Giant

   PARENT CELESTIAL BODY -> Kerbal

Description:

   Formation (3.2Bn Kerbin-Years ago)

      - A huge coronal mass ejection (CME) from Kerbal cooled off and began to spin in the young star's accretion disk. This spinning generated a huge amount of friction inside of what's now called Olu'um. This clumped, rotating mass attracted even more matter - a variety of gases. Hydrogen, helium... Other solid planetoids such as comets... As the comets burnt up in the gas sphere, they melted, bringing water and eventually oxygen to Olu'um's air.

      But Olu'um didn't stop there. A young, rocky planet was brutally dragged into the upper layers of Olu'um, barraged by rocks and air resistance. Making it out alive, the poor planet had depleted 80% of its original mass. However its sacrifice was not in vain, for oxygen and hydrogen condensed and reacted on its surface into oceans. Sonus was born.

   Present day (00:00:00)

     - Olu'um is a supermassive, gaseous giant. Not too dissimilar to Eve's colouring, this purple monstrosity is sub-nuclear. This means it's nearly hot enough to spontaneously combust. If, or when, it does, the light given off will be brighter than Kerbol itself. Olu'um's vivid purple colouring is because of fluorescent materials in its atmosphere. They react with the oxygen and produce an awe-inspiring glow.

      - Olu'um's accretion disk is a beauty from afar and orbit. It spins alongside its own gaseous... Guardian? Or destroyer...

   Mission(s) to Olu'um:

      - Veronica - Class FT Ship. SSTO.

         - Veronica set off towards Olu'mium (alluminum haha) skies in 7242 A.D. Unfortunately, after landing on Volux, it was unable to complete the atmospheric entry of Telos, where it burned up. 2 escape pods ejected before the vessel's ultimate demise. Perhaps... They're still alive?

   Olu'um's Predicted Date of Death (PDoF): 18242 A.D (10242 Kerbin years from now). Reason: Instantaneous atmospheric and core combustion leading to an exhaustion of fuel lasting mere hours. Resulting core will be solid lead, and over 10x the giant's current mass.

 

------

 

So what do you think? The science behind the lore might not be 100% true, but I've tried my best. Should I do more of these 'lore fact files'?

I won't add the black hole, don't worry!

KSP planets are 'on rails'. They don't interact with one another even if directly next to each other. This stops random orbit fluctuations and improves performance. That's why you can't push Gilly no matter how hard you tried!

Ah cool! I wasn't sure if that was a thing or not. Lets the stellar neighbourhood be more interesting for sure. Thank you again, can't wait to try the new version

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21 minutes ago, ModerndayLink64 said:

By doing this you can control how fast each ring rotates for now.

The problem is that the textures will stop lining up and look a little off, jagged or have a line between.

I think its disk looks alright and I don't need to worry about it's rotation - it gives the illusion from a 1x warp perspective that it spins quick :P

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12 minutes ago, ModerndayLink64 said:

Got it.

By the way, I really like how you used EVE clouds to make the lava on niebietos look hot.

Thank you! It took a whole load of editing and I hope it isn't too laggy either. Don't get too close to the ocean. Hint: you die

____________

GUYS! I forgot something in the change log and it's pretty important - enough for me to do a separate post for it!

fSBGZEZ.jpg

f9YSKLM.jpg

 

THELAI! The battered planet! I can't believe I forgot about this big guy! Enjoy!

Edited by Gamel0rd1
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Just loaded up the new version, looks lovely, the new additions are great! Thanks also for tidying up the orbits and the physical parameters make much more sense now. Olu'um's accretion disc looks great! Thela is gloomy (in the best way). Only issue I had was my probe orbiting Olei has ... vanished from existence XD. No worries, I'll just send another one. Great work, thank you again.

 

Addition - Telos and Volux might need a check on their physical parameters as well.. and I replaced the probe in orbit of Olei :) a perpendicular inclination was a neat idea

Edited by techm
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3 hours ago, techm said:

Only issue I had was my probe orbiting Olei has ... vanished from existence XD. No worries, I'll just send another one. Great work, thank you again.

Every time a planet is added or removed from an install, the flight global values will change and things in the SOI of a given Kopernicus world (it can happen to stock worlds too) will move to another. These can be coded into bodies to keep them from changing and stop this from happening. This is a nightmare for anyone running a career, grand tour, or any significant sandbox mission.

I like how that magic boulder has the same color veins as Olu'um. That show-off. :P 

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22 minutes ago, JadeOfMaar said:

Every time a planet is added or removed from an install, the flight global values will change and things in the SOI of a given Kopernicus world (it can happen to stock worlds too) will move to another. These can be coded into bodies to keep them from changing and stop this from happening. This is a nightmare for anyone running a career, grand tour, or any significant sandbox mission.

I like how that magic boulder has the same color veins as Olu'um. That show-off. :P 

Yeah but in my case it was no biggie :) I already got a replacement up there. It makes perfect sense as to why, and no Kerbal was harmed. Can't have lively development without some hiccups :D. It would be hilarious if my probe ended up somewhere weird just drifting around. Fortunately my missions in LKO, on Mun and Minmus are unaffected. Anyone with a lot at stake would likely not be using mods that aren't set in stone, I would imagine.

I really do like this update, it's stunning to look at :D

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3 hours ago, JadeOfMaar said:

Like landed on Olu'um. I've seen some of my own craft landed on gas planets.

I always hyper edit my vessels around planets to give them a bug check. Sometimes I messed something up with the PQS mods and when scaled space (the planet you see from orbit) unloads and the height map tries to load, the game freaks out and throws you very quickly away from the planet, forcing you yo restart the game after the issue is fixed.

Problem is, I was 'splashed down' at Olu'um... It doesn't even have an ocean!

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