Update Guy Posted June 12, 2017 Share Posted June 12, 2017 So after about an hour or so of playing "Guess which mod is crashing the game?" I finally took a peek into my save file with the overhaul added on (I made a new save just to ogle the planets with EVE and scatterer running. First thing I noticed, the science rover from my Minmus base is now on Moho. I actually haven't made it to Moho yet so that was weird. Not passing up free science though. Second is, MY MINMUS BASE/GAS STATION IS GONE! Like vanished into the ether. Not even on the tracking station The only logical conclusion is: magic space asteroid that warped one rover onto Moho and did something to my base. Oh well, I was planning to send a far superior base out there eventually. Quote Link to comment Share on other sites More sharing options...
KerbolExplorer Posted June 12, 2017 Share Posted June 12, 2017 5 minutes ago, Update Guy said: The only logical conclusion is: magic space asteroid that warped one rover onto Moho and did something to my base. Oh well, I was planning to send a far superior base out there eventually. i think the kraken is back i need to go to bop and see if it stell alive but did this hapend inmidiatly or when you updated Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 12, 2017 Author Share Posted June 12, 2017 30 minutes ago, Update Guy said: So after about an hour or so of playing "Guess which mod is crashing the game?" I finally took a peek into my save file with the overhaul added on (I made a new save just to ogle the planets with EVE and scatterer running. First thing I noticed, the science rover from my Minmus base is now on Moho. I actually haven't made it to Moho yet so that was weird. Not passing up free science though. Second is, MY MINMUS BASE/GAS STATION IS GONE! Like vanished into the ether. Not even on the tracking station The only logical conclusion is: magic space asteroid that warped one rover onto Moho and did something to my base. Oh well, I was planning to send a far superior base out there eventually. Did you update the mod or is it a clean install: IE: did you run the game without GPO before re-applying it? If so, you should expect that. Minmus is removed and replaced with Gullis, which means any craft landed there will move to the planet with the closest 'Flight Global Index' value. Minmus's value is 2 or 3, so it's likely Moho is the nearest one from that (planet order goes Kerbin, Mun, Minmus, Moho, Eve, then so on outwards from Kerbol) When installing any planet mod, start a new save! Quote Link to comment Share on other sites More sharing options...
Update Guy Posted June 12, 2017 Share Posted June 12, 2017 1 hour ago, KerbolExplorer said: i think the kraken is back i need to go to bop and see if it stell alive but did this hapend inmidiatly or when you updated After I updated. 44 minutes ago, Gameslinx said: Did you update the mod or is it a clean install: IE: did you run the game without GPO before re-applying it? If so, you should expect that. Minmus is removed and replaced with Gullis, which means any craft landed there will move to the planet with the closest 'Flight Global Index' value. Minmus's value is 2 or 3, so it's likely Moho is the nearest one from that (planet order goes Kerbin, Mun, Minmus, Moho, Eve, then so on outwards from Kerbol) When installing any planet mod, start a new save! I'm not too worried really. I was a little irritated at first since I was planning to use the base to fuel my Duna base but with like 400 days until that window, I've got time to establish a new mining operation on Gullis and send out another Fuel shuttle. Also you can't be mad after figuring out it was the magic space asteroid/space kraken. First I've encountered him. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 12, 2017 Author Share Posted June 12, 2017 1 minute ago, Update Guy said: After I updated. I'm not too worried really. I was a little irritated at first since I was planning to use the base to fuel my Duna base but with like 400 days until that window, I've got time to establish a new mining operation on Gullis and send out another Fuel shuttle. Also you can't be mad after figuring out it was the magic space asteroid/space kraken. First I've encountered him. Was probably because either you used an older version than 0.9 or something failed to load. If anything seems out of the ordinary, send over your Kopernicus.log, but it should work alright - have fun! Quote Link to comment Share on other sites More sharing options...
KerbolExplorer Posted June 13, 2017 Share Posted June 13, 2017 8 hours ago, Update Guy said: After I updated. yup something similar happened to me aswell.all the ships at the soi fo niebos are now on dreidos.and a minmus lander is now on an outer planet Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 13, 2017 Author Share Posted June 13, 2017 41 minutes ago, KerbolExplorer said: yup something similar happened to me aswell.all the ships at the soi fo niebos are now on dreidos.and a minmus lander is now on an outer planet What version were you running before? Quote Link to comment Share on other sites More sharing options...
KerbolExplorer Posted June 13, 2017 Share Posted June 13, 2017 7 hours ago, Gameslinx said: What version were you running before? i think the version before dreidos was added Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 13, 2017 Author Share Posted June 13, 2017 24 minutes ago, KerbolExplorer said: i think the version before dreidos was added Yep there's your problem. Dreidos moved FGI values around, so it's going to have moved vessels shouldn't happen again Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 13, 2017 Author Share Posted June 13, 2017 Ignore the blue orbit line, but there's some new detail coming to Sheathe Quote Link to comment Share on other sites More sharing options...
Blackline Posted June 13, 2017 Share Posted June 13, 2017 Known Bug(s)? 1.3, a few mods install view from launchpad to the sun Quote Link to comment Share on other sites More sharing options...
TheWanderer05 Posted June 13, 2017 Share Posted June 13, 2017 Hi, I was looking around in the configs and noticed that the texture, height, and normal maps are DDS files, I was wondering why these are used as opposed to png (I've been trying to make a planet mod but I can only make a white sphere, not sure if this is a fix or not). Also, "MUSTACHE" Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 13, 2017 Author Share Posted June 13, 2017 (edited) 50 minutes ago, Blackline said: Known Bug(s)? 1.3, a few mods install view from launchpad to the sun First image: I can't quite tell what is happening, could you elaborate? Sorry! Second image: Known bug with Scatterer. A scene change (map view and back) will fix it, assuming that's from KSC view and not in-flight. A most list would help, too! 29 minutes ago, TheWanderer05 said: Hi, I was looking around in the configs and noticed that the texture, height, and normal maps are DDS files Heightmap files are always in PNG, as DDS formats are lossless and do not retain greyscale colour. DDS images are stored in Video RAM (VRAM) instead of RAM (they are different.) VRAM is on the graphics card, whereas RAM is mainstream system memory which you plug into your motherboard. Most people have 4 / 8 / 16 / 32 GB of RAM, whereas VRAM is most commonly 2 / 4 / 8, and I have 10GB of VRAM on my card. This means that KSP doesn't load the dds files into RAM, and the GPU is much better at loading them onto the card, as DDS = Direct Draw Surface = Texture Memory. It means you will use less memory ingame, and is more efficient because you are using your graphics card more in the game, which usually results in faster loading times and better optimisation all around. 29 minutes ago, TheWanderer05 said: "MUSTACHE" GOT EM! Ayup you found an easter egg Edited June 13, 2017 by Gameslinx Quote Link to comment Share on other sites More sharing options...
Blackline Posted June 13, 2017 Share Posted June 13, 2017 Ofc, here is the mod-list Spoiler CommunityResourcePack ModuleManager EditorExtensionsRedux Mk2Expansion IndicatorLights Mk3Expansion MechJeb2KIS PreciseManeuver CommunityCategoryKit EasyVesselSwitch SpaceXLegs BetterBurnTime ConnectedLivingSpace DefaultActionGroups DockingPortAlignmentIndicator KerbalAlarmClock InterstellarFuelSwitch-Core KWRocketryRedux KWRocketryRedux-InstantPwr QuickExit TransferWindowPlanner TweakScale WaypointManager xScience KerbalPlanetaryBaseSystems TakeCommandContinued LandingHeight HideEmptyTechNodes KSP-AVC KEI StageRecovery AllYAll DynamicDeflection Toolbar B9PartSwitch Karbonite PortraitStats SmartActuation CommunityTechTree USITools SimpleConstruction FirespitterCoreUSI-CoreUSI-LS CrewQueueTwo JanitorsCloset ContractConfigurator ContractConfigurator-KerbinSpaceStation EasyBoard Trajectories SpaceY-Lifters SXTContinued FirespitterResourcesConfig RetractableLiftingSurface And for the situations when this happenes: NOT in the main game menu NOT in KSC first picture was from the tracking station second picture was from a launched vessel, prelaunch, still sitting at KSC launchpad, looking straight up both "bugs" come from the same problem, being the northern hemisphere having correct brightnes, but the southern doesnt. cheers! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 13, 2017 Author Share Posted June 13, 2017 5 minutes ago, Blackline said: Ofc, here is the mod-list Hide contents CommunityResourcePack ModuleManager EditorExtensionsRedux Mk2Expansion IndicatorLights Mk3Expansion MechJeb2KIS PreciseManeuver CommunityCategoryKit EasyVesselSwitch SpaceXLegs BetterBurnTime ConnectedLivingSpace DefaultActionGroups DockingPortAlignmentIndicator KerbalAlarmClock InterstellarFuelSwitch-Core KWRocketryRedux KWRocketryRedux-InstantPwr QuickExit TransferWindowPlanner TweakScale WaypointManager xScience KerbalPlanetaryBaseSystems TakeCommandContinued LandingHeight HideEmptyTechNodes KSP-AVC KEI StageRecovery AllYAll DynamicDeflection Toolbar B9PartSwitch Karbonite PortraitStats SmartActuation CommunityTechTree USITools SimpleConstruction FirespitterCoreUSI-CoreUSI-LS CrewQueueTwo JanitorsCloset ContractConfigurator ContractConfigurator-KerbinSpaceStation EasyBoard Trajectories SpaceY-Lifters SXTContinued FirespitterResourcesConfig RetractableLiftingSurface And for the situations when this happenes: NOT in the main game menu NOT in KSC first picture was from the tracking station second picture was from a launched vessel, prelaunch, still sitting at KSC launchpad, looking straight up both "bugs" come from the same problem, being the northern hemisphere having correct brightnes, but the southern doesnt. cheers! Hmm I don't think that's the entire list. (I don't see my folders in there, did you pull that from CKAN?) It may be worth doing either a gamedata screenshot or listing the folders from there, which makes it easier for me (whichever is possible). You have a lot of mods, so I'd just like to see the raw Gamedata folder for a clearer picture. Thanks! Quote Link to comment Share on other sites More sharing options...
TheWanderer05 Posted June 14, 2017 Share Posted June 14, 2017 6 hours ago, Gameslinx said: Heightmap files are always in PNG, as DDS formats are lossless and do not retain greyscale colour. Mind if I ask what program you used to export something as DDS? Also, Olemut seems to be acting like Pol in the sense that it blows up some ships before they reach the surface. Got a nice view from there, though. Quote Link to comment Share on other sites More sharing options...
ModerndayLink Posted June 14, 2017 Share Posted June 14, 2017 (edited) Is there a chance that the old olemut might be reimplemented in some way (possibly as another moon)? Edited June 14, 2017 by ModerndayLink64 Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 14, 2017 Author Share Posted June 14, 2017 4 hours ago, TheWanderer05 said: Mind if I ask what program you used to export something as DDS? Also, Olemut seems to be acting like Pol in the sense that it blows up some ships before they reach the surface. Got a nice view from there, though. Yeah, Olemut does this and I've no idea why You can either use Paint.net which is free, Photoshop with the Nvidia tools plugin or gimp to export in .DDS. 4 hours ago, ModerndayLink64 said: Is there a chance that the old olemut might be reimplemented in some way (possibly as another moon)? Nah, I didn't like it Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 14, 2017 Author Share Posted June 14, 2017 5 hours ago, TheWanderer05 said: DDS Also, DDS textures are flipped vertically when applied onto a planet, so make sure to flip the colour map and normal map vertically (if they are in .DDS) to avoid this. Don't save heightmap as DDS, save them as PNG. Quote Link to comment Share on other sites More sharing options...
Blackline Posted June 14, 2017 Share Posted June 14, 2017 14 hours ago, Gameslinx said: Hmm I don't think that's the entire list. (I don't see my folders in there, did you pull that from CKAN?) It may be worth doing either a gamedata screenshot or listing the folders from there, which makes it easier for me (whichever is possible). You have a lot of mods, so I'd just like to see the raw Gamedata folder for a clearer picture. Thanks! Sorry you are right, it was a CKAN file, which is missing the manual installed mods (like yours) I'll update the list when I am back home. Quote Link to comment Share on other sites More sharing options...
Blackline Posted June 14, 2017 Share Posted June 14, 2017 (edited) And here is the full list (a "dir" in powershell with all folders): Spoiler 000_Toolbar 000_USITools AllYAll B9PartSwitch BetterBurnTime CommunityCategoryKit CommunityResourcePack CommunityTechTree ConnectedLivingSpace ContractConfigurator ContractPacks CrewRandR CTTP DefaultActionGroups Diazo Dynamic Controls EasyBoard EasyVesselSwitch EditorExtensionsRedux EnvironmentalVisualEnhancements ExtraplanetaryLaunchpads Firespitter HideEmptyTechTreeNodes IndicatorLights INSTANTIATOR InterstellarFuelSwitch JanitorsClosetKAS-1.0 KEI KerbalReusabilityExpansion KerboKatzKIS Kopernicus KSP-AVC KWRocketry MechJeb2 Mk2Expansion Mk3Expansion ModularFlightIntegrator NavyFish Olei Olei-Gaia PlanetaryBaseInc PortraitStats PreciseManeuver QuickMods realbattery REPOSoftTech RetractableLiftingSurface scatterer SimpleConstruction SmartActuation SpaceY-Lifters Squad StageRecovery SXT TakeCommand TextureReplacer Trajectories TriggerTech TweakScale UmbraSpaceIndustries WaypointManager [x] Science! and ModuleManager of course Edited June 14, 2017 by Blackline Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 14, 2017 Author Share Posted June 14, 2017 54 minutes ago, Blackline said: And here is the full list (a "dir" in powershell with all folders): Hide contents 000_Toolbar 000_USITools AllYAll B9PartSwitch BetterBurnTime CommunityCategoryKit CommunityResourcePack CommunityTechTree ConnectedLivingSpace ContractConfigurator ContractPacks CrewRandR CTTP DefaultActionGroups Diazo Dynamic Controls EasyBoard EasyVesselSwitch EditorExtensionsRedux EnvironmentalVisualEnhancements ExtraplanetaryLaunchpads Firespitter HideEmptyTechTreeNodes IndicatorLights INSTANTIATOR InterstellarFuelSwitch JanitorsClosetKAS-1.0 KEI KerbalReusabilityExpansion KerboKatzKIS Kopernicus KSP-AVC KWRocketry MechJeb2 Mk2Expansion Mk3Expansion ModularFlightIntegrator NavyFish Olei Olei-Gaia PlanetaryBaseInc PortraitStats PreciseManeuver QuickMods realbattery REPOSoftTech RetractableLiftingSurface scatterer SimpleConstruction SmartActuation SpaceY-Lifters Squad StageRecovery SXT TakeCommand TextureReplacer Trajectories TriggerTech TweakScale UmbraSpaceIndustries WaypointManager [x] Science! and ModuleManager of course Ueehh... That's a lot of mods... Could you back them up / take them out and run this mod with just its dependencies (the ones in the download folder), just so that it might not be a mod causing this Thanks! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 14, 2017 Author Share Posted June 14, 2017 A tenth of the way through the detailing phase of the mod. I'm doing a primary pass over each planet to add unique features to them. Now that the reworks are all finished, there will be some changes to the terrain, but nothing on a planetary scale. Here's a part of the Sonus heightmap which I'm adding to. I'm only adding detail over existing terrain - oceans are not suddenly land! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 14, 2017 Author Share Posted June 14, 2017 On 13/06/2017 at 7:37 PM, Blackline said: Known Bug(s)? 1.3, a few mods install view from launchpad to the sun I think I see the issue. Ring shadows. Makes sense right? The shadow of the rings will cast onto the planet? Try turning off the ring shadows in the scatterer menu and see if that works! Quote Link to comment Share on other sites More sharing options...
Blackline Posted June 15, 2017 Share Posted June 15, 2017 (edited) just move all but yours and Squads items from GameData, and its still here. I'll retest with ring shadows off. AND THE SUN IS SHINING AGAIN! PS: this one did it Edited June 15, 2017 by Blackline Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.