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[1.12] Astrogator v1.0.1


HebaruSan

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15 minutes ago, HebaruSan said:

You can also try turning off "Generate plane change burns" in Astrogator. It looks like Alarm Enhancements hooks into maneuver creation and doesn't like it when Astrogator does that from a background thread.

Thanks. I'll keep that option in mind. Granted the plane change burns are one of the things I like in Astrogator, but its worth keeping in mind. I'll go with turning off Alarm Enhancements auto maneuver alarms for now, with that as a backup.

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5 minutes ago, rmaine said:

Thanks. I'll keep that option in mind. Granted the plane change burns are one of the things I like in Astrogator, but its worth keeping in mind. I'll go with turning off Alarm Enhancements auto maneuver alarms for now, with that as a backup.

Checking again, I think I mentioned the wrong setting. "Include plane change burns in Δv display" would be the one that makes temporary maneuvers in the background; "Generate plane change burns" I think controls what happens when you click to create a maneuver.

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6 minutes ago, HebaruSan said:

Checking again, I think I mentioned the wrong setting. "Include plane change burns in Δv display" would be the one that makes temporary maneuvers in the background; "Generate plane change burns" I think controls what happens when you click to create a maneuver.

Ah. Turning that off wouldn't be much impact on me. Thanks again.

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As you said @rmaine it looks like turning off alarms for auto nodes should stop the crash.
Looking at the source where the crash is happening: https://github.com/severedsolo/AlarmEnhancements/blob/main/AlarmEnhancements/AlarmEnhancements.cs#L48C96-L48C96

It's crashing on line 71 of that function according to your log, and line 48 checks if the auto nodes is off, then it fast exits, so would never get to the crashing line.

Might be worth a bug report here with your logs, but it may take a while, as there's not been much activity on this mod in last couple of years.

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  • 8 months later...
31 minutes ago, Seasails_ said:

Help! The Astrogator mod transfer window interface does not display planet names! In an RSS environment. It is normal under the original system conditions. How can I solve this problem?(Sorry, my English is bad. ) https://imgur.com/a/szNeXmQ <-- picture

Hi, thanks for the report! This looks like a problem with the height of Chinese text in Unity in relation to the font size; the first six table columns (planet name plus the 5 time columns) have a hard-coded height, but the others do not. This means the rightmost column expands vertically to fit the Chinese characters but the leftmost column does not.

If you could be so kind as to create a bug report on the bug tracker, then I'll be much less likely to forget about this:

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21 minutes ago, HebaruSan said:

Hi, thanks for the report! This looks like a problem with the height of Chinese text in Unity in relation to the font size; the first six table columns (planet name plus the 5 time columns) have a hard-coded height, but the others do not. This means the rightmost column expands vertically to fit the Chinese characters but the leftmost column does not.

If you could be so kind as to create a bug report on the bug tracker, then I'll be much less likely to forget about this:

Thank you! I will do this later, I will do this later. Also, may I ask if there is a way for me to manually make this mod use its English version?

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4 minutes ago, Seasails_ said:

Thank you! I will do this later, I will do this later.

Thanks!

4 minutes ago, Seasails_ said:

Also, may I ask if there is a way for me to manually make this mod use its English version?

The mod just uses the same language as the game, so you would have to change the whole game to English. Here is a post describing how to change the game's language, at least for purchases from Steam and the KSP Store:

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8 minutes ago, HebaruSan said:

Thanks!

The mod just uses the same language as the game, so you would have to change the whole game to English. Here is a post describing how to change the game's language, at least for purchases from Steam and the KSP Store:

Thanks! 

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On 6/14/2024 at 1:45 PM, HebaruSan said:

Thanks!

The mod just uses the same language as the game, so you would have to change the whole game to English. Here is a post describing how to change the game's language, at least for purchases from Steam and the KSP Store:

Now I have barely solved this problem by copying the content from the English file in the Localization file to the Chinese file. I also changed the planet names in the Chinese files in the RSS file to English. So the interface looks completely normal, even though it's all in English. hhhh

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