CRS Posted April 4, 2017 Share Posted April 4, 2017 Hello everyone! So something weird happened with FMRS and i wanted to see if it is normal, keep in mind i run the game with 77 mods though. FMRS does not seem to work(not saving separation) with clustered fuel tanks but does work with 1 or more stacked fuel tanks and clustered engines, that applies with using adapters or not. Is it how it is supposed to work? Does this apply to other people or it's just my game? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 4, 2017 Author Share Posted April 4, 2017 I don't understand, can you post a picture or video to explain? Quote Link to comment Share on other sites More sharing options...
CRS Posted April 4, 2017 Share Posted April 4, 2017 Hope this helps! Quote Link to comment Share on other sites More sharing options...
Mikeloeven Posted April 5, 2017 Share Posted April 5, 2017 On 4/3/2017 at 4:24 PM, linuxgurugamer said: You mean a way to say that "this stage is for FMRS, and that stage is for SR"? Exactly but without the need for a bulky probe core Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 5, 2017 Author Share Posted April 5, 2017 5 hours ago, Mikeloeven said: Exactly but without the need for a bulky probe core Just so you know, right now the two can co-exist. There is an option in FMRS to specify that a stage with parachutes-only should be controlled by SR That being said, watch this space for an announcement soon Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 5, 2017 Author Share Posted April 5, 2017 19 hours ago, CRS said: Hope this helps! Where are the decouplers? Could you post craft files for me to use to test, please Quote Link to comment Share on other sites More sharing options...
magico13 Posted April 5, 2017 Share Posted April 5, 2017 29 minutes ago, linuxgurugamer said: Where are the decouplers? Could you post craft files for me to use to test, please 19 hours ago, CRS said: Hope this helps! Looks like they're where the probe core is placed in the actual launches (so presumably on top of the probe core). Could it be because the stage is still firing? The one that didn't save is still shooting off somewhere and the stages that did save have the engine(s) deactivated. Just a guess based on the images. Quote Link to comment Share on other sites More sharing options...
CRS Posted April 5, 2017 Share Posted April 5, 2017 (edited) You will probably need to install a lot of mods for those crafts to work, but if you still want me do it just tell me. Also, yes, the decouplers are just above the probe core, check the last 3 images zoomed in. If more than one fuel tanks are present and not vertically stacked in a stage , then FMRS will not work. Edit: Also tell me if a mod list will be helpfull, or a log ( which i don't know how to get yet ^^) Edit 2: The stage continuous to fire because FMRS didn't detect the seperation to cut the engines off Edited April 5, 2017 by CRS Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 5, 2017 Author Share Posted April 5, 2017 Could be, but the firing shouldn't affect it. I want the craft files so I don't have to recreate a problem before troubleshooting it Quote Link to comment Share on other sites More sharing options...
CRS Posted April 5, 2017 Share Posted April 5, 2017 https://drive.google.com/open?id=0BwFqVCK5mGRRRDVzSE8wbHpBeVk A link with craft files + ckan mod file. Also installed mods are Forscience/infernal robotics/mechjeb imbedded/sigma binary. Which are not installed through ckan. If you need another way to share these files tell me i'm not that good with that stuff. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 5, 2017 Author Share Posted April 5, 2017 That is fine. Log file will be in KSP/KSP_x64_Data/output_log.txt and would be useful Thanks Quote Link to comment Share on other sites More sharing options...
CRS Posted April 5, 2017 Share Posted April 5, 2017 Nothing is there , need to activate something ingame for log to appear? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 5, 2017 Author Share Posted April 5, 2017 Ummm, what os, and are you 32 or 64 bit? If 32 bit, then the directory is:KSP/KSP_Data/output_log.txt however, I probably don't need it for this, just good to know in case you need help for something else Quote Link to comment Share on other sites More sharing options...
CRS Posted April 5, 2017 Share Posted April 5, 2017 (edited) Windows 10 64 bit and i run 64 bit Ksp. KSP_x64 data folder is there but no log inside. There is just a KSP.log on the main folder is that the one? Edited April 5, 2017 by CRS Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 6, 2017 Author Share Posted April 6, 2017 14 hours ago, CRS said: Windows 10 64 bit and i run 64 bit Ksp. KSP_x64 data folder is there but no log inside. There is just a KSP.log on the main folder is that the one? No, it would be called output_log.txt, the KSP.log is not complete. There is another place logs sometimes end up, I'll have to dig it out and get back to you. In the meantime, the craft files are enough Quote Link to comment Share on other sites More sharing options...
CRS Posted April 6, 2017 Share Posted April 6, 2017 Got it! I'll patiently wait on your progress on this! FMRS is one of the best mods out there. Thanks a bunch for your work! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 6, 2017 Author Share Posted April 6, 2017 Well, you got me at a good time, I'm working on FMRS right now Oh, i assume the ship numbers (1,2,3) correspond to the pictures? Is the problem that it doesn't cut off the engines? Or is the first stage just totally ignored (on #1)? Quote Link to comment Share on other sites More sharing options...
CRS Posted April 6, 2017 Share Posted April 6, 2017 It seems i made a mistake and forgot to mention i also have installed outter planets mod and KEI. Also, rarely, with that 4 fuel tank 16 engine lower stage FMRS detects separation and cuts off engines but doesn't save. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 6, 2017 Author Share Posted April 6, 2017 Well, I have not been able to get it to fail, see the following videos, I did a total of about 10 launches while I attempted to land the 1st stage: Quote Link to comment Share on other sites More sharing options...
CRS Posted April 6, 2017 Share Posted April 6, 2017 Then it has to do with the plethora of mods i have, one or more of them makes FMRS not working with fuel tank clusters. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 6, 2017 Author Share Posted April 6, 2017 (edited) 20 minutes ago, CRS said: It seems i made a mistake and forgot to mention i also have installed outter planets mod and KEI. Also, rarely, with that 4 fuel tank 16 engine lower stage FMRS detects separation and cuts off engines but doesn't save. So, just to elaborate on my earlier post, I installed the minimum number of mods needed to load your ships (specifically, #1). So now I'll need the output_log. Ok, i found the post: Specifically, I highlighted in red what you need to find: Quote The LogsThese are text files that the game spits out for debugging purposes as it runs; if something broke horribly in-game, there will be something in here about it. You should upload the entire log as a file (i.e. not to pastebin); you can use dropbox or an equivalent host to upload the file. Make sure the entire file gets uploaded; you may have to zip it first, as logs can be very long. Here is where you can find the log: Windows: KSP_win\KSP_Data\output_log.txt (32bit) or KSP_win64\KSP_x64_Data\output_log.txt (64bit) or %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\output_log.txt Mac OS X: Open Console, on the left side of the window there is a menu that says 'files'. Scroll down the list and find the Unity drop down, under Unity there will be Player.log ( Files>~/Library/Logs>Unity>Player.log ) Linux: ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log Edited April 6, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
CRS Posted April 6, 2017 Share Posted April 6, 2017 https://drive.google.com/open?id=0BwFqVCK5mGRRRDVzSE8wbHpBeVk There you go the log ends after separating stage and pausing the game Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 6, 2017 Author Share Posted April 6, 2017 18 minutes ago, CRS said: https://drive.google.com/open?id=0BwFqVCK5mGRRRDVzSE8wbHpBeVk There you go the log ends after separating stage and pausing the game Ummm, it's not complete. I'm assuming you didn't set the option to flush the logs immediately, so you are going to have to do it again. This time, after pausing, exit the game. But, before you do, please download and install this version of FMRS: https://github.com/linuxgurugamer/FMRS/releases/download/1.2.3.1/FMRS-1.2.3.1-Debug-Beta.zip It puts more data into the log file Quote Link to comment Share on other sites More sharing options...
CRS Posted April 6, 2017 Share Posted April 6, 2017 launched,separated, paused, quit main menu, quit. that's what i did.Also deleted old FMRS folder and isntalled the debug version.Flush to disk is on. i noticed on console this repeating a LOT of times: FMRS: entering flight_scene_update_routine() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) FMRS: leaving flight_scene_update_routine (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) new log on drive: https://drive.google.com/open?id=0BwFqVCK5mGRRRDVzSE8wbHpBeVk Quote Link to comment Share on other sites More sharing options...
CRS Posted April 6, 2017 Share Posted April 6, 2017 i added a mod list on google drive in case you need it from that list: 1.2.1 Kerbin Environmental Institute Outer planets mod no version infernal robotics (final core + rework) mechjeb embedded universal Quote Link to comment Share on other sites More sharing options...
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