RangeMachine Posted March 17, 2019 Share Posted March 17, 2019 On 3/15/2019 at 7:04 AM, Avera9eJoe said: hm... it sounds as though the update changes a number of things in Spectra's configs. In the meantime I suggest playing either without Spectra or without Scatterer, as Spectra has backup atmospheres that enable when it doesn't find Scatterer. Or you can delete scatter configs from spectra folder Spoiler Quote Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted March 18, 2019 Share Posted March 18, 2019 Small note about the Kopernicus_terrain config - it contains a mismatched number of opening and closing curly braces. The closing brace on line 4720 closes the @Kopernicus from the beginning of the config, I think... (right before @Body[Eeloo]) Quote Link to comment Share on other sites More sharing options...
RangeMachine Posted March 19, 2019 Share Posted March 19, 2019 On 3/18/2019 at 3:41 AM, AccidentalDisassembly said: Small note about the Kopernicus_terrain config - it contains a mismatched number of opening and closing curly braces. The closing brace on line 4720 closes the @Kopernicus from the beginning of the config, I think... (right before @Body[Eeloo]) Yeah i just run config trough https://nginxbeautifier.com/ and as result: Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted March 19, 2019 Author Share Posted March 19, 2019 10 minutes ago, RangeMachine said: Yeah i just run config trough https://nginxbeautifier.com/ and as result: Huh... I'll mark that down to fix, thanks! I'm in the middle of finals right now (infographic worth half my grade is due tomorrow, doing it on the space shuttle) so there's going to be a delay before I can get my Scatterer configs working. I should have it in a few weeks. Until then I suggest deleting the Scatterer configs and playing with Blackrack's defaults. Quote Link to comment Share on other sites More sharing options...
RangeMachine Posted March 19, 2019 Share Posted March 19, 2019 2 minutes ago, Avera9eJoe said: Huh... I'll mark that down to fix, thanks! I'm in the middle of finals right now (infographic worth half my grade is due tomorrow, doing it on the space shuttle) so there's going to be a delay before I can get my Scatterer configs working. I should have it in a few weeks. Until then I suggest deleting the Scatterer configs and playing with Blackrack's defaults. WIll wait, really liked your Duna colors Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted March 19, 2019 Author Share Posted March 19, 2019 (edited) 5 hours ago, RangeMachine said: WIll wait, really liked your Duna colors Thank you, that means a lot actually. <3 Most commentary about Duna is dislike for it's blue hue. It's good to hear I'm not the only one who likes it. Edited March 19, 2019 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
Marschig Posted March 20, 2019 Share Posted March 20, 2019 (edited) 9 hours ago, Avera9eJoe said: Thank you, that means a lot actually. <3 Most commentary about Duna is dislike for it's blue hue. It's good to hear I'm not the only one who likes it. You removed the yellow tint from the Sun's reflection on Kerbin in the last update. You don't like this now? I still like the yellow tint, even wrote a small patch to restore it Edited March 20, 2019 by Marschig Quote Link to comment Share on other sites More sharing options...
Phileraene Posted March 20, 2019 Share Posted March 20, 2019 (edited) 14 hours ago, RangeMachine said: WIll wait, really liked your Duna colors Will wait too. Even with the scatterer problem, it is the best visual mod i ever used. May kerbal force be with you during your finals Edited March 20, 2019 by Phileraene I m not english spoken... Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted March 20, 2019 Author Share Posted March 20, 2019 (edited) 15 hours ago, Marschig said: You removed the yellow tint from the Sun's reflection on Kerbin in the last update. You don't like this now? I still like the yellow tint, even wrote a small patch to restore it :O I might have on accident, could you send me that patch? Scatterer is the mod I know the least about, and for the last update I skimmed this thread for all the suggestions people made, added them, and then pushed a release as soon as I saw it looked good. I probably changed that without thinking. On another note, I always wanted to make Kerbin more vibrant blue but I never figured out how to do it. The .half files couldn't make it intense enough. I might ask for another user to co-author Spectra with who can help me out with my Scatterer configs, if one of you is interested? I got a little burned out when editing the configs last time, so it might be a good idea to pass it to someone who knows more than me. You'd get free reign over the aesthetic of Spectra's Scatterer, and get your name on the OP/config file. Edited March 20, 2019 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
Marschig Posted March 20, 2019 Share Posted March 20, 2019 2 hours ago, Avera9eJoe said: I might have on accident, could you send me that patch? I just restored some parameters from the previous Spectra: // Yellow Tint is back :) (remove this file if you don't like this) @Scatterer_atmosphere:AFTER[Spectra] { @Atmo[Kerbin] { @configPoints { @Item,4 { @skyExtinctionMultiplier = 1 @skyExtinctionTint = 1.5 } @Item,5 { @skyExtinctionMultiplier = 1 @skyExtinctionTint = 1.5 } @Item,6 { @postProcessExposure = 0.06 @skyExtinctionTint = 1.5 } } } } Without the patch: With the patch (like in the previous Spectra): Note: this work with Scatterer 0.0336 Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted March 20, 2019 Author Share Posted March 20, 2019 44 minutes ago, Marschig said: I just restored some parameters from the previous Spectra: // Yellow Tint is back :) (remove this file if you don't like this) @Scatterer_atmosphere:AFTER[Spectra] { @Atmo[Kerbin] { @configPoints { @Item,4 { @skyExtinctionMultiplier = 1 @skyExtinctionTint = 1.5 } @Item,5 { @skyExtinctionMultiplier = 1 @skyExtinctionTint = 1.5 } @Item,6 { @postProcessExposure = 0.06 @skyExtinctionTint = 1.5 } } } } Without the patch: With the patch (like in the previous Spectra): Note: this work with Scatterer 0.0336 Ah yes I remember making that change now, thanks Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted March 22, 2019 Author Share Posted March 22, 2019 (edited) Update 1.2.2 is uploading to SpaceDock as I type. I'd love any and all feedback on it, as the Scatterer configs took a bit of guesswork to get running- Still looking for an expert to help me with those if anyone wants to aid with Spectra! * New Scatterer support * More links in Extras Edited March 24, 2019 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
Marschig Posted March 23, 2019 Share Posted March 23, 2019 Spectra\Spectra_scatterer\Planets\Jool\atmo.cfg has configs for all planets. Is this a bug? Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted March 23, 2019 Author Share Posted March 23, 2019 9 hours ago, Marschig said: Spectra\Spectra_scatterer\Planets\Jool\atmo.cfg has configs for all planets. Is this a bug? Woah... Maybe? I'll look into that Quote Link to comment Share on other sites More sharing options...
Poodmund Posted March 23, 2019 Share Posted March 23, 2019 (edited) This is usually an after effect of Scatterer patches not being invoked properly into their own nodes and then using the 'Save' button in the GUI. You can tell when this is happening because the texture path URLs will not be pointing to the correct body in the GUI. Edited March 23, 2019 by Poodmund Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted March 23, 2019 Share Posted March 23, 2019 How can I get this to work with Stock Visual Terrain? Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted March 24, 2019 Author Share Posted March 24, 2019 (edited) 2 hours ago, TaintedLion said: How can I get this to work with Stock Visual Terrain? After installing Spectra, remove the KSPRC folder from GameData, and remove Spectra_terrain.cfg from GameData/Spectra. After that, you should be able to install SVT. Edited March 24, 2019 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted March 24, 2019 Share Posted March 24, 2019 40 minutes ago, Avera9eJoe said: After installing Spectra, remove the KSPRC folder from GameData, and remove Spectra_terrain.cfg from GameData/Spectra. After that, you should be able to install SVT. I couldn't find a file called Spectra_terrain.cfg Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted March 24, 2019 Author Share Posted March 24, 2019 (edited) 17 hours ago, TaintedLion said: I couldn't find a file called Spectra_terrain.cfg It might be labeled with some for of "Kopernicus" in it's title, sorry. Been a bit of time since I touched my terrain configs . I'd search GameData/Spectra for ".cfg" and delete the config that deals with terrain. It'll have Kopernicus in the file contents, and probably in the filename too. Edited March 24, 2019 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted March 24, 2019 Share Posted March 24, 2019 2 hours ago, Avera9eJoe said: It might be labeled with some for of "Kopernicus" in it's title, sorry. Been a bit of time since I touched my terrain configs . I'd search GameData/Spectra for ".cfg" and delete the config that deals with terrain. It'll have Kopernicus in the file contents, and probably in the filename too. Okay thanks mate, it works now. Quote Link to comment Share on other sites More sharing options...
RangeMachine Posted March 24, 2019 Share Posted March 24, 2019 I know this is not related to Spectra, but may be someone knows who to fix this thing with sun? Happens only with d3d11/opengl, with stock and scatterer sunflares Quote Link to comment Share on other sites More sharing options...
RocketSquid Posted March 28, 2019 Share Posted March 28, 2019 Okay, first question, is the ocean supposed to be an inky black at all times? Second question, how do I make it blue? Nota bene, I am not using d3d11 or opengl, because d3d11 makes the game lag and become extremely pixelated, and opengl makes it show the loading screen for two seconds then instantly crash with no message. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted March 28, 2019 Author Share Posted March 28, 2019 (edited) 32 minutes ago, RocketSquid said: Okay, first question, is the ocean supposed to be an inky black at all times? Second question, how do I make it blue? Nota bene, I am not using d3d11 or opengl, because d3d11 makes the game lag and become extremely pixelated, and opengl makes it show the loading screen for two seconds then instantly crash with no message. Okay, first question, no. Second question, it depends. Are you using the most recent version of Scatterer? Spectra doesn't have any custom ocean configs, so its most likely something wrong with Scatterer. All custom load commands like d311 or opengl are basically pointless now that the game is 64bit/ Unity 5. All messages suggesting them will most likely be from 3-4 years ago. Edited March 28, 2019 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
RocketSquid Posted March 28, 2019 Share Posted March 28, 2019 Just now, Avera9eJoe said: Okay, first question, no. Second question, I don't know. Spectra doesn't have any custom ocean configs, so its most likely something wrong with Scatterer. Are you using the most recent version of Scatterer? Are you using any custom commands at all on your game? All of those are basically moot now that the game is 64bit/ Unity 5. All messages suggesting them will most likely be from 3-4 years ago. I tried, they made the game not work so great, so I stopped. I'll see if I've got a defective Scatterer, and possibly delete it if it's correct and still doing this. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted March 28, 2019 Author Share Posted March 28, 2019 7 minutes ago, RocketSquid said: I tried, they made the game not work so great, so I stopped. I'll see if I've got a defective Scatterer, and possibly delete it if it's correct and still doing this. Yeah, my guess is its something w/ scatterer. On another note though I usually play without scatterer in my games since I cherish my framerate Its a gorgeous mod but when building with 600+ parts it can get slow Quote Link to comment Share on other sites More sharing options...
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