The Flying Kerbal Posted September 20, 2021 Share Posted September 20, 2021 (edited) On 9/19/2021 at 4:43 PM, rudemario said: Hey there! I know this probably isn't the best place for this question but I only get this issue with Astronomer's. Using reflections with TextureReplacer, only a portion of the clouds show up. I'm not sure how reflections work in KSP, or how they interact with the game. Is there some atmospheric FOV setting that the shader involved in cloud rendering uses in Astronomer's maybe? Limiting reflection FOV render range for performance? Maybe these reflections for Astronomer's are just loaded through Scatterer and the problem might actually lie with some setting in there? Any ideas at all would be really appreciated while I try to figure out a fix. Thanks so much! I can't help you with your question, but maybe you could help me with mine. Do you have a pink square appearing on or around your rocket as you launch it? Once the rocket reaches a certain height, the square flies off. Edited September 20, 2021 by The Flying Kerbal Quote Link to comment Share on other sites More sharing options...
rudemario Posted September 25, 2021 Share Posted September 25, 2021 On 9/20/2021 at 5:21 PM, The Flying Kerbal said: I can't help you with your question, but maybe you could help me with mine. Do you have a pink square appearing on or around your rocket as you launch it? Once the rocket reaches a certain height, the square flies off. Sorry for the late reply. I'm not sure what you mean. Could you provide an imgur video clip or screenshot link? Maybe I could help you out better that way. Quote Link to comment Share on other sites More sharing options...
Guest Posted September 25, 2021 Share Posted September 25, 2021 On 9/20/2021 at 6:21 PM, The Flying Kerbal said: I can't help you with your question, but maybe you could help me with mine. Do you have a pink square appearing on or around your rocket as you launch it? Once the rocket reaches a certain height, the square flies off. I remember something like that happening to me as well, IIRC it was the airships mod or hooligan labs airships Quote Link to comment Share on other sites More sharing options...
Kerbal Productions Posted October 1, 2021 Share Posted October 1, 2021 @themaster401your mod is a heaven-sent! It just not only surpassed 100+ upvotes on KSP subreddit but it also gets noticed by the KSP twitter account! You don't know how much I prioritize this mod! Below is the most popular pic I've ever posted and w/ AVP of course! Spoiler Now updates are gone my work is too late to get to the loading screen Quote Link to comment Share on other sites More sharing options...
OlDaky Posted October 23, 2021 Share Posted October 23, 2021 Quick question. I have AVS installed along with Parallax but it appears that they're conflicting with one another on Kerbin with the city lights. Is there anyway to fix this issue without removing the city lights or Parallax? Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted October 23, 2021 Share Posted October 23, 2021 On 10/1/2021 at 4:29 AM, Kerbal Productions said: Now updates are gone my work is too late to get to the loading screen Make it into a mod-pack. There is a folder you can add your own images to make your own custom loading screens. This would be an easy thing to set up. Quote Link to comment Share on other sites More sharing options...
Davros_ADL_2 Posted October 30, 2021 Share Posted October 30, 2021 Hey I've installed AVP with CKAN and I haven't got any AVP features (clouds, aurora etc.) showing up, anyone else have this issue with CKAN? Quote Link to comment Share on other sites More sharing options...
Guest Posted October 30, 2021 Share Posted October 30, 2021 3 minutes ago, Davros_ADL_2 said: Hey I've installed AVP with CKAN and I haven't got any AVP features (clouds, aurora etc.) showing up, anyone else have this issue with CKAN? I reinstalled it today and all is working fine for me (KSP 1.12). Check if all dependencies are installed correctly (Module manager, EVE and Scatterer) Quote Link to comment Share on other sites More sharing options...
Davros_ADL_2 Posted October 31, 2021 Share Posted October 31, 2021 21 hours ago, Firebird989 said: I reinstalled it today and all is working fine for me (KSP 1.12). Check if all dependencies are installed correctly (Module manager, EVE and Scatterer) I've just reinstalled all my mods on CKAN and it's still the same. Quote Link to comment Share on other sites More sharing options...
CessnaSkyhawk Posted November 6, 2021 Share Posted November 6, 2021 Completely random question - would it be at all possible to get a release which only has the OPM visuals and not the stock planet ones, for when u are using OPM with a non-stock planetary system? In the past I've done it by just deleting files and seeing what works, but it'd be nice to have an officially supported way to do it. Quote Link to comment Share on other sites More sharing options...
Terminator Shock Posted November 7, 2021 Share Posted November 7, 2021 Anyway to make kerbin's clouds not pixelated as hell without upgrading to the computer melting resolutions of 43K? Quote Link to comment Share on other sites More sharing options...
Red Dwarf Posted November 9, 2021 Share Posted November 9, 2021 I've been having an issue with scatterer and opm, where the atmospheric haze around Thatmo will disappear past a certain threshold (about 300km). Testing showed that it was AVP causing this behavior, but poking around in the Thatmo Atmo (heh) cfg hasn't been super productive, since I can't tell what most of the variables actually control. I'm including that cfg if anyone wants to take a look at it and see what dials I need to turn to stop this from happening. Quote @Scatterer_atmosphere:BEFORE[AstronomersVisualPack]:NEEDS[OPM] { Atmo { name = Thatmo experimentalAtmoScale = 1 cloudColorMultiplier = 1 cloudScatteringMultiplier = 1 cloudSkyIrradianceMultiplier = 1 volumetricsColorMultiplier = 1 Rg = 286000 Rt = 290047.188 RL = 290114.688 atmosphereGlobalScale = 1 EVEIntegration_preserveCloudColors = True HR = 10 HM = 1.2 BETA_MSca = 0.004,0.004,0.004 m_betaR = 0.015,0.0065,0.0027 m_mieG = 0.85 rimBlend = 40 rimpower = 600 specR = 2 specG = 2 specB = 10 shininess = 50 assetPath = AstronomersVisualPack/AVP_Scatterer/Planets/Thatmo/Atmo configPoints { Item { altitude = 0 skyExposure = 0.4 skyAlpha = 0.55 skyExtinctionTint = -0.02 scatteringExposure = 0.65 extinctionThickness = 1 postProcessAlpha = 0.6 postProcessDepth = 0.05 extinctionTint = 0 openglThreshold = 0 viewdirOffset = 0 } Item { altitude = 160000 skyExposure = 0.6 skyAlpha = 0.4 skyExtinctionTint = -0.02 scatteringExposure = 0.15 postProcessAlpha = 0.7 postProcessDepth = 2.4 extinctionTint = 0 openglThreshold = 0 viewdirOffset = 0 } } } } Quote Link to comment Share on other sites More sharing options...
ShadowMC2 Posted November 12, 2021 Share Posted November 12, 2021 Clouds look really pixelated for some reason, 1.12.2 installed via CKAN Quote Link to comment Share on other sites More sharing options...
themaster401 Posted November 16, 2021 Author Share Posted November 16, 2021 An update to support the new scatterer version is in the works. Quote Link to comment Share on other sites More sharing options...
zrh114311 Posted November 30, 2021 Share Posted November 30, 2021 On 2021/7/11 at AM2点32分, Kakapo said: 好的,我修复了它,我也安装了未绑定的星系,它们 GU_Skybox 覆盖了 AP_skybox。*面掌* Do you have ways to make them compatible? Quote Link to comment Share on other sites More sharing options...
PlinPlinPlon Posted December 19, 2021 Share Posted December 19, 2021 I've downloaded it manually with all the requirements but it caps my games fps to 1. I have the necessary system specs to run it. Using 2K textures CPU AMD Ryzen 5 2600 Pinnacle Ridge 12nm Technology RAM 16.0GB Dual Channel @ 1332MHz (16-18-18-39) Motherboard Micro-Star International Co. Ltd. A320M PRO-E (MS-7A36) (AM4) Graphics 22B2W (1920x1080@75Hz) 8176MB ATI Radeon RX 5500 XT (MSI) Quote Link to comment Share on other sites More sharing options...
TheDicko Posted December 21, 2021 Share Posted December 21, 2021 On 11/9/2021 at 11:21 PM, Red Dwarf said: I've been having an issue with scatterer and opm, where the atmospheric haze around Thatmo will disappear past a certain threshold (about 300km). Testing showed that it was AVP causing this behavior, but poking around in the Thatmo Atmo (heh) cfg hasn't been super productive, since I can't tell what most of the variables actually control. I'm including that cfg if anyone wants to take a look at it and see what dials I need to turn to stop this from happening. Thatmo was the biggest issue i found with AVP about a year ago. If i recall i looked at the surface of thatmo with AVP and the textures weren't rended properly at all and it was basically blank. I had to create a mutant combination of AVP, EVE, SVE and scatterer to get it to work. Quote Link to comment Share on other sites More sharing options...
Neebel Posted December 24, 2021 Share Posted December 24, 2021 On 11/16/2021 at 9:14 PM, themaster401 said: An update to support the new scatterer version is in the works. Hate to ask but is there any rough ETA for this update? Thanks in advance Quote Link to comment Share on other sites More sharing options...
SavoryBiscuits Posted December 26, 2021 Share Posted December 26, 2021 Hello, I'm trying to get this set up with OPM and I think I'm having a weird issue with Neidon that I can't resolve. It looks mostly green like Jool rather than a nice purple as it appears in the screenshot in the first post (at least, I'm pretty sure that's Neidon). Anybody else encountering this or have a fix? Apologies in advance if I've messed something up. I've tried uninstalling all mods and reinstalling, I've also tried switching from 8k textures down to 4k and the issue persists. Mod list: Astronomer's Visual Pack (AstronomersVisualPack 3:v4.11) Astronomer's Visual Pack-8k Textures (AVP-8kTextures v1.12) BetterTimeWarpContinued (BetterTimeWarpCont 2.3.12.9) Breaking Ground (BreakingGround-DLC 1.7.1) Camera Tools continued (CameraTools v1.19.2) Chatterer (Chatterer 0.9.99) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17) Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.4) Custom Barn Kit (CustomBarnKit 1.1.21.0) Distant Object Enhancement /L (DistantObject v2.1.1.6) Distant Object Enhancement /L default config (DistantObject-default v2.1.1.6) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.6.1) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-70) Making History (MakingHistory-DLC 1.12.1) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.2.1) Outer Planets Mod (OuterPlanetsMod 2:2.2.9) PersistentRotation Upgraded (PersistentRotationUpgraded 1.9.1.6) PlanetShine (PlanetShine 0.2.6.3) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3) SpaceTux Library (SpaceTuxLibrary 0.0.8.4) TextureReplacer (TextureReplacer v4.5.2) Toolbar Controller (ToolbarController 1:0.1.9.6) Waterfall Core (Waterfall 0.7.1) Zero MiniAVC (ZeroMiniAVC 1:1.1.2.4) Quote Link to comment Share on other sites More sharing options...
umph7 Posted December 27, 2021 Share Posted December 27, 2021 18 hours ago, SavoryBiscuits said: Hello, I'm trying to get this set up with OPM and I think I'm having a weird issue with Neidon that I can't resolve. It looks mostly green like Jool rather than a nice purple as it appears in the screenshot in the first post (at least, I'm pretty sure that's Neidon). Anybody else encountering this or have a fix? Apologies in advance if I've messed something up. I've tried uninstalling all mods and reinstalling, I've also tried switching from 8k textures down to 4k and the issue persists. Mod list: Astronomer's Visual Pack (AstronomersVisualPack 3:v4.11) Astronomer's Visual Pack-8k Textures (AVP-8kTextures v1.12) BetterTimeWarpContinued (BetterTimeWarpCont 2.3.12.9) Breaking Ground (BreakingGround-DLC 1.7.1) Camera Tools continued (CameraTools v1.19.2) Chatterer (Chatterer 0.9.99) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17) Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.4) Custom Barn Kit (CustomBarnKit 1.1.21.0) Distant Object Enhancement /L (DistantObject v2.1.1.6) Distant Object Enhancement /L default config (DistantObject-default v2.1.1.6) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.6.1) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-70) Making History (MakingHistory-DLC 1.12.1) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.2.1) Outer Planets Mod (OuterPlanetsMod 2:2.2.9) PersistentRotation Upgraded (PersistentRotationUpgraded 1.9.1.6) PlanetShine (PlanetShine 0.2.6.3) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3) SpaceTux Library (SpaceTuxLibrary 0.0.8.4) TextureReplacer (TextureReplacer v4.5.2) Toolbar Controller (ToolbarController 1:0.1.9.6) Waterfall Core (Waterfall 0.7.1) Zero MiniAVC (ZeroMiniAVC 1:1.1.2.4) I don't see Scatterer (make sure to download version 0.7......, not version 0.8....) in that list, although I doubt that will be the cause of this issue. Quote Link to comment Share on other sites More sharing options...
JIMMY_the_DOG Posted December 27, 2021 Share Posted December 27, 2021 (edited) Hola! I'm having a really bad time with AVP, scatterer, and EVE. I have tried everything I know, including deleting Kopernicus+OPM (where this all started.......) and even going to do a fresh install. So, the problem is that the clouds are inverse and black at and the sky is white at the nighttime side of Kerbin and the terminator is blue... also Jool and the other atmospheric planets look very strange. KSP.log- https://drive.google.com/file/d/1NVD8N3pVjtjPhhPnIhb3rxRTDh2UYXjB/view?usp=sharing Photos: https://ibb.co/Z2smQrK https://ibb.co/HtTMJBD https://ibb.co/r2KsGx7 Thanks SOOO much for your help, I have been trying to fix this for more than a week. P.S. I also have the bug with C.K.A.N... Edited December 27, 2021 by JIMMY_the_DOG typos making me sound like a kerbal Quote Link to comment Share on other sites More sharing options...
SavoryBiscuits Posted December 28, 2021 Share Posted December 28, 2021 5 hours ago, umph7 said: I don't see Scatterer (make sure to download version 0.7......, not version 0.8....) in that list, although I doubt that will be the cause of this issue. I did have Scatterer, not sure why that didn't show up on the CKAN export or if I managed to clip it out from somehow... Anyway, long story short, rolling back Scatterer to 0.7 seems to have fixed it. Neidon is now purple, Tekto is now teal (was purple earlier). I had to do a little bit of fiddling with AVP/EVE reinstall, but I think that was just due to fumbling with CKAN on the scatterer removal. It looks good now! Many thanks! Quote Link to comment Share on other sites More sharing options...
FasterThanFlourite Posted January 4, 2022 Share Posted January 4, 2022 This mod is so gorgeous that I refuse to play KSP without it. Even though it absolutely murders my FPS. I tried the 43k clouds and while they look amazing for screenshots, I found they cover too much sky for gameplay purposes. When above the clouds, I can barely see anything of Kerbin below. I like the distribution of the 8k clouds much more. Is there a possibility of essentially turning the 8k clouds into higher resolution 43k clouds, but with the same pattern, density and distribution? Quote Link to comment Share on other sites More sharing options...
Alioth81 Posted January 4, 2022 Share Posted January 4, 2022 I love this mod and the only thing bothering me was that the original cloud config for Kerbin has the volumetric "popping" in very abruptly. Anyone else had this? In case yes my config is shared in the spoiler below. I made the transition smoother while trying to preserve the thick cloud layer. It works ok for me from a performance perspective together with EVE redux. To use it open the clouds.cfg located in \GameData\AstronomersVisualPack\AVP_Configs\Stock with an editor and replace the object named Kerbin-MainClouds with the config below (it is probably the first object in the file). Make sure you do copy/replace all the brackets as well. Spoiler OBJECT { name = Kerbin-MainClouds body = Kerbin Speed = 0,15,0 altitude = 5000 settings { _DetailScale = 16 _DistFadeVert = 7E-05 _UVNoiseAnimation = 0.2,0.2 _UVNoiseStrength = 0.0001600001 _UVNoiseScale = 0.0039999998 _DetailTex = AstronomersVisualPack/AVP_Configs/Textures/detailcumulus _UVNoiseTex = AstronomersVisualPack/AVP_Configs/Textures/uvnoise1 _MainTex { value = AstronomersVisualPack/AVP_Configs/Textures/clouds type = AlphaCubeMap alphaMask = ALPHAMAP_R } } layer2D { macroCloudMaterial { _FalloffScale = 10 _RimDist = 0.001 _FalloffPow = 0.7 _InvFade = 0.02 } } layerVolume { maxTranslation = 200,200,200 noiseScale = 1.2,1.2,90 followDetail = True rotationSpeed = 0.0010000001 size = 2800,2.2 area = 18000,4 noiseScale = 1.2,1.2,90 visibleRange = 15000 particleMaterial { _BumpMap = AstronomersVisualPack/AVP_Configs/Textures/particle/particle_NRM _LightScatter = 0.55 _Tex { value = AstronomersVisualPack/AVP_Configs/Textures/particle/rgb } } } } Quote Link to comment Share on other sites More sharing options...
Shadriss Posted January 5, 2022 Share Posted January 5, 2022 (edited) On 10/23/2021 at 5:27 PM, OlDaky said: Quick question. I have AVS installed along with Parallax but it appears that they're conflicting with one another on Kerbin with the city lights. Is there anyway to fix this issue without removing the city lights or Parallax? I would love to hear something about this as well. I'd love to keep both aspects, but if I had to axe the lights, I'm OK with this. Of course, I'd have to know how to do that... EDIT: Took a look at the Parallax thread and this was reported there as well. According to those posts, this is a hard incompatibility - in short, the cities can't be rendered properly on the parallax terrain, so this really is a case of one or the other, unfortunately. I chose to keep the cities, as there are some terrain following issues that happen with Parallax installed as well. Edited January 5, 2022 by Shadriss Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.