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About themaster401

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    Developer of Astronomer's Visual Pack Repackaged

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  • Skype armaghan.mirza

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  • Location probably smashing my face into a keyboard in front of a screen
  • Interests Geometry Dash, aircraft, spacecraft

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  1. Apologies if I can't get to every support query-- you guys are getting better at solving these yourself. Working on a new update. Laythe has all new original clouds, as well as an atmosphere closer to the one envisioned in KSPRC. Lots of optimizations (especially as requested/nagged by @Captain Sierra) Codename: Godspeed.
  2. Going to the releases section of the repository and scrolling down a bit will reveal the texture releases.
  3. [1.2] Real Solar System v12.0 Dec 8

    Dude, seriously, all your activity on the forums is asking for updates and reporting mod issues.
  4. Ohoho... sometimes I'm just so attentive to AVP public relations, support, and updating that I entirely miss the core of what I've done. Thank you! Added screenshot to Loadingscreen stack for next update
  5. Jeez man, 1.1.2... You just have to drop the KSPRC folder from the archive into your GameData, download the latest EVE, and leave out scatterer if that's what you want. The photo in 1.3 has those extra clouds because you installed EVE configs on top of KSPRC configs.
  6. Make sure you have the latest scatterer and only the default scatterer configs. Kerbin shouldn't have angled wispy clouds.
  7. Well, that's a new one. A KSP.log would help, though it would be difficult to find the source of this specific issue. I have never encountered it myself or with any users.
  8. The latest AVP depends on TextureReplacerReplaced rather than the TR 1.3 port due to it's functionality of being able to load textures from other folders, allowing further integration with other mods with all AVP content in a single folder. When the EVE configurator spits out "invalid name", it simply means that since the name box is empty by default it is invalid. If you click on over to the cloud configs and such, the cloud entries will show up in the list which you can select and modify.
  9. [1.3.0] Andromeda Visuals: Daydream [0.3.5]

    Don't know what gave you the audacity to put the download link back up still lacking proper licensing. All that I see in change is the archive simply being reformatted to a one time drag and drop, no steps (why are new stock EVE configs still in here?). The OP still does not state a license. The licenses that do happen to be in here were already integrated into the original mod downloads (EnvironmentalVisualEnhancements stock configs, PlanetShine). How could you possibly miss or even attempt to avoid 100% of the issues you were called out for?! A couple other tidbits: the TextureReplacer @Default.cfg included in this clearly states: The "CREDITS.rtf" text fails to credit everyone involved properly.
  10. Poorly. Don't know why the dev silently sneaks around the forums ("Last Visited: 1 hour ago") without interaction or even just recompiling this for 1.3 and effectively allowing the rest of his mods to function in 1.3.
  11. [1.3.1] BBKK Planet Pack (Early WIP)

    Would feature on SpaceDock.
  12. Make sure you have TextureReplacer 1.3 or TextureReplacerReplaced.
  13. [1.3.0] Andromeda Visuals: Daydream [0.3.5]

    Make sure you have TextureReplacer 1.3 or TextureReplacerReplaced.
  14. (lol what happened to the forums) AVP is back on CKAN! The issue happened to be that, because scatterer is typically stylized with a lower-case "s", I had written it that way in the dependency section, nullifying the entire CKAN entry. Madlemur, if you're reading this, many thanks! Currently being worked on are optimizations and texture modifications. As school is coming up, I will be finding less time to update this mod (don't worry, as long as none of the dependencies' have their syntax change, AVP should be compatible with future versions of Kerbal Space Program with the right dependency versions.) Anyone who is willing to contribute to AVP may submit pull requests on the AVP GitHub for me to review and merge.
  15. Hello. I know I'm about to make support for my issue a pain due to my heavily modded install, but I suspect it may be an issue or conflict with another mod nonetheless. Upon coming into orbit around any body, the console and log are spammed with: which heavily slows down the game. In this case, I was above Minmus. I have tried removing the seemingly faulty "minmus_uranium" entry in the resource definitions configuration and the texture, but still the log spam comes again with a different resource. I can supply the KSP.log if necessary, though it is a hefty 83 MB due to the spam. GameData