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About themaster401

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    Visionary Director

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  • Location probably smashing my face into a keyboard in front of a screen

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  1. [1.3.1] Graphics Enhancements Assembly (GEA)

    The unsupported version warning should not affect functionality. I'm guessing you're using 1.3.1, in which case it's basically guaranteed that you installed something incorrectly.
  2. [KSP 1.3.1] Astronomer's Visual Pack [v3.63 "Godspeed"]

    Sorry about my failure to reply to multiple queries about issues. I guess the only excuse I got is exams, but still not an excuse to not reply to y'all. The infamous solid layer2D glow that occurs upon an object with a glow effect being eclipsed. I have yet to have found a solution to this problem on the AVP end; at core, it is a scatterer issue that I hope will soon make compatibility with this feature vital to AVP. You can tweak any feature using the EVE GUI in the tracking station (cloud icon in bottom right or just Alt+0). Try getting DistantObjectEnhancement if you haven't already for the skybox darkening, otherwise you'll have to manually turn down the brightness or change the skybox entirely. Fun fact: I have CityLights fully working and ready for usage. The problem is, I personally dislike how CityLights are; from orbit, a beautiful addition to the planet. Flying in atmosphere, much more immersive experience. However, the moment you land on that flat CityLights texture on the ground, it ruins the effect and the beauty entirely. CityLights destroy the beauty of Kerbin's natural state; you can bring them from another mod manually if you'd like. Once again, odd eclipses and oddities on bodies being eclipsed is a scatterer bug I am currently unable to get past. Yep, those flashy things on the planets are thunderstorms. I'm always open to suggestions on how I can make the ever-mistaken feature more realistic, more like lightning.
  3. In the case you want to use an external sunflare package alongside Astronomer's Visual Pack, please navigate to GameData/AstronomersVisualPack and remove the "Scatterer-sunflare" folder before proceeding with installation of another sunflare.
  4. Thank you so much for this! Now KSP's darned physics will stop sending my ground vessels flying every time they come out of physicslessness.
  5. [1.3.1] Through The Eyes of a Kerbal

    First Person EVA likely.

    As far as we know, Artyomka, the dev of the mod, has disappeared. Unfortunately all assets in the latest Kargantua mod are under a license that prevents anyone from modifying and redistributing its content (CC-BY-NC-ND... despite the fact that all cloud textures in Kargantua are stolen, which in itself is something I do not want to dive back into). These assets are also quite dated and will not function without a heavy rewriting of the code and configs. Don't get your hopes up with Soon™...
  7. The DoubleDouble Redoubled thread that never was

    this "redoubling" has existed for less than a week. chaos in a minor forum thread should not throttle development progress. i'd also appreciate it if you didn't bash my mates unless you have something better to bring to the table. move on. time will tell whether this mod will thrive or not.
  8. Realism Mod

    Necropost from 6 years ago, are you kidding me?
  9. [KSP 1.3.1] Astronomer's Visual Pack [v3.63 "Godspeed"]

    Oh my god everyone, I'm so sorry about the textures released yesterday! The archives uploaded to GitHub weren't the correct set, I must've not been fully conscious when uploading the update. I've fixed the downloads, please remove the "BoulderCo" folder from your GameData and install the correct set of textures!
  10. [KSP 1.3.1] Astronomer's Visual Pack [v3.63 "Godspeed"]

    v3.63 "Godspeed" im sorry when i saw comic sans was a font choice i had to "Updated and Repackaged" moniker has officially been dropped. Safe to say we've departed far enough from 2014 AVP to do so. Lightning has been softened, less crisp, after months of request. Laythe clouds texture changed slightly. Volumetric clouds tweaked on most relevant bodies. Duna duststorms tweaked. KS3P (post processing effects that integrate into KSP as a mod) is now recommended for the best experience!
  11. [KSP 1.3.1] Astronomer's Visual Pack [v3.63 "Godspeed"]

    Trivia time with themaster401! That duplicate cloud layer was actually intentional by Astronomer. Meant to create the illusion of the clouds casting shadows, giving that trademark look. Of course now, we can make clouds layers directly cast shadows... ...and that's just what those shadows cast on the ground are. Intentional cloud shadow effect. Not a bug. Shouldn't look too exaggerated from orbit, in map view or such.
  12. I'm guessing you're referring to OPMclouds. That's quite the old cloud pack for OPM, it does not function with the latest KSPRC as it was built for an older version. Try OPM-VO instead.
  13. He was around during summer... perhaps we won't know what he was working on for a while, but at least the 1.1.2 version ofKSPRC functions in 1.3 provided you download the latest versions of the dependencies.
  14. IMO this performs worse but looks more crisp and properly rough than SVT's terrain. In comparison to SVE and its EVE effects, however, SVE is a definite winner. It will work with 1.3 provided that you download the latest versions of all the dependencies.
  15. All of you experiencing the depressingly dark Kerbin bug, it is a result of (theoretically) SVT stopping Kopernicus' default curves for how intense the Sun's light should be depending on distance from it. Solution = downgrade to Kopernicus 1.3.1-2 for now.