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Note that EVE is a plugin (not a visual pack). The latest version of the plugin functions fine on 1.6; all the other visual packs linked also utilize the 1.4 version of EVE which continues to function on 1.6. As the EVE syntax has remained unchanged since 1.2, visual mods from even then will likely work without issue on 1.6.
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am I a cool kid now
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Most visual enhancements mods do have cloud shadows, some more subtle than others. Check out SVE, AVP, or Sci-Fi VE.
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[1.3.1 & 1.4.5] Realism Overhaul v12.5.0 [08 Jan 2019]
themaster401 replied to Theysen's topic in Add-on Releases
The latest RSSVE update seems to function properly on 1.6, surprisingly. Nonetheless it is not officially supported for the version, but there's no risk of using it anyway.- 1,148 replies
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KSPFanatic102 started following themaster401
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Colonel Cbplayer started following themaster401
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the world beyond or kerbal star systems?
themaster401 replied to AstralWither's topic in Add-on Discussions
In my opinion, TWB is very much a comfortable experience that retains the stock system and feel while introducing a diverse array of vibrant, detailed bodies. There is also compatibility with an astounding number of other planet mods. I would highly recommend it -
[KSP 1.3.1] Better Atmospheres Reborn [v6]
themaster401 replied to themaster401's topic in Add-on Releases
That doesn't affect the compatibility of the mod in this case. Also, why reply to an 8 month old reply? -
About 150 mods as noted by AVC, though I have well over 170 checked on CKAN and more unaccounted for by either. Let's say 175 mods, with load times of about 10 minutes. Surprisingly, the install plays at 120 fps with dips to 60, though high part counts are a different story. The game's become a LOT more optimized than it was when I had first started playing. Hopefully my planetary bases will run at more than 5 fps someday, though perhaps that may be a personal problem...
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[1.2.2] Kolyphemus System - the kerbalized Polyhemus
themaster401 replied to Artyomka15's topic in Add-on Releases
Welcome to the forum! Please read the rules and don't pester mod developers to update their mods, preferably ever into the future. If you have not noticed yet, the developer has been missing in action for over a year. The mod utilizes content it is not permitted to, and has yet to have been picked up. In spite of all this, it's still worth a shot to test the mod out with the latest version of Kopernicus and KSP.- 94 replies
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KSP Unofficial Official Computer Building/Buying Megathread. (All Questions Acceptable.)
themaster401 replied to Leonov's topic in The Lounge
In stock KSP, there'll likely be zero bottlenecking per-se. However, the moment you want to pump in more textures and visual effects, your 1050 2 GB will likely cause the rest of the capable system to suffer. Judging by your past questions on visual mod threads, I suggest you try cutting down on the processor and opting for an improved graphics card for balancing.- 5,254 replies
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[KSP 1.6.1] Astronomer's Visual Pack [v3.74 "Warpspeed"]
themaster401 replied to themaster401's topic in Add-on Releases
AVP will run without scatterer and only EVE, per-se, but you will definitely have a much worse experience as everything is optimized for scatterer enhancement.- 861 replies
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[KSP 1.6.1] Astronomer's Visual Pack [v3.74 "Warpspeed"]
themaster401 replied to themaster401's topic in Add-on Releases
Despite the insane specs workstation laptops boast (which do, to their credit, crush productive workloads with relative ease), they aren't all that optimized for gaming . Glad you're still enjoying the experience!- 861 replies
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[KSP 1.4.2 & 1.3.1] Stock Visual Enhancements [v1.3.0.4] [05 April 2018]
themaster401 replied to Galileo's topic in Add-on Releases
AVP does not 'break the game' and removing it is not an end-all to performance issues. You have simply installed the two (incompatible) packs together, something that is advised against on both threads, causing the host of issues and conflicts. Please pick your words more carefully and don't propogate misinformation. As for the remaining issues, confirm that you haven't made a mistake installing other mods. If you have a BoulderCo folder in your GameData, remove it-- these are the stock EVE configs and do not function correctly with another set of configs. -
[KSP 1.6.1] Astronomer's Visual Pack [v3.74 "Warpspeed"]
themaster401 replied to themaster401's topic in Add-on Releases
v3.74 "Warpspeed" Now identifying as compatible with versions 1.3.0 - 1.4.5 squad please make this the last 1.4 bugfix update Depends on TextureReplacer instead of TRR again Updated documentation File structure changes Minor cloud tweaks Click image below to download.- 861 replies
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What do you mean not working? All EVE, Kopernicus, and scatterer visual mods made in the past 2 years should work fine on 1.4.5 with the latest versions of the given dependencies.
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[1.3] Freight Transport Technologies [v0.6.0]
themaster401 replied to RoverDude's topic in Add-on Releases
Made a tiny config to retrofit the IVA-less Orca cockpit with the wonderful OPT K IVA. You'll of course need the OPT Space Plane mod (or at least the IVA files). https://pastebin.com/raw/Gj857PbQ Save it as a .cfg in your KSP/GameData/ folder.