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    Visionary Director
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    probably smashing my face into a keyboard in front of a screen

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  1. Astronomer's Visual Pack - Beyond Ultra v4.20 (Preview) A reimagining of Astronomer's Visual Pack with raymarched volumetrics support, and the final major update of AVP for KSP1 (for real this time). Coming SoonTM* * after i finish elden ring
  2. If anyone is having one of their fairing halves fall off at or slightly after launch, turning off Fairing Auto-struts on the fairing base seems to fix this for me.
  3. If you're using Parallax, I've forced citylights to disable when that mod is detected in order to avoid clipping issues on the surface. It looks like the latest update for Parallax fixes that, though. The Parallax fix will be removed next AVP update, but for now, you can open CityLights.cfg in the AstronomersVisualPack/AVP_Configs/Stock/ folder, remove the ":NEEDS[!Parallax]" on the first line, and save the file.
  4. Y'all in career - if you're playing with the difficulty setting that forces you to purchase parts before you can use them, you will have to buy the fairing size upgrades in R&D in order to use sizes larger than 1.5m as the upgrades will not show up in the parts list.
  5. Update v4.13 Changelog Fixed overexposed Jool aurora. Forced city lights to disable when Parallax is detected (the effects clip into Parallax terrain). Lowered altitude of Dres surface dust and reduced particle size. Fixed fine detail and seams in cirrus cloud detail texture. Adjusted TUFX configs: Disabled TUFX antialiasing in favor of scatterer's implementation. Reduced bloom softness. Tweaked auto exposure to be brighter in most scenes. Ambient occlusion is now visible in the IVA only with the default AVP TUFX config. Added an alternate TUFX config with ambient occlusion visible in all scenes (albeit still with artifacts when zoomed in to a vessel). Download by clicking the period at the end of this sentence. You will have to download the new texture update.
  6. KSP with any decent EVE and scatterer effects will invariably push most GPUs to their max if the framerate isn't limited. The programming behind the 3D rendering of the game simply isn't cut for efficiency in producing these heavy effects. You can either set a framerate limit or stress the CPU with other mods and large part counts to alleviate the stress on the GPU.
  7. Sounds like you encountered a Minmus geyser, though, they shouldn't appear black but blue. I'll have to take a look myself.
  8. Update v4.12 Changelog Redone scatterer configs for the latest scatterer version. Enabled TUFX SMAA (Subpixel Morphological Antialiasing), with less performance impact than the ingame AA. Turn off the ingame antialiasing, it will be redundant. For those who don't mind smearing artifacts in the background while time warping, I personally recommend changing the antialiasing mode in TUFX to Temporal Antialiasing (TAA). Added auto exposure and eye adaptation TUFX effects. Now you should be able to see your craft in all its glory under low light. Enabled TUFX HDR to accommodate higher exposure scenes. Disabled TUFX ambient occlusion (still bugged). Decreased lightning on Laythe. Tuned Neidon and Urlum aurora coloration. Reduced Thatmo atmosphere and clouds to a more realistic level. Lessened lightning on Urlum and Tekto. Adjusted Tekto's ocean to better reflect the composition of the oceans. New loading screens. General atmosphere look changes. Download by clicking below.
  9. This is an inevitable anomaly when the square detail textures are tessellated over a spherical body. It's unfortunately much more prominent with the auroras as their detail texture is scaled much larger than that of any cloud layer.
  10. Update v4.11 Changelog Removed KS3P support. Disabled TUFX antialiasing. Removed custom scatterer settings, use scatterer presets instead. Changing scatterer presets from 'very high' can yield up to a 25% performance increase in some situations with only a slight visual difference. You can do this by clicking on the blue globe button in the toolbar while in the Space Center.
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