themaster401

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About themaster401

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  1. https://github.com/shadowmage45/KSPWheel/blob/dev/GameData/KSPWheel/Plugin/KSPWheel.dll?raw=true This updated .dll will allow the latest KSPWheel to function on 1.8. Overwrite the existing one in your GameData/KSPWheel/
  2. For IVA shots, I typically use CameraTools' pathing function, enable the IVA overlay in Flight view, and adjust the camera to any position and pan I wish.
  3. Heads up to anyone attempting to use this in their 1.8 installs, wait for an update. Playing on KSP 1.8, I've narrowed a hang on "Loading Expansions" on the loading screen to this error: ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) AssemblyLoader.GetTypesOfClassesImplementingInterface[T] () (at <5b6ca6486e0b47a1bce39cde5a91b986>:0) Expansions.Missions.MissionsUtils.InitialiseAdjusterTypes () (at <5b6ca6486e0b47a1bce39cde5a91b986>:0) Expansions.ExpansionsLoader+<LoadExpansions>d__21.MoveNext () (at <5b6ca6486e0b47a1bce39cde5a91b986>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) See also:
  4. JNSQ configs, courtesy of user @G'th, are now available for use!
  5. Don't hold your breath, GEA development ceased a while ago.
  6. Glad to hear it I personally love when I catch little references to other media in movies and games!
  7. Artwork by Astronomer What's hoped to be achieved in the final update for Astronomer's Visual Pack (for KSP 1 ) General New "puffy" volumetric cloud particle Visible, finer snow particles Lightning matches with dense cloud regions on applicable bodies Configs for Outer Planets Mod Visual optimization for new planet textures in 1.8 Massive performance improvement KSPRC is no longer recommended Working KS3P configuration bundled Kerbin Improved cumulus and cirrus cloud layers Sparser, high-quality city lights Minmus Geysers clamped to flats only Jool Finalized cloud colors Custom detail texture Laythe Custom detail texture Less intrusive clouds Enhanced bioluminescence Thank you for playing with AVP, and here's to what the future holds!
  8. Eh, why not. ...and that's about as many imgur photos as I wish to upload today.
  9. If you're using DistantObjectEnhancement, the skybox should dynamically dim when a celestial body is in view. The bright skybox is also meant to be tuned by KS3P's color grading. It seems that KS3P's configuration exporting is quite broken, and as such AVP's KS3P config will not function. I am waiting on an update to the KS3P mod to fix this, but for now you can copy AVP's KS3P values into the default config and remove AVP's config.
  10. v3.83 "Endgame" Changelog You will need to reinstall the entire mod + textures for this update! New 2k/4k/8k Milky Way skybox Skybox is moved to the textures download City lights are much less intrusive now Added an experimental custom KS3P config (may not work out of the box due to issues at KS3P) Fixed issue with vacuum bodies glowing while eclipsed Snapped all unused textures away Removed Herobrine Download here
  11. I've released a hotfix for AVP, fixing the OPM issue and bumping the version. Apologies for any inconvenience https://github.com/themaster402/AstronomersVisualPack/releases/latest
  12. Move me up one to themaster402 s'il vous plait
  13. This is Add-on Development, not Add-on Discussions or Add-on Craigslist. If you wish for visuals for your remake of someone else's mod, getting someone else to write new configs for a mod full of many someone else's assets is about the bottom of the barrel. You will run into licensing issues. This is lazy. This with the implication that his permission means anything for assets that belong to other authors. Considering the circumstances, I will unfortunately have to establish that any assets produced for Astronomer's Visual Pack are being used in this mod henceforth without permission. I request that any continuation of GEA also consider replacing any number of assets with originally crafted ones.