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themaster401

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    Visionary Director
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    probably smashing my face into a keyboard in front of a screen

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  1. This is an inevitable anomaly when the square detail textures are tessellated over a spherical body. It's unfortunately much more prominent with the auroras as their detail texture is scaled much larger than that of any cloud layer.
  2. Update v4.11 Changelog Removed KS3P support. Disabled TUFX antialiasing. Removed custom scatterer settings, use scatterer presets instead. Changing scatterer presets from 'very high' can yield up to a 25% performance increase in some situations with only a slight visual difference. You can do this by clicking on the blue globe button in the toolbar while in the Space Center.
  3. Aside from the aforementioned ambient occlusion bug that happens regardless of version, yep.
  4. AVP's profile has ambient occlusion enabled, a TUFX feature which is slightly bugged causing odd interference pattern shadows to appear when the camera is close to an object. I left the feature enabled as the way it adds depth to scenes is pretty incredible... ...anticipating that the developer would eventually fix this issue, but I guess it's been unfixed long enough that others have outright disabled the feature in their profiles. Interestingly, the same feature in TUFX's predecessor, KS3P, does not exhibit this bug.
  5. Parallax and AVP are totally different. You can run them both in the same install if you please. Parallax will overhaul planetary surfaces and terrain while AVP spruces up the atmosphere alongside some other effects. 8k textures are currently the top-of-the-line for AVP. TUFX will work fine (well, as functional as it would be on 1.9.1) on the latest version of KSP. I highly recommend using AVP's TUFX profile to achieve the visuals seen in the images, but you are free to use your own profiles as well.
  6. Looks like uploading the 43k clouds unintentionally made the texture release the latest release lol. I have rectified this, apologies for the inconvenience. You can open the EVE GUI in the tracking station, navigate to CloudsManager > AstronomersVisualPack/AVP_Configs/clouds > Laythe, select either cloud layer, change the last value in RGBA (alpha, or transparency) to a lower value, and hit Apply and Save if the cloud density is a hassle.
  7. For those of you willing to sacrifice your relationship with your GPU and RAM, here's the 43k Kerbin cloud enhancement.
  8. Depending on your texture resolution, the clouds may look blurry from certain altitudes. Try out a higher texture resolution. It just occurred to me I forgot to reupload these with the latest update. Sorry about that, they'll be available later today.
  9. Both have negligible impact to the CPU. TUFX allows for the AVP profile to be easily swapped and tweaked in-game, but currently has an issue with ambient occlusion, creating the 'shadow banding' seen when zoomed close to a craft. KS3P does not have this issue, but you lose out on some ease-of-use and newer effects.
  10. If you mean reducing the hit to the GPU with the mod, you can try turning off some of the features either in the main menu GUI or in the scatterer/config/config.cfg file.
  11. Looks like you got the latest textures, but not the latest config set.
  12. Update v4.1 (Beyond - Phase 2) Changelog Massive performance improvements. The following measurements were recorded using AVP with 8k textures at 1080p on an i7-7700k @ 4.5GHz, GeForce GTX 1070 Founders Edition, and 32GB DDR4-2400 memory. All suggested mods are enabled. OPM is installed. 30-40% decreased RAM usage in most situations. 20-30 fps increase in most situations (note that a GPU bottleneck occurs here; stronger GPUs should be able to benefit even more.) 20% decrease in uncompressed mod filesize. Higher resolution textures. Cumulus cloud particle has been upgraded from 256x to 1024x. Cirrus cloud detail texture has been upgraded from 1024x to 4096x. Removed snow. This visual effect is not feasible with the current performance impact of EVE particles, though may be revisited if new developments arise here. Disabled terrain shadows. This visual effect is not feasible with the current performance impact of the feature, though may be revisited if new developments arise here. Adjusted Kerbin's terminator. Optimized Duna's atmosphere. Optimized Laythe's atmosphere Adjusted Sarnus's atmosphere. Adjusted Neidon's atmosphere. Adjusted Tekto's atmosphere. Adjusted Tekto's lightning. Adjusted Thatmo's atmosphere. Adjusted Duna's auroras. Increased city lights scaling. Removed Vall glow. Reduced scatterer ocean fourier grid size to 64. Added caustics to and adjusted Tekto's oceans. New loading screen logo. New loading screens. Removed old loading screens. Thank you all for your patience.
  13. I'm currently waiting on a minor update to EVE to deploy a major update in the works As for the rest of you folk, apologies for any unresponsiveness on my part. It's been a stressful many months. Hopefully the upcoming update to AVP will rectify the last of our issues to become the greatest, most performant update yet.
  14. It's recommended to use one of the post processing mods prescribed in the OP to remedy overbrightness. You can also tweak skybox brightness with DistantObjectEnhancement. Otherwise, you can edit or remove the GameData/AstronomersVisualPack/AVP_Skybox/ folder, and instead use a skybox of your own choice. P.S. The recent scatterer update and KSP 1.11 may have caused some parts of AVP to appear different than usual. I will be looking for visual anomalies if necessary.
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