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Alaygrounds started following KeaKaka
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[1.12.x] Far Future Technologies - October 9
Alaygrounds replied to Nertea's topic in KSP1 Mod Releases
I noticed the Frisbee's ISP (1,050,000 s) is based on a 1/10th scale speed of light. I'm curious what other engines have their ISP' scaled down like this so I can target them in a patch for higher scales -
[WIP] [1.12] SSALAD, a KSP SPS mod
Alaygrounds replied to Lil_Bread402's topic in KSP1 Mod Development
what engine goes in the little slots on the Propane Booster? -
Note: as far as I can tell the 50 meter shield is, in fact, only 25 meters in diameter (easy mistake to mix up diameter and radius)
- 16 replies
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- meteor
- interstellar
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[Kopernicus] Light Intensity Curve Calculator
Alaygrounds replied to RJVB09's topic in KSP1 Mods Discussions
If anything they'd be better at seeing in the dark than humans, because their eyes are bigger.- 9 replies
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- calculator
- light intensity
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Developer Insights #17 - Engines Archetypes
Alaygrounds replied to Intercept Games's topic in Dev Diaries
I agree with some others in that the Mammoth II is somewhat peculiar, and I don't really like that you won't be able to easily make faithful replicas. With the old system having engines be sort of like real ones while being different in their own ways was useful. Here it seems like you're forced to do your own things. -
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Alaygrounds replied to tony48's topic in KSP1 Mod Releases
Ahhhh, now it makes sense!- 1,950 replies
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- totm mar 2022
- rss
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Alaygrounds replied to tony48's topic in KSP1 Mod Releases
I'm interested, but confused. Why is the "stock" scale setting 1/9th real scale, and not 1/10th like I'd assume stock KSP is supposed to be.?- 1,950 replies
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- totm mar 2022
- rss
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Alaygrounds replied to tony48's topic in KSP1 Mod Releases
Currently playing 2.5x scale. In Hellas Planitia you can go below zero altitude at datum and the ground goes invisible ksp.log- 1,950 replies
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- totm mar 2022
- rss
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Is it possible to increase the numbercrunching rate (Multi-Flyby Maneuver) by feeding it more computer resources? If so, how can I do this?
- 4,944 replies
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- ksptot
- mission planning
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Yeah! I did have to mess around with the orientations to make sure it could actually 3d print correctly. I'll consider making a thingiverse account too.
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So I was waiting for class to start and I had my school computer . So I decided to open up TinkerCAD and model up a Saturn V. Throughout my free time that day I kept going. After advanced science I asked my teacher (henceforth Mrs. S to keep my and her privacy) if she could 3d print it (she had a 3d printer in class) and she said sure! So I have finished it up and she'll print it sometime soon. For now, here's a picture of it (I'm not gonna send the link because its linked to my school account.) S-IC S-II S-IVB, Payload Fairing, CSM and LES The lil indent on the bottom of each segment fits into the last ones' interstage. It should hold together upright.
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Alaygrounds changed their profile photo
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Alright. Hey y'all. It's been a while, hasn't it? I've left for a while because I've been embarrassed by my past self, but I thought it would be better to make it public. All of the mods I've made were from that time. I was naïve and immature. Whenever I think of what I was, I get embarrassed. This does not excuse my actions and you all are open to think badly of me because of it, but i will try to separate myself from that. Thanks for tuning in.