kerbarara Posted September 5, 2020 Share Posted September 5, 2020 On 9/2/2020 at 4:27 PM, Baslifico said: I love the visuals of this mod... Always have. But is there any way to disable "clouds" on moons with no atmosphere? My ship should be in hard vacuum and it looks like I'm in the middle of a storm. I'm having the same problem, faint atmosphere on Mun and Minmus, and very much on Dres. Quote Link to comment Share on other sites More sharing options...
themaster401 Posted September 5, 2020 Author Share Posted September 5, 2020 (edited) 23 hours ago, incog said: This mod looks fantastic but when in space there are way too many stars/galaxies, it clutters things up for me. Any way to disable that? You can use DistantObjectEnhancement to adjust the skybox brightness. On 9/2/2020 at 10:27 PM, Baslifico said: I love the visuals of this mod... Always have. But is there any way to disable "clouds" on moons with no atmosphere? My ship should be in hard vacuum and it looks like I'm in the middle of a storm. Remove GameData/AstronomersVisualPack/AVP_Configs/Stock/Duststorms.cfg (which will remove all duststorms, if you want to preserve ones on atmospheric bodies you will have to manually edit the configuration.) Edited September 5, 2020 by themaster401 Quote Link to comment Share on other sites More sharing options...
Jungfaha Posted September 12, 2020 Share Posted September 12, 2020 (edited) Hello, Hope everyone is doing well and is still employed these covid days. ;-;Anyone else get a visual glitch past 20km? (no image as of yet will upload later)a bunch of black squares with static type lines? REINSTALL oF AVP at default settings and removal of some other cosmetic mods fixed this. Also the planet Kerbin seems to be a bit broken in the menu.. see image bellow. _____Stats:_____KSP Version: Latest. _____Mods/Expansions:_____ *Making History Expansion *Ground Breaking Expansion *Chatterer *Kerbal Engineer Redux *Final Frontier *Waypoint Manager *[x] Science! *Editor Time *AtmosphereAutopilot *Docking Port Sound FX *Kerbal Alarm Clock * and see below _____PC Specs:_____PC Model: Lenovo Legion Y740GPU: GeForce RTX 2080 with Max-Q DesignCPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHzMemory: 32 GB RAM HyperX™Current resolution: 3840 x 2160, 60HzOperating system: Win 10 ProKeyboard: Corsair K70 RGB Mk.2 LP Other input device: XBox Controller or Steam Controller Mouse: Corsair M65 RGB Elite Headset: Logitech G433 Speakers: Logitech Z625 w/THX or Yamaha 5.1 Surround SoundWill be trying out the game in 1980p and 2k resolution visual pack to see if that fixes things. Does not fix planet being cut on bottom with 2k option in menu Read up on some history and devs of mods said not to worry about what the menu looks like. →see here←Am now uninstalling AVP and attempting to reinstall with minimal changes. Will keep updated thread Welp seems reinstall of cosmetic mods does the trick thank you so much for this GREAT MOD AVP rules Thanks and peace to all kerbonauts Edited September 12, 2020 by Jungfaha Take1: tested 2k option;; Take 2: removed all AVP & cosmetics to do clean install of AVP;; Take3: Success by reinstall of mods and useing default values. Quote Link to comment Share on other sites More sharing options...
Baslifico Posted September 12, 2020 Share Posted September 12, 2020 (edited) On 9/5/2020 at 7:28 PM, themaster401 said: Remove GameData/AstronomersVisualPack/AVP_Configs/Stock/Duststorms.cfg (which will remove all duststorms, if you want to preserve ones on atmospheric bodies you will have to manually edit the configuration.) Thanks for taking the time, appreciate it Edited September 12, 2020 by Baslifico Quote Link to comment Share on other sites More sharing options...
Kikin8034 Posted September 13, 2020 Share Posted September 13, 2020 Absolutely love this pack. There are some bugs and issues that need to be addressed but other than that i cant imagine KSP without this now, great job man ! Quote Link to comment Share on other sites More sharing options...
themaster401 Posted September 14, 2020 Author Share Posted September 14, 2020 (edited) 21 hours ago, Kikin8034 said: Absolutely love this pack. There are some bugs and issues that need to be addressed but other than that i cant imagine KSP without this now, great job man ! Report any of those issues to me or the dependencies' mod devs and we will find a solution as soon as possible Edited September 14, 2020 by themaster401 Quote Link to comment Share on other sites More sharing options...
Kikin8034 Posted September 15, 2020 Share Posted September 15, 2020 (edited) One of the bugs is with Moho. There is this weird dust like cloud around it. Edited September 15, 2020 by Kikin8034 Quote Link to comment Share on other sites More sharing options...
themaster401 Posted September 17, 2020 Author Share Posted September 17, 2020 On 9/15/2020 at 6:17 PM, Kikin8034 said: One of the bugs is with Moho. There is this weird dust like cloud around it. This is Moho's ablation, a feature of AVP. You can remove it by opening the EVE GUI in the tracking station, navigating to CloudManager > glow.cfg > Moho > Moho-ablation, removing the object, then applying and saving your changes. Quote Link to comment Share on other sites More sharing options...
OwariTY Posted September 19, 2020 Share Posted September 19, 2020 i have a question. are lightnings normal? because they are even in a clear sky, Quote Link to comment Share on other sites More sharing options...
Tweak[Box] Posted September 24, 2020 Share Posted September 24, 2020 (edited) Uhmm... Is it me or does Kerbin looks too white-ish-blue compared to other screenshots? Using the 2k texture version, latest eve, scatterer and planetshine. I have my suspicions that it's planetshine that's doing that color If it's really like that, is there there a way to change that? NVM I've seen similar questions Edited September 24, 2020 by Tweak[Box] Quote Link to comment Share on other sites More sharing options...
The_Arcitect Posted October 2, 2020 Share Posted October 2, 2020 I personally love this mod, but I never got the geysers to work. Does anyone know how to add them? Quote Link to comment Share on other sites More sharing options...
plakman Posted October 2, 2020 Share Posted October 2, 2020 Is there a way to reduce the stars? theres a little bit too many imo :p Quote Link to comment Share on other sites More sharing options...
themaster401 Posted October 2, 2020 Author Share Posted October 2, 2020 On 9/24/2020 at 12:26 PM, Tweak[Box] said: Uhmm... Is it me or does Kerbin looks too white-ish-blue compared to other screenshots? Using the 2k texture version, latest eve, scatterer and planetshine. I have my suspicions that it's planetshine that's doing that color If it's really like that, is there there a way to change that? NVM I've seen similar questions This only occurs in the main menu. If you do wish to replicate the deep blue hues seen in the official screenshots, you must use one of the post processing mods prescribed in the installation instructions. 3 hours ago, The_Arcitect said: I personally love this mod, but I never got the geysers to work. Does anyone know how to add them? If you sit around on Minmus' flats or Eeloo, you should eventually see them. They're very quick! Also note that they are only a visual effect and there is no actual physical source for the geysers. 1 hour ago, plakman said: Is there a way to reduce the stars? theres a little bit too many imo :p Using one of the post processing mods or tweaking the brightness of the skybox in DistantObjectEnhancement may remedy this, otherwise you are free to delete AVP's skybox in GameData\AstronomersVisualPack\AVP_Skybox if you wish to use another skybox. On 9/20/2020 at 1:01 AM, OwariTY said: i have a question. are lightnings normal? because they are even in a clear sky, Lightning is currently visible all over planets regardless of cloud cover, though in the future I hope to release an update where the effects are synchronized with the bodies' cloud cover. Quote Link to comment Share on other sites More sharing options...
Tweak[Box] Posted October 2, 2020 Share Posted October 2, 2020 (edited) Arriane-Venera Eve Explorer (AVEE) (Stock KSP + DLC) Spoiler Max Q (Dynamic Pressure) Circularization Burn 100Km Parking Orbit Eve Transfer Burn Payload Deployment Eve arrival @ 500Km Periapsis Circularization Burn and Reduction of Periapsis to 75Km Lander Deployment Prograde burn to increase Periapsis to 120km Lander Atmospheric Entry Drogue Chutes Deployment Primary Chute and Shell Deployment Heat-shield dropped Touchdown! Orbiter relays Lander's signal back to Kerbin Edited October 2, 2020 by Tweak[Box] Quote Link to comment Share on other sites More sharing options...
mesocyclone Posted October 8, 2020 Share Posted October 8, 2020 Hello folks, every time I load the game everything is fine, but once I enter VAB then exit this happens: Not sure if a scatterer issue, but the ocean is gone as well... Quote Link to comment Share on other sites More sharing options...
nsgallup Posted October 10, 2020 Share Posted October 10, 2020 Anyone know where to find the geysers on minmus and eeloo? Quote Link to comment Share on other sites More sharing options...
Decus91 Posted October 13, 2020 Share Posted October 13, 2020 A new mod has recently been released, with great potential for visuals: Any chance of an AVP (with KSPRC) config for this? Quote Link to comment Share on other sites More sharing options...
The Flying Kerbal Posted October 13, 2020 Share Posted October 13, 2020 Quick question here guys: to install AVP do I need SVE? I'm not entirely sure about this. Thanks. Quote Link to comment Share on other sites More sharing options...
hemeac Posted October 13, 2020 Share Posted October 13, 2020 38 minutes ago, The Flying Kerbal said: Quick question here guys: to install AVP do I need SVE? I'm not entirely sure about this. Thanks. @The Flying Kerbal, SVE is an older visual mod. For AVP, you will need EVE, Scatterer and Module Manager. Quote Link to comment Share on other sites More sharing options...
The Flying Kerbal Posted October 13, 2020 Share Posted October 13, 2020 26 minutes ago, hemeac said: @The Flying Kerbal, SVE is an older visual mod. For AVP, you will need EVE, Scatterer and Module Manager. Excellent, thanks very much. Quote Link to comment Share on other sites More sharing options...
themaster401 Posted October 13, 2020 Author Share Posted October 13, 2020 8 hours ago, Decus91 said: A new mod has recently been released, with great potential for visuals: Any chance of an AVP (with KSPRC) config for this? I have been looking into creating custom configs for AVP, though Gameslinx has announced he may create his own configs for the stock bodies. We will see On 10/10/2020 at 9:27 AM, nsgallup said: Anyone know where to find the geysers on minmus and eeloo? I responded to this question a few posts above. Sit on their surfaces, be patient and keep your eyes open! On 10/2/2020 at 8:43 PM, themaster401 said: If you sit around on Minmus' flats or Eeloo, you should eventually see them. They're very quick! Also note that they are only a visual effect and there is no actual physical source for the geysers. Quote Link to comment Share on other sites More sharing options...
The Flying Kerbal Posted October 14, 2020 Share Posted October 14, 2020 OK lads and lasses, I've installed AVP into KSP 1.10 and things are going pretty good! I might have a slight issue with the clouds on the horizon when orbiting Kerbin, and the planet itself appears too white on the menu screen, but I can live with these. I'm now hoping to install the Astronomers Music Pack, but I'm being told to do this by putting the files into the 'main directory' - what the heck is that? Is there a file called Main Directory that I'm not seeing, or is it just the folder called Kerbal Space Program inside my Steam folder? I hope someone will clarify this for me, thanks all. Quote Link to comment Share on other sites More sharing options...
HansAcker Posted October 14, 2020 Share Posted October 14, 2020 5 hours ago, The Flying Kerbal said: is it just the folder called Kerbal Space Program inside my Steam folder Exactly that. As I recall, AMP requires installation of the "Soundtrack Editor" mod and that one installs Music and Playlist directories next to GameData, not within it. Quote Link to comment Share on other sites More sharing options...
The Flying Kerbal Posted October 15, 2020 Share Posted October 15, 2020 Thanks HansAcker, I'm gonna download it now and see what happens. Quote Link to comment Share on other sites More sharing options...
echpachmacc Posted October 15, 2020 Share Posted October 15, 2020 (edited) Hello there! I'm really thank you for this cinematic experience! But I have a problem. There are white clouds at the night side of Duna. (screenshot) Is there a solution to this problem? Edited October 16, 2020 by echpachmacc Quote Link to comment Share on other sites More sharing options...
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