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KSP 1.3 with plenty of mods crash during startup


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I've just updated to 1.3 and the game crashes during load. Here's the mod list

 

KSP: 1.3 (Win64) - Unity: 5.4.0p4 - OS: Windows 10  (10.0.0) 64bit
000_AT_Utils - 1.4.2
Filter Extensions - 2.8.1.2
Toolbar - 1.7.13
USI Tools - 0.8.18
Ambient Light Adjustment - 2.6.1.6
Astrogator - 0.6.2
AutoAsparagus - 2.2.5
B9 Part Switch - 1.7.1
BD Animation Modules - 0.6.4.2
BetterTimeWarpContinued - 2.3.7.4
Bon Voyage - 0.12
Chatterer - 0.9.92.1622
Community Category Kit - 1.2.2
Community Resource Pack - 0.6.6
CommunityTechTree - 3.0.3
ConfigurableContainers - 2.4.0.5
Discontinued Parts - 0.4
CapCom Mission Control On The Go - 1.0.2.5
Contract Parser - 1.0.5
Progress Parser - 1.0.6
EditorExtensionsRedux - 3.3.10.1
Firespitter - 7.5.1
Flexible Docking - 1.0.3
FuseBoxContinued - 0.1.9
GroundConstruction - 1.1.2.1
Interstellar Fuel Switch - 2.5.1
RasterPropMonitor - 0.28
KAS - 0.6
KerbalAtomics - 0.3.5
Kerbal Engineer Redux - 1.1.2.8
Kerbal Foundries - 2.0.1.5
KerbalHotSeat - 1.0.3.1
Kerbal Joint Reinforcement - 3.3.2
HyperEdit - 1.5.3
KIS - 1.3
KSP-AVC Plugin - 1.1.6.2
KSPWheel - 0.9.4.15
MarkIVSystem - 2.3.6
Modular Rocket Systems LITE - 1.13.1
ModularFlightIntegrator - 1.2.4
NavHud - 1.3.3
NearFutureElectrical - 0.8.7
NearFuturePropulsion - 0.8.7
NearFutureSolar - 0.7.2
NearFutureSpacecraft - 0.6.3
ManeuverNodeSplitter - 1.6
NRAP - 1.5.5.1
Outer Planets Mod - 2.0
PartCommanderContinued - 0.1.1
Precise Node - 1.2.4
Procedural Wings - 0.12
Procedural Parts - 1.2.8
QuizTechAeroPackContinued - 1.3.8
RCS Build Aid - 0.9.1
Sigma Binary - 1.6.1
SpaceY Expanded - 1.3.1
SpaceY Lifters - 1.16
StationPartsExpansion - 0.4.3
Surface Mounted Stock-Alike Lights for Self-Illumination - 1.3
TAC Fuel Balancer - 2.12
TakeCommandContinued - 1.4.8
ToadicusToolsContinued - 0.22
Kerbal Alarm Clock - 3.8.4
Alternate Resource Panel - 2.9.1
TweakScale - 2.3.4
USI Core - 0.3.10
Freight Transport Tech - 0.6.8
EVAParachutesAndEjectionSeats - 0.1.10.1
KSP Interstellar Extended - 1.13.9
Waypoint Manager - 2.6.2
[x] Science! - 5.6

 

And a zip file with the error log and the stuff created during the crash

https://www.dropbox.com/s/bc2tuj8i2jf27fu/2017-05-25_193434.7z?dl=0

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2 minutes ago, jonpfl said:

New to this game, how long does it usually take to get updated mods?  I have been using engineering redux and [x] science, is there someplace to watch where the modders give updates?

It varies depending on the mod author.

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23 minutes ago, jonpfl said:

All,

New to this game, how long does it usually take to get updated mods?  I have been using engineering redux and [x] science, is there someplace to watch where the modders give updates?

Thx
jonpfl

Watch the forum thread for the mod, and don't keep asking when it will be ready.

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1 hour ago, linuxgurugamer said:

 

Most if not all of this mods will need to be updated

Give the mod authors some time to do their work

I know, I just hoped the log files woud provide some sort of clue about what's broken so mod authors get to know where to look

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2 hours ago, juanml82 said:

I know, I just hoped the log files woud provide some sort of clue about what's broken so mod authors get to know where to look

You are wasting our time.  We know things won't work.  Internals of the game changed, the logs you have are totally meaningless.

Please wait until you have updated mods to test with

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