pleroy Posted July 12, 2020 Share Posted July 12, 2020 On 7/10/2020 at 11:29 PM, MAFman said: Does this work for 1.10? No. I mean, 1.10.0 was released 11 days ago, what do you expect? As mentioned in another thread, comets might be a challenge. Quote Link to comment Share on other sites More sharing options...
eggrobin Posted July 20, 2020 Author Share Posted July 20, 2020 For the new moon (lunation number 254), the new release (Gallai) is out. As previously announced, this release dose not support KSP 1.7.3 and earlier. A rebase button has been added to the flight plan, to take changes to the actual trajectory into account without having to recreate the flight plan. Altitude-related information has been added to the orbit analyser. A number of bugs have been addressed: EVA collision leading to absurd movement, EVA parachutes being broken, vessels disintegrating at absurd speeds, vessels deforming when coming out of warp. See the change log for more details. For the convenience of our Chinese users, the binaries can be downloaded either from Google Drive or from 腾讯微云. Quote Link to comment Share on other sites More sharing options...
viktor19 Posted July 21, 2020 Share Posted July 21, 2020 Gallai is not playing nice with my 1.8.1 Realism Overhaul install. I simulated Lunar landings with KRASH and noticed that orbit line is stationary and the Moon moves away from it. When I managed to land my craft instantly started sliding across the surface at exactly 120 m/s before getting destroyed. https://imgur.com/a/15Ecyqe There's no problem without Principia, but I cannot check with past versions of Principia because there's no more download links to older versions. Quote Link to comment Share on other sites More sharing options...
Delay Posted July 21, 2020 Share Posted July 21, 2020 3 minutes ago, viktor19 said: I simulated Lunar landings with KRASH Well, that might be your problem. KRASH, like anything else that manipulates vessel positions, doesn't play well with Principia. The mod keeps track of vessels itself and will vehemently deny anything that messes with vessels. Quote Link to comment Share on other sites More sharing options...
MAFman Posted July 21, 2020 Share Posted July 21, 2020 I tried Principia, and it crashed. What's going on? Quote Link to comment Share on other sites More sharing options...
pleroy Posted July 21, 2020 Share Posted July 21, 2020 (edited) 19 minutes ago, viktor19 said: There's no problem without Principia, but I cannot check with past versions of Principia because there's no more download links to older versions. Older versions can be found by looking at the history of the README file on github. Edited July 21, 2020 by pleroy Typo. Quote Link to comment Share on other sites More sharing options...
viktor19 Posted July 21, 2020 Share Posted July 21, 2020 29 minutes ago, Delay said: Well, that might be your problem. KRASH, like anything else that manipulates vessel positions, doesn't play well with Principia. The mod keeps track of vessels itself and will vehemently deny anything that messes with vessels. Thanks for the input. I suspected that, but KRASH worked well with Principia on 1.7.3. Quote Link to comment Share on other sites More sharing options...
scimas Posted July 21, 2020 Share Posted July 21, 2020 1 hour ago, MAFman said: I tried Principia, and it crashed. What's going on? That's an extremely unhelpful report. It's like saying, "I was walking down the road and now my arm is bruised, what's going on?" I don't know, a hundred different things, maybe you hit a power pole with it or a car drove over it, or it was bruised all along but you just noticed... Nobody can and will help you unless you properly describe what you were trying to do, how that thing didn't happen the way you expected, what went wrong and, if needed, provide the logs. Quote Link to comment Share on other sites More sharing options...
MAFman Posted July 21, 2020 Share Posted July 21, 2020 54 minutes ago, scimas said: That's an extremely unhelpful report. It's like saying, "I was walking down the road and now my arm is bruised, what's going on?" I don't know, a hundred different things, maybe you hit a power pole with it or a car drove over it, or it was bruised all along but you just noticed... Nobody can and will help you unless you properly describe what you were trying to do, how that thing didn't happen the way you expected, what went wrong and, if needed, provide the logs. The game loaded completely, then suddenly crashed. I'll post the logs a little later. Log file created at: 2020/07/21 18:06:55 Running on machine: GAMING-MACHINE Log line format: [IWEF]mmdd hh:mm:ss.uuuuuu threadid file:line] msg E0721 18:06:55.599108 10992 interface.cpp:697] Initialized Google logging for Principia E0721 18:06:55.600087 10992 interface.cpp:698] Principia version 2020072018-Gallai-0-ga56778444f09dbc86882d677c08a7b2c58d3bed2 built on 2020-07-15T19:27:44Z by Microsoft Visual C++ version 192628806 for Windows x86-64 E0721 18:06:55.600087 10992 interface.cpp:711] Base address is 00007FFC3AD90000 @ 00007FFC7DC863EF google::LogMessageFatal::~LogMessageFatal [0x00007FFC7DC863EE+46] @ 00007FFC3AE2B233 principia__LogFatal [0x00007FFC3AE2B232+322] @ 0000021B0A1A35C8 (No symbol) [0x0000021B0A1A35C7] F0721 18:06:55.604099 10992 ksp_plugin_adapter.cs:286] Unexpected KSP version 1.10.0; this build targets 1.8.1 and 1.9.1. Log file created at: 2020/07/21 18:06:55 Running on machine: GAMING-MACHINE Log line format: [IWEF]mmdd hh:mm:ss.uuuuuu threadid file:line] msg @ 00007FFC7DC863EF google::LogMessageFatal::~LogMessageFatal [0x00007FFC7DC863EE+46] @ 00007FFC3AE2B233 principia__LogFatal [0x00007FFC3AE2B232+322] @ 0000021B0A1A35C8 (No symbol) [0x0000021B0A1A35C7] F0721 18:06:55.604099 10992 ksp_plugin_adapter.cs:286] Unexpected KSP version 1.10.0; this build targets 1.8.1 and 1.9.1. Log file created at: 2020/07/21 18:06:55 Running on machine: GAMING-MACHINE Log line format: [IWEF]mmdd hh:mm:ss.uuuuuu threadid file:line] msg E0721 18:06:55.599108 10992 interface.cpp:697] Initialized Google logging for Principia E0721 18:06:55.600087 10992 interface.cpp:698] Principia version 2020072018-Gallai-0-ga56778444f09dbc86882d677c08a7b2c58d3bed2 built on 2020-07-15T19:27:44Z by Microsoft Visual C++ version 192628806 for Windows x86-64 E0721 18:06:55.600087 10992 interface.cpp:711] Base address is 00007FFC3AD90000 @ 00007FFC7DC863EF google::LogMessageFatal::~LogMessageFatal [0x00007FFC7DC863EE+46] @ 00007FFC3AE2B233 principia__LogFatal [0x00007FFC3AE2B232+322] @ 0000021B0A1A35C8 (No symbol) [0x0000021B0A1A35C7] F0721 18:06:55.604099 10992 ksp_plugin_adapter.cs:286] Unexpected KSP version 1.10.0; this build targets 1.8.1 and 1.9.1. Log file created at: 2020/07/21 18:06:55 Running on machine: GAMING-MACHINE Log line format: [IWEF]mmdd hh:mm:ss.uuuuuu threadid file:line] msg E0721 18:06:55.599108 10992 interface.cpp:697] Initialized Google logging for Principia E0721 18:06:55.600087 10992 interface.cpp:698] Principia version 2020072018-Gallai-0-ga56778444f09dbc86882d677c08a7b2c58d3bed2 built on 2020-07-15T19:27:44Z by Microsoft Visual C++ version 192628806 for Windows x86-64 E0721 18:06:55.600087 10992 interface.cpp:711] Base address is 00007FFC3AD90000 @ 00007FFC7DC863EF google::LogMessageFatal::~LogMessageFatal [0x00007FFC7DC863EE+46] @ 00007FFC3AE2B233 principia__LogFatal [0x00007FFC3AE2B232+322] @ 0000021B0A1A35C8 (No symbol) [0x0000021B0A1A35C7] F0721 18:06:55.604099 10992 ksp_plugin_adapter.cs:286] Unexpected KSP version 1.10.0; this build targets 1.8.1 and 1.9.1. The problem seems to be that this version isn't built for 1.10. Quote Link to comment Share on other sites More sharing options...
mateusviccari Posted July 22, 2020 Share Posted July 22, 2020 2 hours ago, MAFman said: The game loaded completely, then suddenly crashed. I'll post the logs a little later. Log file created at: 2020/07/21 18:06:55 Running on machine: GAMING-MACHINE Log line format: [IWEF]mmdd hh:mm:ss.uuuuuu threadid file:line] msg E0721 18:06:55.599108 10992 interface.cpp:697] Initialized Google logging for Principia E0721 18:06:55.600087 10992 interface.cpp:698] Principia version 2020072018-Gallai-0-ga56778444f09dbc86882d677c08a7b2c58d3bed2 built on 2020-07-15T19:27:44Z by Microsoft Visual C++ version 192628806 for Windows x86-64 E0721 18:06:55.600087 10992 interface.cpp:711] Base address is 00007FFC3AD90000 @ 00007FFC7DC863EF google::LogMessageFatal::~LogMessageFatal [0x00007FFC7DC863EE+46] @ 00007FFC3AE2B233 principia__LogFatal [0x00007FFC3AE2B232+322] @ 0000021B0A1A35C8 (No symbol) [0x0000021B0A1A35C7] F0721 18:06:55.604099 10992 ksp_plugin_adapter.cs:286] Unexpected KSP version 1.10.0; this build targets 1.8.1 and 1.9.1. Log file created at: 2020/07/21 18:06:55 Running on machine: GAMING-MACHINE Log line format: [IWEF]mmdd hh:mm:ss.uuuuuu threadid file:line] msg @ 00007FFC7DC863EF google::LogMessageFatal::~LogMessageFatal [0x00007FFC7DC863EE+46] @ 00007FFC3AE2B233 principia__LogFatal [0x00007FFC3AE2B232+322] @ 0000021B0A1A35C8 (No symbol) [0x0000021B0A1A35C7] F0721 18:06:55.604099 10992 ksp_plugin_adapter.cs:286] Unexpected KSP version 1.10.0; this build targets 1.8.1 and 1.9.1. Log file created at: 2020/07/21 18:06:55 Running on machine: GAMING-MACHINE Log line format: [IWEF]mmdd hh:mm:ss.uuuuuu threadid file:line] msg E0721 18:06:55.599108 10992 interface.cpp:697] Initialized Google logging for Principia E0721 18:06:55.600087 10992 interface.cpp:698] Principia version 2020072018-Gallai-0-ga56778444f09dbc86882d677c08a7b2c58d3bed2 built on 2020-07-15T19:27:44Z by Microsoft Visual C++ version 192628806 for Windows x86-64 E0721 18:06:55.600087 10992 interface.cpp:711] Base address is 00007FFC3AD90000 @ 00007FFC7DC863EF google::LogMessageFatal::~LogMessageFatal [0x00007FFC7DC863EE+46] @ 00007FFC3AE2B233 principia__LogFatal [0x00007FFC3AE2B232+322] @ 0000021B0A1A35C8 (No symbol) [0x0000021B0A1A35C7] F0721 18:06:55.604099 10992 ksp_plugin_adapter.cs:286] Unexpected KSP version 1.10.0; this build targets 1.8.1 and 1.9.1. Log file created at: 2020/07/21 18:06:55 Running on machine: GAMING-MACHINE Log line format: [IWEF]mmdd hh:mm:ss.uuuuuu threadid file:line] msg E0721 18:06:55.599108 10992 interface.cpp:697] Initialized Google logging for Principia E0721 18:06:55.600087 10992 interface.cpp:698] Principia version 2020072018-Gallai-0-ga56778444f09dbc86882d677c08a7b2c58d3bed2 built on 2020-07-15T19:27:44Z by Microsoft Visual C++ version 192628806 for Windows x86-64 E0721 18:06:55.600087 10992 interface.cpp:711] Base address is 00007FFC3AD90000 @ 00007FFC7DC863EF google::LogMessageFatal::~LogMessageFatal [0x00007FFC7DC863EE+46] @ 00007FFC3AE2B233 principia__LogFatal [0x00007FFC3AE2B232+322] @ 0000021B0A1A35C8 (No symbol) [0x0000021B0A1A35C7] F0721 18:06:55.604099 10992 ksp_plugin_adapter.cs:286] Unexpected KSP version 1.10.0; this build targets 1.8.1 and 1.9.1. The problem seems to be that this version isn't built for 1.10. You solved it yourself, principia is not yet available for ksp 1.10 Quote Link to comment Share on other sites More sharing options...
décepteur Posted July 22, 2020 Share Posted July 22, 2020 (edited) Hello, I've been writing configuration files for the JNSQ planet pack to implement axial tilt to the planets and change the moons' orbits and axial tilts accordingly. The orbits and tilts obtained are correct ; however, i've just noticed that the rotation of moons tidally locked to their parents fall out of sync, despite the fact that tidal locking is set to True. They all have in common that their axial tilts were edited. Here is part of the code for the orbit patches: @Kopernicus:FOR[JNSQ] { @Body:HAS[#name[Mun]] { @Orbit { @longitudeOfAscendingNode = 89.12579 @inclination = 23.85602 @argumentOfPeriapsis = 120.80061 } @Properties { %tidallyLocked:NEEDS[Principia] = True } } @Body:HAS[#name[Minmus]] { @Orbit { @longitudeOfAscendingNode = 86.83435 @inclination = 29.33432 @argumentOfPeriapsis = 302.83890 } @Properties { %tidallyLocked:NEEDS[Principia] = True } } } Here are the corresponding axial tilt patches: principia_gravity_model:NEEDS[JNSQ] { body { name = Kerbin reference_instant = JD2451545.000000000 axis_right_ascension = 0 deg axis_declination = 66.5 deg reference_angle = 0 deg } body { name = Mun reference_instant = JD2451545.000000000 axis_right_ascension = -0.87421 deg axis_declination = 66.14398 deg reference_angle = 0 deg } body { name = Minmus reference_instant = JD2451545.000000000 axis_right_ascension = -3.16565 deg axis_declination = 66.66468 deg reference_angle = 0 deg } } Finally, the cfg files for bodies of the JNSQ pack are in the following format: @Kopernicus:FOR[JNSQ] { Body { Orbit { ... someOrbitalParamter = xxx ... } Properties { ... parentBody = something tidallyLocked:NEEDS[Principia] = True ... } ... } So my question is : is the lack of tidal locking a result of my own misunderstanding of moduleManager, or is it a limitation of Principia itself ? Edited July 22, 2020 by décepteur Syntax Quote Link to comment Share on other sites More sharing options...
eggrobin Posted July 25, 2020 Author Share Posted July 25, 2020 On 7/22/2020 at 7:50 PM, décepteur said: So my question is : is the lack of tidal locking a result of my own misunderstanding of moduleManager, or is it a limitation of Principia itself ? The stock tidal locking flag never really works in the presence of Principia, and leads to aberrant spin and de-spin; Principia thus always disables it. It should be noted that, in a non-Keplerian world, finding the correct rotation period for tidal locking is tricky. As you have seen in the orbit analyser, satellites have three different orbital periods, none of which are equal to the osculating period (the period of the stock Kepler orbit at a given instant), and the same holds for a celestial body. Since we do not model pressions of the axes at this time (the rotation axis is fixed in space), you want to use the sidereal period of the body as its rotation period. Computing that period may prove to be a challenge, as the orbit analyser does not currently work for celestial bodies. Quote Link to comment Share on other sites More sharing options...
décepteur Posted July 26, 2020 Share Posted July 26, 2020 22 hours ago, eggrobin said: The stock tidal locking flag never really works in the presence of Principia, and leads to aberrant spin and de-spin; Principia thus always disables it. It should be noted that, in a non-Keplerian world, finding the correct rotation period for tidal locking is tricky. As you have seen in the orbit analyser, satellites have three different orbital periods, none of which are equal to the osculating period (the period of the stock Kepler orbit at a given instant), and the same holds for a celestial body. Since we do not model pressions of the axes at this time (the rotation axis is fixed in space), you want to use the sidereal period of the body as its rotation period. Computing that period may prove to be a challenge, as the orbit analyser does not currently work for celestial bodies. Thank you for your reply. Do you have any idea of when the modelling of said precessions will become a priority ? Quote Link to comment Share on other sites More sharing options...
pleroy Posted August 3, 2020 Share Posted August 3, 2020 On 7/26/2020 at 10:32 AM, décepteur said: Thank you for your reply. Do you have any idea of when the modelling of said precessions will become a priority ? Probably never. Principia is not intended as a general-purpose astronomic calculator (there are much better tools for that), it's trying to add value to KSP. The precession of equinoxes is less than 1 degree per century, it's hard to believe that it would be useful in any game situation. Regardless, this is irrelevant for your tidal locking problem. Quote Link to comment Share on other sites More sharing options...
Fixsme Posted August 4, 2020 Share Posted August 4, 2020 Hello Décepteur, I have seen that the Posidonius code can simulate long term (10 million year long) solar systems evolution. It is a N-body simulator that takes into account spin evolutions of bodies. More on the author's website Maybe it can help you find the correct parameters for your planets. Quote Link to comment Share on other sites More sharing options...
ltajax Posted August 4, 2020 Share Posted August 4, 2020 is orbital decay simulated in this yet? Quote Link to comment Share on other sites More sharing options...
I love ksp Posted August 6, 2020 Share Posted August 6, 2020 (edited) It looks cool. I need Chinese. Edited August 6, 2020 by I love ksp repeat Quote Link to comment Share on other sites More sharing options...
TMe26 Posted August 11, 2020 Share Posted August 11, 2020 I would like to open the historical version of the download, many people are using the version before 1.8. And most people don't use source code, and I'm one of them. If you open the history version to download, I would be very grateful. Quote Link to comment Share on other sites More sharing options...
scimas Posted August 11, 2020 Share Posted August 11, 2020 10 hours ago, TMe26 said: I would like to open the historical version of the download, many people are using the version before 1.8. And most people don't use source code, and I'm one of them. If you open the history version to download, I would be very grateful. Check the history of the README.md file on github, you should be able to get the links there. But note that bug fixes and new features are not ported to older versions, so you won't get them. Quote Link to comment Share on other sites More sharing options...
eggrobin Posted August 18, 2020 Author Share Posted August 18, 2020 (edited) For the new moon (lunation number 255), the new release (Galois) is out. It is now possible to insert and delete manœuvres in the flight plan; in particular, this makes it possible to insert correction manœuvres after rebasing. Manœuvres can be collapsed and expanded, making it easier to manage flight plans with many manœuvres. A bug involving incorrect thrust when planning RCS manœuvres was fixed. Thanks to @Flibble for contributing this fix. See the change log for more details. For the convenience of our Chinese users, the binaries can be downloaded either from Google Drive or from 腾讯微云. Edited January 28, 2021 by eggrobin wrong Butcher Quote Link to comment Share on other sites More sharing options...
DA299 Posted August 20, 2020 Share Posted August 20, 2020 (edited) Hi, I have an issue. I have Ksp version 1.9.0 clean install. I downloaded principia (latest version Galois). What happens the game loads up fine, but on startup, I get a message in Principia's dialogue box that the Principia DLL couldn't be loaded, because the dependency Microsoft Visual C++ x64 redistributable couldn't be founded. I have tripled checked this and I do have this dependency in my PC. So please help me because I can't figure out what's wrong. I play in Windows 10 x64. Thanks in Advance. Edited August 20, 2020 by DA299 Quote Link to comment Share on other sites More sharing options...
pleroy Posted August 20, 2020 Share Posted August 20, 2020 5 hours ago, DA299 said: What happens the game loads up fine, but on startup, I get a message in Principia's dialogue box that the Principia DLL couldn't be loaded, because the dependency Microsoft Visual C++ x64 redistributable couldn't be founded. I have tripled checked this and I do have this dependency in my PC. So please help me because I can't figure out what's wrong. Please follow the steps here and give us a PML file tracing what KSP is doing and what is happening on your machine. Quote Link to comment Share on other sites More sharing options...
DA299 Posted August 20, 2020 Share Posted August 20, 2020 Is a PML file same as a log file? sorry to bother you but I really don't know anything about programming. Quote Link to comment Share on other sites More sharing options...
The_Stinky_Broccoli Posted August 25, 2020 Share Posted August 25, 2020 so when ever i load or start a save with principia installed my game crashes. im playing with RSS and RO is there something i can do to fix this? Quote Link to comment Share on other sites More sharing options...
The_Stinky_Broccoli Posted August 25, 2020 Share Posted August 25, 2020 im using these mods with 1.8.1 and i have principia installed in the game data directory. Spoiler KSP: 1.8.1 (Win64) - Unity: 2019.2.2f1 - OS: Windows 10 (10.0.0) 64bitClickThroughBlocker - 0.1.10.11Filter Extensions - 3.2.5TexturesUnlimited - 1.5.9.24Toolbar - 1.8.0.5ToolbarControl - 0.1.9.4Advanced Jet Engine - 2.15B9 Part Switch - 2.14B9 Aerospace Procedural Parts - 0.93BD Animation Modules - 0.6.5.8Community Resource Pack - 1.3CommunityTechTree - 3.4.2Connected Living Space - 2.0.0.5Contract Configurator - 1.28.3CryoEngines - 1.1.3CryoTanks - 1.5.2CustomBarnKit - 1.1.21Deadly Reentry - 7.8DeployableEngines - 1.2.2DMagic Orbital Science - 1.4.3Contract Parser - 1.0.9Contracts Window Plus - 1.0.9.4Progress Parser - 1.0.11DynamicBatteryStorage - 2.1.8EditorExtensionsRedux - 3.4.1.1Environmental Visual Enhancements - 1.8.0.2Ferram Aerospace Research - 0.15.11.4Firespitter - 7.15FShangarExtender - 3.6JanitorsCloset - 0.3.7JetSoundsUpdated - 1.3.0.6RasterPropMonitor - 0.31.4Kerbal Construction Time - 1.4.8Kerbal Engineer Redux - 1.1.7.2Kerbalism - 3.11Kerbal Joint Reinforcement - 3.5.1Kopernicus - 1.8.1.1KSC Switcher - 1.8AdvancedFlyByWire - 1.8.3.2KSP-AVC Plugin - 1.4.1.5KSPWheel - 0.16.14.33MagiCore - 1.3.2.3MechJebForAll - 1.3.0.6ModularFlightIntegrator - 1.2.7NearFutureExploration - 1.0.10NearFutureProps - 0.6.3NearFutureSolar - 1.2.3NearFutureSpacecraft - 1.3.3PatchManager - 0.0.17.2Persistent Thrust - 1.7.5PlanetShine - 0.2.6.3Precise Editor - 1.3.3Precise Maneuver - 2.4.4Procedural Fairings - 1.8.3RCS Build Aid - 0.10RCS Sounds - 5.2RealAntennas - 1.2.1RealChute - 1.4.8RealFuels - 12.8.4.1Real Heat - 5.1RealismOverhaul - 12.8.1RealSolarSystem - 18.1.3ReStock - 1.1.2ReStockPlus - 1.1.2RetractableLiftingSurface - 0.2.1.1US and Soviet Solar Panels Pack - 1.6ROSolar - 1.1.1RSSVE - 1.5.0.1Saturable RW - 1.6.1.1SCANsat - 1.20.2SolverEngines - 3.7.5Soundtrack Editor Forked - 4.7.1.3ButtonManager - 0.0.1KSP_ColorPicker - 0.1.0.1KSP_Log - 0.1.0.1PartHighlighter - 0.1.0.1SpaceTuxLibrary - 0.0.2.3SpaceTuxUtility - 0.0.1VesselModuleSave - 0.0.1SXTContinued - 0.3.29.5Telemachus Reborn - 1.7.41TelemachusForAll - 0.1.1.1TextureReplacer - 4.1.1TexturesUnlimitedFX - 1.0.2.3VenStockRevamp - 1.14.2ZeroMiniAVC - 1.1.0.1 Quote Link to comment Share on other sites More sharing options...
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