reducing Posted May 8, 2018 Share Posted May 8, 2018 Seems like you're busy, but do you have the USI-LS.cfg handy to upload? I'm using 1.3.1. Thanks for making this awesome mod! Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted May 8, 2018 Author Share Posted May 8, 2018 7 hours ago, reducing said: Seems like you're busy, but do you have the USI-LS.cfg handy to upload? I'm using 1.3.1. Thanks for making this awesome mod! I'll start working on updating tomorrow after I get a good nights rest. I don't have that config but ill try to get It included. Link to comment Share on other sites More sharing options...
Demon Wolf Posted May 9, 2018 Share Posted May 9, 2018 don't know if this has been asked and answered but what docking ports do we use to dock the dragon to something Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted May 9, 2018 Author Share Posted May 9, 2018 57 minutes ago, Demon Wolf said: don't know if this has been asked and answered but what docking ports do we use to dock the dragon to something All the docking ports are compatible with the stock clamp-o-tron, besides the big ITS pod with the circular windows- Its compatible with the jr.. Link to comment Share on other sites More sharing options...
Demon Wolf Posted May 9, 2018 Share Posted May 9, 2018 11 hours ago, harrisjosh2711 said: All the docking ports are compatible with the stock clamp-o-tron, besides the big ITS pod with the circular windows- Its compatible with the jr.. then somethings wrong i ty to dock dragon with a sheld clamp-o-tron but all it did was pull together but never docked Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted May 9, 2018 Author Share Posted May 9, 2018 3 hours ago, Demon Wolf said: then somethings wrong i ty to dock dragon with a sheld clamp-o-tron but all it did was pull together but never docked Sounds like a collider issue. I will get it fixed today if there is a problem. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted May 9, 2018 Author Share Posted May 9, 2018 When my textures got converted to .dds it hammered the quality. I'm going to convert the textures you see the most back to .mbm for now. Link to comment Share on other sites More sharing options...
LocoGaming Posted May 12, 2018 Share Posted May 12, 2018 I love this mod and the new Block 5 started yesterday. Do you plan to make an updated Falcon 9 Block 5? 8 or 12 % more thrust of the Merlin 1D and the black Interstage and so on? Would be realy cool. Link to comment Share on other sites More sharing options...
eskimo22 Posted May 14, 2018 Share Posted May 14, 2018 pics of the new BFR? Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted May 15, 2018 Author Share Posted May 15, 2018 On 5/12/2018 at 7:03 AM, LocoGaming said: I love this mod and the new Block 5 started yesterday. Do you plan to make an updated Falcon 9 Block 5? 8 or 12 % more thrust of the Merlin 1D and the black Interstage and so on? Would be realy cool. Thanks! I do not presently have plans on any block five overhauls. Ill keep it in mind if I do add any content in the future. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted May 15, 2018 Author Share Posted May 15, 2018 (edited) 10 hours ago, eskimo22 said: pics of the new BFR? I didn't make any major texture overhauls to the BFR or anything. I think all I said I was doing was making the fin smoother? Which I did, but lost the files when I accidently deleted my dev install. I think I saved the Unity files- I looked briefly; but man, I have something like 32,000 files associated with this project. I will try to look for the export again before I update the mod. But, my main concern is to get everything up to date. If I would have kept my GitHub up to date- this wouldn't have happened. But hey, we live and we learn. Edited May 15, 2018 by harrisjosh2711 Link to comment Share on other sites More sharing options...
Jivaii Posted May 18, 2018 Share Posted May 18, 2018 I love your mod, but sadly it drives me up the wall that it seems like you use TAC-LS for your crafts, while I use USI-LS Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted May 19, 2018 Author Share Posted May 19, 2018 I'm going to delete the TAC stuff and do module manager patches for the life support. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted May 19, 2018 Author Share Posted May 19, 2018 Everyone, I'm sorry I haven't been able to follow through with promise to have the mod updated yet. I will get it done. I decided to take summer classes this semester, so I walk away with two degrees instead of one. I've had to study eight chapters of managerial accounting since 5/11, while also studying for my GMAT & CFA level 1. The accounting exam is Monday morning, but that's only the first portion and, I have several other classes starting at different times throughout the summer. I wish there was enough time in the day to throw KSP into the mix- I'm neglecting enough as it is. Video games, in general, isn't aligned with my current goals. I will still get this updated- but its Saturday: I have two chapters of accounting to study, a date, and not enough time as it is. I'm going to start trying to put at least an hour a day into this until I get it updated. Link to comment Share on other sites More sharing options...
Xd the great Posted June 16, 2018 Share Posted June 16, 2018 really great mod, nice large parts. Will you consider making the bfr more aerodynamically stable so that it will not flip over during reentry? i.e. balance the centre of mass and centre of lift? Link to comment Share on other sites More sharing options...
Xd the great Posted June 17, 2018 Share Posted June 17, 2018 Also, can bfr rockets transfer fuel by putting their engines together? Link to comment Share on other sites More sharing options...
DAS The Washing Up Powder Posted July 19, 2018 Share Posted July 19, 2018 Newest one does not work on my pc how do i fix this? Link to comment Share on other sites More sharing options...
Xd the great Posted September 18, 2018 Share Posted September 18, 2018 On 7/20/2018 at 1:37 AM, DAS The Washing Up Powder said: Newest one does not work on my pc how do i fix this? More details required. How does it not work? Link to comment Share on other sites More sharing options...
rib3irojr Posted September 21, 2018 Share Posted September 21, 2018 I think that you will need to remodel your BFR rocket hahaha Link to comment Share on other sites More sharing options...
zyco187 Posted September 21, 2018 Share Posted September 21, 2018 is this mod supported on career mode or in the community tech tree? Link to comment Share on other sites More sharing options...
SpaceX Posted November 12, 2018 Share Posted November 12, 2018 Does anyone know if this is working in 1.5x? versions of KSP? Link to comment Share on other sites More sharing options...
MikeO89 Posted November 12, 2018 Share Posted November 12, 2018 This mod has not been updated in a very long time. I'm not even sure it's still supported anymore. After update 1.4x, any rcs thrusters in this mod no longer work correctly, they all shoot out a long blue plume that is wongos. Link to comment Share on other sites More sharing options...
SpaceX Posted November 12, 2018 Share Posted November 12, 2018 13 hours ago, MikeO89 said: This mod has not been updated in a very long time. I'm not even sure it's still supported anymore. After update 1.4x, any rcs thrusters in this mod no longer work correctly, they all shoot out a long blue plume that is wongos. If that's the case, then I wonder if the licensing allows for others to pick up the torch. (haven't looked yet, myself). RCS thrust plumes are a fairly easy thing to adjust, from my understanding. I'd be curious how difficult it would be to bring this up to spec again. Between mods like this and the old Laztek packs (from back in the beta days), I have such a longing desire for great looking SpaceX style crafts like these.... Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 12, 2018 Share Posted November 12, 2018 1 hour ago, SpaceX said: If that's the case, then I wonder if the licensing allows for others to pick up the torch. (haven't looked yet, myself). RCS thrust plumes are a fairly easy thing to adjust, from my understanding. I'd be curious how difficult it would be to bring this up to spec again. Between mods like this and the old Laztek packs (from back in the beta days), I have such a longing desire for great looking SpaceX style crafts like these.... https://forum.kerbalspaceprogram.com/index.php?/topic/166915-151-tundra-exploration-v1201-october-27th-stockalike-spacex-falcon-9-dragon-v2-and-bfr/& Link to comment Share on other sites More sharing options...
JeffreyCor Posted December 9, 2018 Share Posted December 9, 2018 I really hope this would be picked up too. The B9 requirement for Tundra to work caused me to stop using that one. Link to comment Share on other sites More sharing options...
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