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Lucidity Enterprises


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Explore space with elegant rocket designs!

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The flagship of the company's fleet, the Signum Luna is a massive, yet surprisingly sleek and sturdy, rocket designed for Mun landing and return. It is the pride and joy of Lucidity enterprises

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Mods:

Probodobodyne Industrials

Mechjeb

I don't care how it's actually pronounced, I say it Sig-num.

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This extremely flexible satellite design lets you put an ISA MapSat anywhere in low Kerbin orbit The satellite includes a full tank of RCS, allowing for extreme orbital maneuverability.

Download

Mods:

ISA MapSat

Mechjeb

A satellite designed for low orbit mapping of Kerbin

More to come!

MicroLander

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Ever hate having a bulky rover? Do you want to go to the Mun, but simply cannot afford the price? No more with this microscopic launcher/lander combo set!

Download: http://www./?kflvvmkcxya19hz

Mods:

Camera http://kerbalspaceprogram.com/forum/showthread.php/12329-0-16-Multiversal-Mechatronics-Fixed-Camera-1-1?highlight=multiversal+mechatronics

NovaPunch http://kerbalspaceprogram.com/forum/showthread.php/3870-NovaPunch-Remix-Pack-1-2Beta-%28May-31st%29-Requires-0-15-2

Mechjeb http://kerbalspaceprogram.com/forum/showthread.php/12384-PLUGIN-PART-0-16-Anatid-Robotics-MuMech-MechJeb-Autopilot-v1-9

Cart/Rover http://kerbalspaceprogram.com/forum/showthread.php/7854-PLUGIN-PART-0-14-Carts-v1-32-M%C3%BCn-Rover-RCS

It is very easily controlled and is capable of sending you anywhere you need, be it minmus, the mun, or a new crater.

PoorSat Delivery

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The ultimate in cheap space payload delivery, you name the weight, we give the price, no questions asked.

Download: http://www./?34uwh4v8sfs3c3j

Note: Have a slow spin when delivering payloads. Also, the ship is fully recoverable.

Mods:

NovaPunch http://kerbalspaceprogram.com/forum/showthread.php/3870-NovaPunch-Remix-Pack-1-2Beta-%28May-31st%29-Requires-0-15-2

Mechjeb http://kerbalspaceprogram.com/forum/showthread.php/12384-PLUGIN-PART-0-16-Anatid-Robotics-MuMech-MechJeb-Autopilot-v1-9

Micro Venture

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A rover capable of taking you back home after your romp on an alien world.

Download: http://www./?ky4qnd9o99u07r1

Notes: Important! Because are SRB's on the landing stage, be sure you are doing a shallow descent, and are travelling at at least 400 m/s. Firing the SRB's retrograde will kill much of your horizontal velocity. If you can not achieve this speed (minmus landings), move the SRB's upward in the staging to disable them. They are located on the fuel tank below the rover. Before landing, detached the main fuel tank and quickly touch down with the rover. Be sure to extend the rovers wheels for landing using [G].

Mods:

Novapunch http://kerbalspaceprogram.com/forum/showthread.php/3870-NovaPunch-Remix-Pack-1-2Beta-%28May-31st%29-Requires-0-15-2

Mechjeb http://kerbalspaceprogram.com/forum/showthread.php/12384-PLUGIN-PART-0-16-Anatid-Robotics-MuMech-MechJeb-Autopilot-v1-9

Cart/Rover http://kerbalspaceprogram.com/forum/showthread.php/7854-PLUGIN-PART-0-14-Carts-v1-32-M%C3%BCn-Rover-RCS

A rocket designed for Mun landing missions

Edited by lucidLemon
Have you tried rebooting?
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Nice Pictures, maybe you could show one on Minmus?

Working on that at this moment, it has tons of fuel, so this is pretty doable. It's actually in the first picture, a little above and right of the Mun.

You need to redo the Poorsat link, it's just the 1st one again. Also great job with the Micro Lander. Got to the mun just fine.

TY, fixed it, PoorSat is now up.

Also, a note about the MicroLander Launcher, don't leave it on real time while sitting on the pad for very long, it will start wobbling. Budget cuts, you know.

Edited by lucidLemon
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Thanks a ton. I just landed the rover on the Mun. This is my first time being there since I've only played for a few days. Any chance we could get one of those with a pod instead of a rover?

Edited by FunkMunki
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I can't wait to get a pod version. Not only does your ship look great and realistic, but it actually works unlike many I've tried in this section. I look forward to testing it. If you could just throw a pod on top instead of the rover that would be perfect. I suck as building ships, but I love this game so this would be a great starter for me to add to.

Edited by FunkMunki
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Sorry about the delay, school started recently. I have a return capable rover up now, I was originally planning on a mun landing, but I was incompetent with my time warp, and shot past it to minmus.

No problem. I've already duplicated the rover one into one that carries a 3 man pod instead. Still working on a few little things with my part of the design. I'll post it if you want when I'm done.

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  • 2 months later...

Thanks, I'm working on a 3-man Mun lander in the same style as the Signum Luna, but it's a bit short on delta-v, I managed to return to Kerbin after a couple of aerobrakes.

EDIT: **** I didn't save the damn thing, I'm really bummed now; my primary launching stage was amazing, I was planning to use it on it's own as an SSTO.

Is there anyway to recover a craft from debris it left behind? Maybe an automatic archive hidden away, or something?

Edited by lucidLemon
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